Dec 15th 2010 2:06PM when you try to tap a mine node, and you get half-way through when it disappears, it's most likely a hacked bot that ninja'd it from you. look in your combat log on the "everything" tab and you'll see a line that says something like "Sneakyhackbot performed mining." Try to /target them and they'll probably be gone before you type their name. they're using some kind of clipping / speed hack. I caught a couple of bots in Mt Hyjal already :/ And if these clipping/speed-hack bots aren't enough, there's a gpbots app that all the kiddies are using now that is not as easy to detect either systematically or empirically. at least that one plays fair, but bots are really demoralizing to the WoW experience, particularly the AH players.
Nov 12th 2010 11:45AM You have to consider society's best interests. At some point, society has to step in and say, "children shouldn't develop a nicotine habit. children shouldn't become alcohol dependent. children shouldn't watch pornography." Can society do this with simply good parenting and no laws? You may think so, but it's not likely. At issue, though, is whether or not realistic video games involving heinous actions such as rape and murder needs to be included in this set. People here have claimed that no study has shown a link between violent video games and negative behavioral changes in children, but they are quite frankly uninformed or delusional. There is a plethora of peer-reviewed, published research that does indeed link watching violence to real behavioral changes in children.
Nov 12th 2010 10:53AM Restricting the age of buying video games is no different than restricting the age of buying alcohol, buying cigarettes, driving, voting, marriage, pornography, etc. etc. etc. Age limits are there for a reason, and primarily it's because of maturity.
Many studies have been conducted that have shown behavioral changes in children who have witnessed heinous acts of violence, both real and televised. You may not like the results of the studies, but the research is valid. As video games become more and more realistic and blur the line between reality and fantasy, the extreme video games that deeply engage the player and involves heinous actions realistically portrayed will indeed have a profound psychological effect that is not in society's best interest. Can we expect the average parent to be familiar with these studies or aware of the effects of violence on children? Not everyone has a psychology degree.