Apr 3rd 2012 10:07PM Because it's nothing when a male who is to become your leader and thus an authority figure greets you with a) a comment on your attractiveness and b) a comment on your affect on a large portion of the opposite sex, right? Not remotely off-putting or odd.
Let's take sexism and abuse out of the equation for a moment and think. If a candidate running for senate--male or female and regardless of your sex--said this to you upon your first meeting, what would be your reaction? What would you say to that? Now maybe senate isn't the best analogy here...how about your boss? Principal? Heck, even a complete stranger, a peer at a bar.
Personally, I'd be at least temporarily thrown off-balance as to how to respond, at least until getting a better understanding of this individual and his reasoning for focusing on these things. Unsolicited compliments could possibly be innocuous, but in this specific context it sends up a red flag. Whether it's an attempt to curry my support or a personality quirk is yet to be seen, and I'd be a mite guarded.
In any case, it's not unfounded to argue that an authority figure complimenting a woman who is soon to be his charge is inappropriate, and the relationship it establishes duly so. If you have difficulty grasping that, I might recommend imagining how you'd feel if the Dean at your daughter's college orientation greeted her as thus.
Mar 29th 2012 8:46AM My friend on her prot warrior was able to illusion a lifegiving seed, back when the first tier of Cata dungeons were out (we're fond of the potion and have observed things you could once do go away, so that may be the case here). I just will never forget her Heroic Leaping onto Baron Silverlaine, shouting "HEROIC LEAF!"
Mar 22nd 2012 11:41AM Incentivise travel, don't punish. HG;WT has many more uses than rewarding the lazy group members who expect a free ride. For example, say a raid is all ready to go but one member is late. When that last member logs in, the people who already traveled don't have to wait for the last person to, they can just zap him or her over.
Flight paths =/= exploration or being out in the world. They're commercial breaks.
If you want people out in the world, think about what keeps people in cities. Convenience. More mobile and summonable temporary conveniences will make leaving the city hurt less.
Getting from zone to zone when it's zones you've traveled to/unlocked before should be instant. If that were the case, I'm absolutely sure I'd be out more, and Stormwind would be merely a refueling station or a safe place to go afk.
Feb 28th 2012 10:18AM On the subject of PvP community, it'd be really nice to queue up for BGs with more than four of your friends (and while yes, I can do so with rateds, I mean more so for having fun with friends who might not be hardcore PvPers or even larger group honor-farming).
Do you think this will ever be an option, what with all the utility for cross-realm RealID raiding?
Feb 28th 2012 8:37AM For "Tell your team you are a healer": You can right click your unit frame in the in-game frame and mark role. Players rarely mark tank (which goes to the top) except in AV, so you both put the healer icon on your nameplate and your nameplate at the top. For those that miss the announcement, join late, or are in the heat of things, this will go a long way towards identifying you.
There's also quite a bit you can do, moment by moment, to cultivate a culture of protecting healers. If you notice someone peel for you and the scrap is over, a simple "/ty" (and even better, a follow-up in sticking with that player) goes a long way. And on the flipside, feel free to turn a blind eye towards the health bars of the jerks that act like they're entitled to healing but do nothing to earn it, especially those that blame healers later on for shared mistakes or their own.
Do also cultivate companionship with your fellow healers. Let them know what you have covered so they can go elsewhere, or when you need their help. "I'm healing at LH, [name], maybe you can help offense at Mines." or "Healer OOM with FC, need backup".
Turning on powerbars in the Raid Frames is great for that, by the way. At first glance you might see a fellow healer keeping players up at a node, but if you notice they're running on empty, taking some heat for them or tossing some mana assitance (an Innervate, etc) works wonders.
Feb 28th 2012 7:31AM One of the positives to look at here is that--even though the two of them are enjoying very different aspects of the game--there are still ways to play it differently together. I come from a PvP background myself and got into raiding in Cataclysm and, while my boyfriend and I raid on the same team and arena on the same team, we're both gamers and don't play all the same games. So even if, say, he's playing SWTOR and I'm playing WoW, we can still talk to each other and discuss the similarities and differences between the games. Now, what if her husband runs into a wall with a counter-class, and she can give him insight from one of her fellow raiders of the same class? "I just can't seem to beat a DK" can have her running to her closest DK friend and asking things like, "what ruins your day as a DK?" and vice-versa. PvPers focus on survivability and awareness of their surroundings...maybe when her raiding team is struggling, he could give insight on personal survival CDs players such as DPS might not be in the habit of using. Through that, he may even make some friends from her raiding group, and maybe one that's also interested in PvP.
Communication IS what's important. Don't expect either party to give in and try the other side. If it happens naturally, awesome, but if not, you still have plenty of common grounds to talk about. That, and "me time" is important in a relationship. It's even better if "me time" is something you can discuss with your SO during "us time" without having to teach the jargon.
Feb 1st 2012 3:38PM This isn't so much about what to keep in your bag, but our guild is beginning to stock typical rogue poisons in the guild bank. I learned the hard way what a pain it can be to not keep track of how many you have left when I finally arrived at Creed without any Instant Poisons left. My only guildmate on at the time barked in SW for a rogue to buy poisons for him (he was a warrior) and luckily I was able to find an alcove where I could destealth and put down a mobile guild bank to retrieve them. If I could have mounted up I'd have access to my Traveler's Tundra Mammoth's poisons, which is another handy thing for a rogue to have if you've the spare gold.
Jan 31st 2012 2:12PM Reforging has the opportunity to be fun and engaging, but I think it only is after you're done balancing (and re-balancing and re-balancing and re-balancing...) the mandatory, boring, uninteresting stats like hit and expertise. Tinkering with secondary stats like crit, haste and mastery is fun--especially when you play different classes and specs where these things interact differently. For instance, with my subtlety rogue, I already get so much crit naturally and it only goes so far to help me (HaT has its internal CDs), so maximizing my haste to be able to have extra energy to USE all those free combo points before more are added = fun.
But every time I get a new upgrade it's not "Oooh, this has the perfect statline for me" or "Oooh, I can increase x stat with this!" it's "I'm going to have to wait for my boyfriend to get on and beg him to help me reach my hit and expertise cap before I can play with the fun stuff" (he's very good with doing the math just eyeing it over, I'm more likely to forge and reforge several times to try and hit a sweet spot with guesswork).
Most of my characters I don't stress too hard over, but with my rogue as my main raider I strive for perfection. And c'mon. I'm a big damn hero fighting a dragon that requires zooming out and panning my camera up to see in its entirety. HOW CAN I MISS THAT?!
I'm not sure what the original aim of stats like hit and expertise was (or spell penetration, which is a PvP-only stat), but in an environment where even healers cast offensive spells (CCs, things like Smite for priests, to name a paltry few), and hit is beneficial for everyone, I just wish it'd become a baseline stat or be scrapped for passive proper hit rating. It makes sense when you're below level cap to prevent players killing mobs they're not intended to, but at level cap it's a chore. If it's mandatory, just give it to us, and let us play with the creative, fun stuff, like haste plateaus.
Reforging was supposed to help with getting upgrades without perfect statlines (say I prefer haste and mastery but a haste and crit piece drops, I reforge crit into mastery). In my reality, it's trying to fit my least-favored stats into hit or expertise and IF there's surplus to play with I get to experiment with other stats.
Jan 31st 2012 12:49PM QftQ: I remember a little thinking icon that would periodically appear in the top middle of my screen indicating in-game downloads, and I know if I hover over my Help (?) game menu icon it reports about in-game downloads, but as of late I've had suspicions that either A) in-game downloads or tweaks are occurring without being reported or B) there is simply some trip-up in the wires after an update slowing the game. Every once in awhile I, and several other people I'm playing with (who may even be in different zones doing different things) suffer lag that we can't explain through our own connections (though I admit I'm far from an expert, and I do cope with Comcast).
Is game-bound lag a phenomenon, and are there just going to be days or times when begging my system to behave so that I can participate in some arenas without raging over lag-caused losses? (Losing through being outplayed I can cope with, losing because all of a sudden my abilities aren't going off in real time is sadface).
Jan 26th 2012 5:33PM The game UI does this all by itself. Shift-M brings it up, and if you hover your cursor over the upper left-hand side a tab will appear and you can unlock it, move it, and lock it into place. I keep mine over my chatbox towards the right, so big raid groups (like in AV) don't cover it up.