Dec 6th 2011 8:46PM Holy Radiance is the new OP ability for 4.3. Wild Growth was the OP ability for 4.2.
I have raided both with and without the WG glyph. Even tho the glyph is a throughput increase for 25s, it's marginal at best. You also have to train yourself not to waste any GCDs. If you don't, the glyph is a waste.
I don't think the sky is falling for us. I just think we have to now work twice as hard to remain competitive. Rejuv spam is back with a vengeance.
My thoughts on it are here: http://wtsheals.com/?p=563
Nov 28th 2011 10:47AM From a healing perspective Symbiosis has a lot of potential. However, before anyone gets too excited, we have to look at what's easiest for the Devs to balance. I think there will be a few exclusions for this spell:
1. Mana regen abilities- I highly doubt we will be able to copy things like MMT or HoH for balance purposes. It would make healing trivial again and raids would end up stacking Druids.
2. We won't be getting copies of the 3 direct heals. We already have them.
3. Class defining abilities- We won't get any healing abilities that would overpower our own toolset. So that means no Beacon of Light, Prayer of Healing, Chain Heal, etc.
You can read more about it here: http://wtsheals.com/?p=547
Sep 11th 2011 11:18PM Good article overall, but just a small clarification about Divine Hymn. The word "powerful" should be used very loosely with that spell. It hardly moves any health bars. In fact the main reason to even think about using it would be for the increased healing effect. Other than that, Holy really doesn't offer any type of "raid wall" in comparison to other healers.
Holy is fine overall for output. But a good Disc Priest can match and even exceed a Holy Priest in raid healing and actually bring a valuable raid wall as well. It's not that Holy is bad, it's just that some other classes might be "too good." *looks at Druids*
Nov 13th 2010 1:37PM Since Thrall is in Nagrand on live servers, is it still possible to do "For the Alliance"?
Nov 1st 2010 11:00AM It's unfortunate to learn that we are having throughput and mana issues on the beta. I do welcome the changes to Chakra, as it did feel a bit clunky. I admit that on live servers, I spend a great deal of time in the Renew Chakra state. Sanctuary was just too mana intensive to keep up and while I love the buff to aoe healing, it wasn't worth the risk of running oom.
We are currently running a 10-man H ICC group. We run with three healers, a disc priest, holy priest, and a resto druid. Without counting the disc priest's absorption effects (she always topped us in the healing/absorption meters,) the druid and I were pretty equal. Now after the patch, the druid is topping both of us by a considerable margin and isn't having any mana issues, while I sit at the bottom and struggle more with mana. In fact, the druid is specifically saving his Innervate for me (he even glyphed it), whereas before we would have to fight over it.
While holy priests do benefit from spirit more than other healers, its not enough. When I look at recount for "mana gained" the druid and disc priest absolutely blow me out of the water. We need another mechanic for mana regen. That, or Blizzard needs to reduce the mana cost of quite a few spells or nerf the other healing classes. If this is any indication of how it's going to be at lvl 85, its not going to be pretty.
BTW, our 10man team just downed H Blood Queen and H PP. We are currently working on H Valithria, and I have to say, as the healer who has to stay out and heal raid, its an absolute nightmare right now mana-wise.