Apr 4th 2012 7:18PM The grammar nazi in me is going to be screaming bloody murder at people over the course of this expansion. So many of these are going to be butchered in ways I can't even imagine.
Must . . . Contain . . . RAGE
Apr 4th 2012 7:06PM I actually didn't find this particularly funny, and by no fault of Crendor's. He usually goes for an over-the-top and over-dramatized style to point out the ridiculousness of the topic at hand (I AM PULLLLIIING EEEEEVVVEEERRRYYYTTHHHIIIING!!), but with this one he hit the nail so squarely on the head that it just felt annoying. I'm pretty sure everything the Tauren said could have been copy/pasted off of the forums of 25 different websites.
Again, not a criticism of Crendor. I'm just more than a little annoyed with the playerbase these days and this video summed up exactly why.
Apr 3rd 2012 3:23PM And I think you're throwing it around too flippantly and by doing so, you're putting words in Blizzards mouth. Think of it this way:
I know a 14 year old who's been racing Go-Karts his whole life. He knows how to brake, shift, clutch and steer better than 75% of the people on the road. However, he can't drive. If I were to ask him why, he would say it's because he's too young and doesn't have a license. The California DMV's regulations simply don't allow him to. Its not that anything about driving is "too hard", he just has to get around the whole "too young" thing first. "I can't" in his case means "I'm not allowed to" instead of "I'm not capable".
In much the same way, Blizzard isn't saying "We can't", they're saying "we need more time".
"Too hard" means "I won't".
"Need additional technology" means "not yet".
Apr 3rd 2012 3:08PM - "Since they already did that with polymorph, I don't quite understand why they couldn't do the same thing with the warlock fire spells."
I'm just guessing here, but I'd be willing to bet that it's because Polymorph applies a fairly constant debuff, while Incinerate (and all the other fire spells) are riddled with Crit modifiers, Mastery coefficients, Spellpower coefficients and Haste modifiers. They've proven they can get around these things with Glyphs, but it sounds like they want to present the Green Fire option by way of a quest and there are currently no quests in the game that permanantly modify spells.
Apr 3rd 2012 2:52PM Killik has it right. Very rarely, if ever, does blizzard actually say something is "too hard". Rather they say "It's a massive undertaking" or "We don't have a way of implementing that yet" or "Our server technology was never designed for that feature" or "We want to do it, but we want to do it right". Blizzard never said Fel Fire is "too hard". They said there are technology limitations they have to get around and that if they do it, they want to do it right. One means "too much work and we don't feel like it". The other means "we're working on it, but we don't know when".
There's no such thing as "too hard" in the corporate world. You can say something is "not currently possible" or "not worth it", but "too hard" just doesn't happen.
Apr 3rd 2012 2:17PM - "I thought that my Paladin could really use something like Rain of Fire."
Well, you're getting a Glyph that will let you choose where you put your consecrate rather than simply dropping it at your feet and Destro's Rain of Fire will no longer need to be channeled. The only functional difference between them will be the visual effect of explody-ground or explody-air.
Apr 3rd 2012 2:12PM - "I have to really disagree with this. I love the pew-pew"
Same here. I like tanking on my warrior or healing on my shaman, but come raid night when I'm joining up with 9/24 other people, I want to be the guy conflagrating the bosses face.
I'm curious how many of the people regularly pushing for Lock tanks or Mage healers actually play a Pure class as their main. I don't think we'll ever know for sure, but I'd be willing to bet that the large majority of people who play Warlocks, Hunters, Mages or Rogues as their main character don't really want to be hybrids. I feel like the ones pushing for the "death of the pure class" are Paladins/Shamans/Druids/etc.
I'm a Warlock and I for one do not want a Warlock tank spec. I like being "Tanky" and being a little more survivable than other casters, but that doesn't really extend past "Hey, I can survive that super-mega-extreme-death-blast with 56HP left if I blow all my cooldowns!". That doesn't mean that I want to be the one holding the bosses attention and being the "tank".
Apr 3rd 2012 1:37PM - "The other big change for me to get used to is the fact that I should be using wands in my main hand slot now."
-Should- be? I thought they were just going to be another option like the difference between using a mace or dagger. Did I miss something? Is there a benefit to preferring wands over traditional weapons now?
Apr 2nd 2012 10:18PM I don't think anyone is saying that you "must" have a "main" character, and I certainly don't think that it's anything that anyone is "obsessing" over. In fact, I see it as a natural mentality when there are so many things in the (or any) game that require such large time commitments and rewards for sticking with them. The Molten Front is a perfect example. If I have 6 characters at level 85 and each one does a daily quest in the Molten Front every day, it's going to take a whole lot longer to make any noticeable progress or see any substantial rewards for doing them, so it makes more sense to focus your efforts on one single character. The same goes for Valor Points. If I have 4000 VP on one character, I can buy at least two pieces of gear. However, if Instead of grinding 4000 points on one, I work up 500 points each on 8 separate characters, I can buy jack squat. most people simply choose to focus on a single character because that's the way you'll see benefits and rewards in the most tangible way.
My main is my warlock. It's the character I focus the most on when it comes to my raid performance and the one I pick first when doing something new. Be it a raid, achievement, rep grind or whatever. At the same time, I have 8 85's. My Warrior has three legendary weapons, my Hunter has one, my DK has one and all three (plus my Rogue) have at least one more in process. I play these characters a lot, but it's my Warlock that will always be my top priority.
You don't have a "main". That's fine. You don't have to have one.
Apr 2nd 2012 9:34PM People always forget about this one.