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Recent Comments:

The Queue: Professor Oak {WoW}

Mar 27th 2012 1:39PM I think the main problem people have with warlocks is the ramp up time they need for their dps. I used to play a lock as my main, but have since moved on to tanking and now healing for my raid. Locks will always be my favorite dps class as it is the most fun class to play, however, in under ideal circumstances (which is almost every raid fight) a warlocks dps can suffer dramatically. If you can't be within melee range then Demonology is going to be subpar compared to the other 2 specs. If the fight requires heavy movement, if only for a short period, all 3 specs can suffer. Although all 3 specs use DoTs, and affliction itself gets a majority of its damage from the use of DoTs a surprisingly large amount of damage still comes from the filler spells (shadow bolt and incinerate). Destro is probably the best off when it comes to movement, as their most powerful attack (conflag) is instant cast, however it is on a cooldown and won't be up every time movement is required.

I'm not saying this is a justifiable complaint. If I switch my recount to damage done rather than dps I will still be climbing up higher and higher on the charts while the arcane mages drop from #1 to #4 in damage done. However some people look at the arcane mage doing 35k dps and think that the warlock is underpowered in comparison because on the same fight the warlock only pulls 30k, reguardless of the fact that the warlock did more damage done than the arcane mage.

The downside to a DoT based class from a cosmetic standpoint is that while those DoTs are ticking recount continues to calculate your dps, whereas classes that aren't using DoTs (arcane mage) or classes whose application of a instant cast DoT causes initial damage and thus can be spammed to keep the numbers up while moving (boomkin) get to somewhat cheat the meters to keep their numbers up in situations where a warlocks numbers fall behind.

As I said, I find this to be an unjustifiable argument, I would rather have a warlock doing more damage than a mage doing more dps (it seems contradictory but if you use recount rather than skada you will see it happening quite often). It makes players FEEL underpowered, even if they aren't.

With that said, there's also plenty of other points that other groups will complain about in reguards to warlocks. It just so happens that when I personally hear an excuse of why someone doesn't like warlocks I hear the argument that their dps is suboptimal in raiding situations. Personally I've never had this problem, after the initial ramp up which takes about 10 seconds my warlock sails through at #1 in both damage and dps.

Have Group, Will Travel replaced with faster flight paths, flask "Chug-A-Lug" perk removed {WoW}

Mar 22nd 2012 11:35AM The chug-a-lug removal sucks as it saved a bit of gold by not having to flask as much, however, I'm ecstatic about no more HGWT. HGWT is the most commonly cited reason as to why people don't want to leave their current guild in my experience. I'm in a solid raid group at the moment, but 3 of our members are in another guild so we'll have a mass summon to the entrance of DS at the start and 2 extras throughout the raid when people go to gem, enchant, and reforge gear they've won throughout the night. Take away that one perc and our guild will finally get credit for progressing through DS and we'll actually level passed 15.

The Queue: WTB more warlocks {WoW}

Mar 13th 2012 12:55PM We do need more warlocks, damnit! My "main" all through bc, wrath, and t11 was a lock until my raids tank decided to go poof. I picked up tanking with my pally and have since moved on to druid tanking but my heart will always remain with my poor neglected warlock. We have been trying to find a replacement lock for quite a while now. Especially recently since we switched to our own guild and no longer have a mass summon. They seem to be the most underplayed class in the game, despite their high damage output. Its probably due to the rampup time of their dps which outside of a raid enviornment misleads people into thinking they have low dps. A heroic 5 man boss leaves just barely enough time for a lock to show his amazing numbers, whereas a mage can burst their way to much higher numbers than they would actually put out in a raid on the same fights since they don't have to worry about mana adept and can keep spamming AB with a quick innervate halfway through the fight. Most people want to play "the best" class and unless you've raided with a decent warlock they just don't fit the bill and people won't bother leveling one.

On a different note, about the rested XP. I wish there was a way to get rid of your rested bonus. I automatically go to a city to logout on reflex and very rarely will remember to leave the city so I don't gain the rested bonus on the hunter I'm currently leveling. I want the leveling process to go slow so I can complete more zones without out leveling them and getting stuck with double XP because of my own stupidity sometimes irritates me. :/

How to fix professions for Mists of Pandaria: An open letter to Blizzard {WoW}

Mar 12th 2012 5:51PM The prices are driven by the players, not Blizzard. Could blizzard do something to lower the prices via making epic gems available to buy with VP? I'm sure they could try, but I really doubt it would knock the AH price down to dramatically. The BoE valor bracers and boots still sell for around 5k give or take, people would be expecting a similar number for the epic gems they purchase with their Valor Points. As for rare gems, well, they would be sold for JP I'm guessing and again, the price would not drop as much as you would expect.

Gems, glyphs, flasks, and enchants are PURELY player driven markets. Whether you go into a non-heroic 5 man to solo mobs and farm celestial essences, run around twilight highlands grabbing ore and herbs to prospect, mill, or uhhh.. potionize.. it is all something done by a player. The only way for the market price to be lowered is for you to invest a lot of time into farming up insane amounts of the product you want to see drop in price and list it on the AH for what you believe is a reasonable price. You will need to do this daily, for months, until finally you run to the AH one day and notice your stock being the most expensive auction listed.

Now this isn't so true with epic gems as it is with every other material seeing as any player can only receive a maximum of 8 epic gems per week without buying any, and letting them become a rare prospect from pyrium would be nice, however, the argument does hold true for enchants which seems to the focus of the comment. I deck out all my 85s in BiS enchants and make a little extra cash by farming green level items at the start of each patch. I'll also camp the AH and buy any ilvl 272+ weapon that is listed at 10g or less. Is it amazingly awesome and fun to do this? No, not really, however I do have the option to pay the 1 - 2k gold per enchant should I feel its not worth my time to save the gold.

Hi, remember me? I've been here since 2004 {WoW}

Mar 9th 2012 4:16PM The bonuses you get for RAF and SoR are just that, bonuses. The 14.99 per month you pay is for the service you get, which is the ability to log in and play the game. Why do people get a bonus for RAF and SoR? Well you are essentially doing Blizzards job on a micro scale and bringing in new or returning customers. Its something you didn't need to do, but since you brought more money into Blizzards pocket they give you a nifty reward. Its like how many apartment complexes, banks, and a few phone companies will give a cash reward if you refer a new customer.

If these rewards didn't exist many people would never bother spending hours convincing their friends to resub, they would ask once so they had a friend to play with, get a no, and be done with it. The extra incentive of mounts and whatnot gives them reason to provide their friends with a compelling argument about the new content and what has changed with the game over the years and what is coming out soon. Plus the bonuses said friend will receive for resubbing or creating a new account.

Sure a "veteran program" would be nice, however, its not something that I personally feel I have earned. Blizzard treats me pretty well as a customer. They resolve issues efficiently and quickly when they arise, they constantly put out new content to keep me engaged and entertained, and they also now give me diablo 3, beta access to the next expansion, and a free mount for just saying that I will continue to play for the next year... heh, that seems kinda like a reward for nothing to me.

I do understand why people may become irritated after playing constantly for 7 years without receiving some kind of bonus, but I do not agree with them. Not in the slightest. Blizzard does a lot for us subscribers who have been here forever and that's part of the reason why we've stayed subbed year after year. If something terrible happens on the scale of the PSN network hacking and servers wound up going down for an extended period then yes, I would expect some compensation. Until that happens though I don't feel we've earned the right to ask for extra bonus goodies. If I grow tired of WoW I will unsub, and I can tell you right now a new mount, trinket, companion pet, or anything of the sort isn't going to change my mind and keep me subscribed to a game I no longer enjoy playing.

Just my 2 cents.

The Light and How to Swing It: The case against Vengeance {WoW}

Mar 2nd 2012 8:06PM When I tanked on my pally my buddy would tank on his bear. This is how we did most of 4.2. Now we switched it up. He pally tanks while I bear tank. :p

The Light and How to Swing It: The case against Vengeance {WoW}

Mar 2nd 2012 4:22PM Meh.... I'm not so sure I'm on board with the anti-vengence thing. Sure there are one or two fights where it was a pain (e.g. Rag) but for the most part I have yet to have an issue. And with the update to Vengence stacking to 50% off the first hit and then slowly ramping up tank swaps are no longer an issue. I tanked Rag the other week and found it insanely easy to keep threat while the other tank was still beating on Rag in full swing with his vengence fully stacked.

Having a (un)lucky avoidance streak to start off a fight may be a tad annoying, but honestly I have never once had an issue where one taunt followed by a SotR didn't put me well above the arcane mage that just had 3 crits in a row.

If vengence was how it was at the launch of cata, and we didn't receive the 500% increase to threat gen then maybe... MAYBE I could side with you on this, but as it is right now at this very moment I've yet to personally have any problems or hear about friends from other groups having problems with their threat or damage output.

The Queue: Comeback Kid {WoW}

Feb 18th 2012 12:54PM I THINK it is more now. A friend of mine claims that he got his priest to level 80 without playing it at all. He has been known to exagerate so I would look into it further, but you may get 39 levels per toon that is leveled up during the trial period.

Looking for raid, or looking for trade? {WoW}

Feb 15th 2012 1:45PM I did LFR on my warlock recently. It was my main through t11 but was retired when FL came out cause my group needed a tank. He's lost the roll on every shoulder piece that dropped in t11, it was a total of 14 lost rolls to random pugs we'd bring in to fill out the 10th slot in our raid. Well he just lost the shoulder token for LFR twice to a priest with 397 shoulders equipped. Lost the trinket to a mage with a 397 trinket (my lock is still rockin the Bell from Atramedes and stump of time) he lost the legs to a pally tank that already had 384 prot legs and 397 ret legs (the tank was switching to ret for most fights).

Needless to say, I feel the pain of others who are trying to get some decent gear through LFR but are passed up by people needing on loot for bartering purposes. What makes it even worse is that if the gear the people want doesn't drop they won't redistribute the loot they won and will simply vendor it for a few gold.

After that LFR run, where my severely under geared warlock managed to be in the top 5 damage done but was screwed over for every piece of gear, I have decided to retire him again. I don't have a group that needs dps and don't want the frustration of losing shoulders for a 17th time again. He'll end Cataclysm with his 346 JP shoulders. XD

Retribution bug hotfixed, Vengeance temporarily returns to PvP {WoW}

Feb 2nd 2012 7:27PM There was someone who put a decimal point in the wrong spot in a line of code on a game I worked for once and it caused the entire system to crash. Took us about 12 hours just to get access to the files in the ftp server so we could remove anything added within the last week and sift through it all to figure out where the problem was.