Apr 1st 2012 9:45PM @Brett Porter:
I understood her to mean that she asked "When you find out, will you let us know?", and they gave an evasive answer - not about whether they already knew, but about whether they would let us know once they did find out.
Here, they did find out about it, and they did let people know - so now she's asking "Why couldn't you have just said 'yes' when I asked before?".
Or something like that.
Mar 30th 2012 12:57PM Thank you! I was wondering if anyone would mention that; this is one of my minor pet peeves.
Mar 28th 2012 12:39PM @Nopunin10did:
There's no way your name is accurate in this case; that pun *has* to have been intentional.
Mar 21st 2012 7:17PM @Stilhelm, if rather belatedly:
It seems fairly plain to me that the discussion isn't about being competitive, it's about fair vs. unfair advantages.
"Being more skilled" is a fair advantage. It's hard to dispute that, and I don't know offhand of anyone who would try.
The argument being made is that "having better gear" is an unfair advantage, and as such, is detrimental to the playing experience of anyone who doesn't have that advantage.
That isn't PvP-specific; it would hold true in PvE, as well. It's just that in PvE, people aren't competing as directly against one another, and it's possible for one person to succeed without requiring that another one fail.
Mar 17th 2012 3:53PM I'm one of the people who's posted about that.
The "solution" I've come up with is to look at the class-appropriate rewards from every quest using MogIt, to identify the model/color combinations which are available only from non-repeatable sources, such as quests. Then I dedicate most of my bank (it may end up being all of it, eventually) and all of my void storage to just those few items, and sell the rest.
I've got something on the order of 140-150 slots taken up by such items at the moment, and I still have half of the Wrath quests, all of the post-85 quests, all of the BC dungeon and raid quests, and most of whatever vanilla raid quests may still exist left to go.
Plus, before hitting on this approach, I sold off quite a few "less interesting" or "less likely to be visible" items (e.g. bracers)... so the true numbers may be higher even than that.
I strongly suspect that I'll find that there simply is not enough space in one character's inventory, bank and Void Storage for even just these "effectively unique" items, even with a full set of max-size bags. Even if there is, it's not reasonable to expect people to dedicate their entire storage space to simply *keep their options open* for transmogrification.
Some better solution for quest-only items is needed. I've been contemplating various options to try to find one which seems worth suggesting to Blizzard. So far, my best idea is a "trade-in NPC" who will let you select any equippable quest-reward item for any quest you've already completed, and will scan through your entire inventory and delete any other equippable items rewarded by that quest. Essentially, this would let you "change your mind" about which quest reward you wanted from any given quest, any time you wanted to go to the trouble.
Mar 17th 2012 3:20PM @Kelly:
Careful there. According to my understanding, automating things using outside-of-WoW macros like that counts as botting, and can get you banned.
The limitation is "one hardware event per action", and a click counts as an action. If you trigger the macro by one physical click or keypress, and it generates more clicks or keypresses automatically without your intervention, that's against the rules.
I'm not a definitive authority on this, of course, and it's always possible that there's been an official "yes, this is OK" clarification that I've missed. But last I knew, the stated rules were such that what you've described doing was a bannable offense.
Mar 14th 2012 12:34PM This is somewhat belated, but I wanted to register my reaction anyway.
When I first saw the headline for this article, my immediate reaction was "Hey, great; this is just what I've been looking for."
The reason is that we know that some zones are going to change in Mists, and I want to make a point of completing them first, so that I get to experience the current version before the Mists revamp. I can guess at some of them (Dustwallow Marsh being the most obvious), but there are probably other likely changes which I wouldn't necessarily notice, and I'd like to see discussion of that and get advice on which other zones might be "going away" in their current form.
The headline of this article describes it as a list of Horde-side zones to complete "before Mists". The only reason to specifically complete a zone before Mists is if you expect it to be on the list of zones that get changed enough in Mists that the current experience won't be available. I want to complete all such zones before the change, and then do them again afterwards (probably on a new alt), so I end up with both sides of the experience.
You can probably imagine my disappointment, therefore, to find that the article is simply another list of "zones which are good enough that everyone should play through them", with no reference to likely Mist changes at all. It's certainly worth having an article for that, but it's not at all what the headline led me to expect.
Feb 15th 2012 11:49AM But it does mean he's opened up the potential floodgates for *all* of the other three quadrants, including the caliginous and ashen - which goes well beyond the "companionship, friendship, or bromance" categories he referred to, and may have been more than he was intending.
Though there are probably relationships in all four quadrants (and in none) which are interesting enough to be worth singling out for someone...
Feb 10th 2012 6:05PM (I'd give you a thumbs-up for that, but those never seem to work for me for some reason. I've probably got some needed scripts blocked.)
Actually, I think we can probably both agree that griefing is never acceptable; we probably just disagree on what constitutes griefing.
By my definition, the defining element of griefing is "preventing other people from enjoying the game" - and, specifically, doing that intentionally. Corpse-camping almost always qualifies; attacking a low-level player (low enough to stand zero chance against you) who isn't engaging in hostile behavior does as well.
The fact that it' s on a PvP server affects things somewhat, in that arguably people who enjoy the aggressive and potentially hostile environment of a PvP realm might actually still enjoy the game even when their available gameplay consists of being corpse-camped or high-vs.-low one-shotted. However, I think that possibility is sufficiently unlikely - even for people who are on a PvP realm because they want to PvP, instead of being there e.g. because their friends are there)- that it doesn't affect the conclusion.
You're almost certainly right that a player-council system wouldn't really work well, though; I thought that had been argued out well enough in these comments that I couldn't really add anything constructive to it. I think it *could* in theory work, but in practice, the "idiots and assholes" of the population (and almost everyone is one or the other from time to time) would gum up the gears to the point where it would wind up being a problem instead of a solution.
Feb 10th 2012 9:39AM Well, it wasn't exactly removed.
The actual place still exists - building, dock, goblins and all.
If I remember correctly, though, it's not labeled with a special "location" tag anymore - and according to my understanding, it's no longer used as the "initial spawn point for new characters" which originally gave it its name.