May 9th 2011 10:55PM I'd like to know how Blizzard defines "content" here. Indeed, the leveling curve in this xpac got people to 85 too quickly, and yes, many raiding guilds have taken down the 10-man versions of the expansion's bosses on normal, but 25-man? Heroic? Not so much.
One of the issues that has been a major problem with staying power in my guild is heroic burnout. Our best players are mostly people who have been around since BC at least. For them, heroic modes are really not "content" - it's truly boring to go into a boss fight you've (necessarily) already beaten and bang your head against the wall for 4 hours because the boss has 20% more health and some cute new gimmick on heroic. It doesn't feel like progress - wiping on a boss you already know how to kill is humiliating. It feels like your raid force is getting weaker, not stronger. This is so regardless of the fact that you know it's heroic mode. It's still wiping on fricking Magmaw for hours four months into the xpac.
There are plenty of other problems that may be to blame for this decline in playerbase, but for me and mine the drudgery of heroics is a significant part.
Apr 1st 2011 11:55AM Q for the Queue:
What happened to the fansite kits? When Wrath came out, there was a handy kit with a set of high quality background graphics, buttons, and logos, but we've seen nothing like that for Cataclysm. Any idea if/when a Cata kit might appear?
Mar 10th 2011 3:44PM I don't know how I feel about trashing the happiness system.
As things are, it's not exactly tough to manage - talent Bloodthirsty or grab a Mend Pet glyph and you never really need to worry about it. Pets don't run away when at 0 happiness anymore and it just takes a minute or two to get them into the green zone again if you (somehow) let them get that low. So, I don't really think it counts as a quality of life change - there is no hardship to improve.
I understand getting rid of pet leveling. It's tedious and prohibitive.
But a lot of the recent changes are just making hunter pets less interesting. Getting rid of Eyes of the Beast, for instance, was a small change, but it took away our ability to play with the pet itself. It removes us from the pet, from paying attention to the pet. Removing the happiness system has a similar effect. I'll just ignore my pet more now.
Feb 22nd 2011 1:19AM I'd suggest:
Tanks will inform hunters of how they want them to trap, rather than assuming that all tanks tank in exactly the same way and that, therefore, the hunter ought to "just know" what they want.
Tanks will stop asking hunters to Distracting Shot-pull casters.
Jan 3rd 2011 2:31PM @JT
You seem to be conflating anecdote and datum.
The former is a narrative while the later is reliable, sourced evidence suitable for making "scientific" claims.
No WoR log is an anecdote. A single log contains a great deal of data, but not a single anecdote. Ergo, Frostheim's analysis is NOT based on an aggregate of anecdotes.
Furthermore, a single bad experience, regardless of whether it is presented as anecdotal evidence or data, is irrelevant NOT because it doesn't match the author's claims BUT RATHER because it either (a) does little or nothing to the AVERAGE, which is what we care about, or (b) is a statistical outlier and should be omitted from the data/evidence anyway.
Finally, you seem to be distraught over the notion that Joe the Under-Performing Hunter is not necessarily included in these parses. Recognize that this post/discussion is not about players. This post is about coefficients. It's about whether our spell coefficients need to be raised or lowered and to what extent. There are a great many posts on this site, Elitist Jerks, and elsewhere regarding how to help the Joe the Under-Performing Hunter do better DPS. This is not one of them.
Dec 6th 2010 11:24AM The unsustainable uniqueness of the Zombie event's mechanics made
it memorable. For once, WE were the generals, not the foot-soldiers.
We ordered our little armies around, short-lived and mindless though
they were; we didn't just wreak havoc, we commanded it. Obviously, the
game as a whole couldn't last this way, but it was /riveting/ while it
was going on.
As an alchemist (on an RP server, no less), I was excited and proud at
first that I had potions to distribute among treasured friends. I'd
farm mats and mail disease cleansing packages out. But the plague grew
resistant. Three, four, five potions and nothing! Flesh curdled over
bone. Precious seconds ticked away. Panic set in. I had a desperate
choice to make: succumb to the addictive vice of my own manufacture or
to the omnipresent disease. I pulled the stopper from my last vial as
my vision began to blur, my eyes burned, my head ached...
For once, rather than having a scripted RP story to play out,
everything happening in those few days was as much a surprise to me as
it was to the character. I couldn't run the story I wanted to. My
character's motives and desires were nothing more than the petty
wishes of one among the tormented masses. I absolutely loved the fact
that my potions stopped working. Control, pride, and power all slipped
away from my character under the influence of /mere artifacts/ of the
Lich King's will. I, personally, was awed.
It was like being in the best tabletop D&D game ever.
Nov 5th 2010 11:57AM Not only does proper punctuation convey meaning, but it also saves lives:
Let's eat, grandma!
Let's eat grandma!
A panda walks into a café. He orders a sandwich, eats it, then draws a gun and proceeds to fire it at the other patrons.
'Why?' asks the confused, surviving waiter amidst the carnage, as the panda makes towards the exit. The panda produces a badly punctuated wildlife manual and tosses it over his shoulder.
'Well, I'm a panda,' he says, at the door. 'Look it up.'
The waiter turns to the relevant entry in the manual and, sure enough, finds an explanation. 'Panda. Large black-and-white bear-like mammal, native to China. Eats, shoots and leaves.'
From /Eats, Shoots & Leaves/: http://en.wikipedia.org/wiki/Eats,_Shoots_%26_Leaves
Oct 23rd 2010 5:22PM Oh, that's awful... I hope he can give a livestream to his room at the hospital if they need to keep him there!
\hugs to the guy.
Oct 22nd 2010 11:46AM Joakim, I agree with a lot of what you said, but the point about speaking in vent is a bit off-target, I think.
During a 10- or 25-player raid, the only people who should be speaking are raid leaders and designated callers (the "Defile in 5!" voice).
This has nothing to do with status in the guild, sex, age, or any other classifier. It's about maintaining an environment in which people can execute a complex fight.
During social times, you're absolutely correct. No one should feel muted. Besides, lurking in social vent is strange and gets on people's nerves - I agree that it's odd to advise that the writer to do something that will just annoy her guildmates.
Since we're talking about raiding guilds though, it's fair to say that most of the writer's time in vent will be raiding time. So, she, like everyone else, should be quiet unless asked to speak.