Oct 27th 2011 10:16AM Olivia Wilde should portray my Blood Elf Paladin, as she's the only one who's anywhere near pretty enough.
...yes, my Paladin is a MALE Blood Elf, this changes nothing. >.>
Oct 26th 2011 12:14PM To elaborate on what loop said... it's a (common?) misconception that the giant panda isn't a bear. It is, in fact, in the same family (Ursidae) as the brown bear, black bear, polar bear, etcetera, just in a different genus. It's the red panda that isn't an actual bear.
Oct 26th 2011 9:00AM Another example of Horde bias/favouritism there. In Andorhal, no matter which side you play, the Alliance loses. With Stonard, the Horde only loses if you're playing Alliance. If you're playing Horde, you'll successfully defend Stonard.
Oct 26th 2011 2:42AM The T13 with the purple and green looks quite fitting for DK's, I think. Those are just very Scourge-y colours and fit the class well.
Although in the end, the expected 'skull, skull, bone, bone, spikey thingy' came through again which is a slight disappointment. :)
Oct 21st 2011 11:17AM Yes, forcing Horde characters to run/fly an extra hundred miles for the same achievement is a clear sign of Horde bias.
Oct 21st 2011 11:15AM "Restoration shamans heal you with the life giving power of terra firma"
...it's water. :P
Oct 10th 2011 2:48AM "We are going to have to consider everyone's positioning when casting HR."
As someone who's been raiding 10-mans and 10-man heroics on a Resto Shaman, I would just like to wish all Holy Paladins good luck with that. The line about Resto Shaman having a well-rounded healing toolkit consisting of spells like Chain Heal and Healing Rain made me chuckle, because in 10-mans both those spells are very much situational.
Sure, stacking up is fine on several encounters, but it's generally limited to only parts of encounters, and being able to stack up doesn't mean that it's always the best plan or that people find it in any way necessary to do so.
In the current tier, it's really only 4 occasions where a Shaman's AoE healing really shines, that would also work similarly for Holy Paladins:
Beth'tilac phase 2
Alysrazor's burnout/recharge/whatever phase
Lord Rhyolith phase 2
Majordomo's scorpion phase
Ragnaros phase 2, but only when seeds have spawned
Now, that might not seem too bad, but in the end it's only on 5 out of 7 encounters, and on each of those encounters it's only for half the encounter at most. Priests and Druids, meanwhile, have AoE healing that has a much wider reach than any of that. On most fights where I'm on raid healing, I've pretty much adopted the Paladin healing style of using my Riptide (instead of Holy Shock) and my single target heals to keep people going.
My Paladin friend was also excited about the new spell... but I'm just going to suggest waiting till you get to try it out in a raiding environment: it's quite possible that it won't hold up.
Oct 5th 2011 2:48AM "When even I can keep your ungemmed, unenchanted premade group's collective ass alive on my first trip into a new heroic despite getting lost and arriving at the group a minute late, a spell is way too good."
Getting lost, Allison? Or getting distracted by scenery and preoccupied with taking screenshots of the pretty, hmm? I'm totally onto you.
Oct 4th 2011 11:10AM Spiderbear, Spiderbear.
Wears whatever spiders wear.
Spider eggs, on his ass.
Grab a few, when you pass.
Throwing up? Getting there.
Sep 30th 2011 10:35AM The problem with giving us a throughput cooldown might be that our throughput can be incredibly potent... given the right circumstances. If people are stacked, we're pretty damn incredible with our output. Combine Healing Rain and Chain Heal and we're hot like woah.
Our single target heals are more potent than a lot of people give us credit for as well. Especially with our mastery bonus (which boosts it when it's most needed) our Greater Healing Wave knows no equal. I've literally healed our tank back to full with one heal on Baleroc Heroic.
That's the biggest problem with Restoration Shaman right now... while we might be subpar giving fight mechanics (not much stacking) and some talents (tidal waves not being maintainable constantly when single target healing), any buff could send us flying into the overpowered zone, and it's never fun to be hit in the face with a nerfbat after enjoying the OP zone for a bit.
One change I'd like to see? Take Unleash Elements off the global cooldown. That will increase out output without sending us over the top because of the cooldown on it. And it would make it far more useful to actually use when someone needs a bigger heal. I'm not going to click that, wait for my global cooldown, THEN use my GHW when someone really needs the extra healing.