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  • Michael
  • Member Since Nov 1st, 2010

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The Light and How to Swing It: Holy paladins are all about throughput {WoW}

Nov 2nd 2010 11:43AM I know you say that AOE raid healing isn't very good because it is such a mana intensive thing, but maybe you should look up the videos of the raids in the Beta. Most of the fights involve lots of AoE damage to the raid, which happens about once every 30 seconds, which the spell is a 30 second cool down in the Beta so it works perfectly, the holy paladins only really heal the tanks so that they aren't wasting mana, they have an amazing amount of mana regain, and basically they just pop their 2 AoE heals at times when raid damage is intensive, for example Chimearon, is gonna be one hell of an AOE fight, so basically you need to pop them in order to survive, and that is why I'm concerned about the 10 yard range, in Beta it is hitting everyone within I think 40 yards, so there should be a much farther range in my opinion, unless you have to glyph it which seems rediculous to me.

Look up the fights, you will see a Lot of AoE damage, specifically look up the Paragon fights in the beta, it's almost always from the Holy paladin perspective and look at when he pops the Cds and his mana, he almost always over 1/2 mana.

The Light and How to Swing It: Holy paladins are all about throughput {WoW}

Nov 1st 2010 10:35AM I have to ask one thing, I noticed that Holy Radiance has a 1 minute cooldown in your link, but in videos I have watched of the beta, it is a 30 second cooldown, and the range of the heal is not 10 yards, but in fact is for the whole raid basically, so are these going to change because 10 yards just seems a waste of a heal if it is a raid where primarily spreading out and being 10 yards away from one another is key.