Oct 16th 2010 4:35PM I would have to say I want a Swashbuckler type class like 3 Musketeers style.
Armed with whips, bolas, hand crossbows, pistols, small & light blades that can be duel-wielded.
Whip attacks that can trip, disarm, drag enemies and small duration fear effects.
Bolas attacks that can stop a charge attack, slow enemies, knock prone a moving target or put a DoT choke hold on enemies.
Blade attacks that also have disarm and control style debuffs or DoTs.
Hand held ranged attacks on single targets or small cone AoE
Duel wielding a blade and whip. Heavy on dodge, evasion style skills and acrobatic type moves.
Armor should be combo of cloth, leather and chainshirt.
Another class I think would be cool would be a Witch. DoTs, by way of Poison, Hexes, Curses and Spirit like spells.
Make the Witch heavy on Alchemical like spells/attacks, throwing poison vials, explosive stuff, diseased/rotten fruit or animals.
Everyone sees little critters in the game like snakes, rabbits, squirrels and rats... Let the Witch have an ability to summon a swarm of those critters for an attack that also Diseases/Poisons/Bleeding Dots on targets. Another Critter like attack could be to make the critter become enlarged and a raging aberration version of themselves to attack for the Witch.
AoE attacks by summoned Spirits/Ghosts, Explosive cauldrons conjured near enemies...
Charm spells on targets, Possession of a target, Fear attacks by way of a cackle like laughter, polymorphing targets into newts, frogs, that maybe attack instead of sitting there for crowd control.
Let them have a pet/familiar of Raven, Crow, Cat or Small Spirit. Instead of pet attacking like hunters/other classes let them be able to move pet to target for some kind of distracting debuff or let the Witch cast spells through the pet so their spells would have increased range or something.
Witch would use Tomes, Staffs, Wands, Daggers and Relics/Totem-like things.