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Recent Comments:

Blizzard tells Diablo III fans to lower their expectations {Massively}

Feb 23rd 2012 10:36AM @Tanek Hey now, Lady in the Water at least had some substance. Fever dream substance, but still. I'd take a drug-induced hallucination of a fairy tale over a suicide-exploitation movie like The Happening any day.

The Queue: I'm Ronald D. Moore {WoW}

Feb 10th 2012 9:26AM 5 is one of the magic numbers. For most people it's the highest count of items we can still assess at a single glance and it's also the number of items we can easily keep in working memory. The only competitors for "numbers of things I want to list" that 5 even has in any capacity are 3 and 10, but seeing as we all tend toward the middle, it's more likely to be 5 than anything else.

The Queue: I'm Ronald D. Moore {WoW}

Feb 10th 2012 9:21AM More likely is that the item itself is marked as both tank and DPS, which happens rather often for ambiguous ones, like say caster items that have neither spirit or hit are both heal and dps, or many trinkets with mainstat+mastery or mainstat+haste.

World of Warcraft subscriber numbers dip 100,000 to 10.2 million {WoW}

Feb 10th 2012 8:36AM @emberdione

But are people going to leave an MMO they've played for years for an unknown entity? That's like people leaving their spouses *before* they actually start an affair. It happens, but the larger part are two-timin' at least for a while. I think the effect of SWTOR will shake out over the next few months.

Anecdotally, a good 50% of my guild is currently playing both games, but they're not on WoW most of the time. It's actually a little depressing as we couldn't get a new ID DS raid started just after reset last week, not even with PUGs. That was the moment when I thought SWTOR is having an effect because I knew exactly where the missing people were. It's not proving anything, of course, but it does illustrate why some people might be inclined to say that SWTOR is killing WoW - it's killing *their* WoW.

Blue Posts: Dissertations on MoP's existence and the future of raiding {WoW}

Feb 4th 2012 5:46PM pazazu, you might be thinking of koalas - they're often called bears (because they look like teddys) but are actually marsupials. I know that I often lump great pandas in with that sort of vague notion because they occupy the same space in my brain as red pandas, which are of course not bears either but their very own family distantly related to, I believe, raccoons.

Breakfast Topic: What parts of gameplay do you consider a chore? {WoW}

Feb 4th 2012 5:35PM See, I like certain farming activities. When I herb whiptail in Uldum or mine ore, it's a brainless task - almost meditative. I usually have a tv show or music on and work on stuff like my thesis or some story I'm writing in my head. Fishing, too. Man, I love fishing. It's easily one of my favorite things when I'm not actually playing the game. But this changes rather rapidly when I'm actually looking for a specific gem for JC dailies or need a particular number of eels - or worse, volatile water. When I'm actually out hunting mats, it's a chore because I would want to be doing something else instead, but can't until I've found what I'm hunting for.

I used to be really bothered by achieving the valor cap every week, but 4.3 has done away with a lot of the time and stress involved there. Now with LFR and high returns for all heroics, it's less of a slog and more fun. I like running a random dungeon every once in a while, but not 7 times a week on three characters to provide raid-ready alts for my guild in times of crisis. I think it also helps that DS is the last raid and there isn't that need to be omg geared right out the gate - FL was disheartening for our semi-casual guild, DS is just enough challenge to not be a face roll but gives us enough chance to progress with a few hours of hard work when we have the time.

It's not something I dare say too much, but it's nice that WoW has cut down on much of the daily/weekly grind, because it actually gives me the chance to play both SWTOR and WoW and not make one guild feel like the red-headed step-child.

The Queue: A giddy thing {WoW}

Feb 4th 2012 5:18PM Last year we tried that on my server and it wasn't possible.

I spent many hours cursing this decision (and the achievement) until I, as a holy priest, killed a warlock flag carrier in Warsong Gulch with only the power of my rage and frustration. The truth is, that dude was probably even more of a PvP noob than me, which hardly seems possible, but when I got that achievement I felt like queen of the world.

Also, I never *ever* have to PvP again, unless I feel like punishing myself for something.

The Queue: A giddy thing {WoW}

Feb 4th 2012 5:08PM GEMA thinks we're all thieves and pirates. I long for the day when enough people complain about it that they finally have to work on a settlement. This has made casual browsing youtube completely defunct in Germany and google know it, too. That's why they put the information there, so you know where to direct your outrage.

The saddest thing is that it does not actually stop anyone who really wants to from seeing the content. It's just annoying.

Retribution paladin DPS broken after realm restarts [Updated] {WoW}

Feb 2nd 2012 5:16AM @spy

Yep, EU is affected. Just came out of a LFR run with my head spinning. We had 5 ret pallies. I could barely see a thing it was so laggy but the meters were insane.

The Queue: I said no, Julia {WoW}

Jan 16th 2012 1:01PM "We don't come to a game for the story"

Speak for yourself, Ember ;) I do come to games for the story. Gameplay is always a secondary concern for me as long as character and plot are there to hold my interest. There is something fascinating and immersive about interactive story-telling that traditional media can't really compete with. Different games for different types though - while I personally get incredibly frustrated and bored with sandbox games, I know many people who love them.