Mar 7th 2011 8:05PM Psst, you made a slight mistake.
The conversion is from valor points to justice points, not to honor points.
Mar 7th 2011 7:55PM The only way to win at LFD and not die is simply not to play it seems.
Also, it may be prudent to mention soul shatter. I hear thats really good at making big angry mobs less angry at you, and more angry at others.
Also, as for outs, a soulburned teleport works wonders.
And regarding demon vs fel armor, I suspect outside of 5 mans that it won't be as worth it. While the healing may be phenomenal, we already take 20(5)% less damage than everyone else, and as such a large portion of the extra healing is likely to be overhealing in one sense or another.
Mar 7th 2011 7:45PM WTB edit/delete button. Was meant to be a reply to the first few comments...
Mar 7th 2011 7:45PM Ya know. When someone makes a good comment, its not *that* bad to claim first.
Singular comment claiming just first and contributing nothing is stupidly idiotic though.
Mar 1st 2011 5:35PM Yes. Completely new changes, that went up about... 30 minutes after the last set.
Couldn't you of just edited these into the last set at the time instead of waiting some amount of time and posting them on their own?
Feb 28th 2011 10:12PM On the bright side, this post didn't go live >12 hours after a new PTR version, but rather vise versa.
Feb 28th 2011 4:46PM I dunno about you, but when I hid SB:SoC that feels pretty awesome to me. Granted to be brutally honest thats one of the few places I feel it.
CORRUPTION. EVERYWHERE. AT ONCE.
Feb 28th 2011 3:29PM Most of your articles I've at least enjoyed to some extent, they've been somewhat informative. But this time, I must disagree.
Dare I ask, how a 20% damage reduction for 12 seconds once a minute is superior to 20% (or 25% if your glyphed) ALL.THE.TIME. I will say though, that dispersion is far superior to soul link, the ability to survive a one shot is huge. But a shadowpriest must make a choice, do I continue to DPS or use my defensive CD? Rogues have to use combo points to use recuperate. these are the very same choices that 'no other class' has to make.
The difference between a destruction warlock who can use his soul burns correctly to cover movement is more than a few hundred. Even if it was 'only' a few hundred why should we not care about that tiny upgrade? By definition us DPS focus and drill down to maximize our damage done. How much of a DPS gain is to small? Should we not gem because its a small upgrade? Not enchant because its a small upgrade? Perhaps we should not cast Chaos bolt because it will make our rotation simpler and is only a 'small' DPS gain?
Untieing offensive soul burn abilitys from soul shards would ruin any choice about using them. Suddenly it goes from something you can get of while moving to keep your DPS rolling properly without a huge drop, or in PVP, something you can chose to do while your trained, to something you really have to do on CD to be competitive.
I do agree, we need one, maybe 2 more uses for soul shards, but its not as broken as everyone says.
I would like to see some shards able to be used in some way by affliction and demonology to increase they're mobility, their mobility compared to destructions in PVE is extremely lacking.
Feb 22nd 2011 8:46PM Agreed. Shadowfury for MC's would be more important depending upon your group composition. If you have no reliable way to break MC's (no AS, no shockwave) then shadowfury is the next best thing.
If your group has another reliable way to break MC's then its much more valuable on the AE adds.
Feb 22nd 2011 8:44PM Tank him by his throne. More travel distance for the AE adds, why handicap yourself with them?