Jul 25th 2011 7:58PM For keeping track of ISF buff Power Auras is great. It is tricky to setup though but a very helpfull person posted a code to setup each spell on the blizz forums:- http://us.battle.net/wow/en/forum/topic/1305723484 It has setups for each of the other spells,debuffs etc- BoD,Corr,Immo. & best of all it can also track when Conflag is up. The only debuff I haven't been able to get to work properly is BoA so I can have BoD on 1 target & BoA on a second in afflict spec otherwise it will track dots,debuffs etc on multiple targets though you must have the NPC/player targeted for the warning to work. You can put the warning Icons any where on the screen. I normally place them around where you normally keep a boss targeted. You can set the mod to show a countdown timer on the icon (& you can use the spell icon so its easily recognisable which spell is which) or elsewhere on the screen as well
Jun 17th 2011 12:10AM I am curious what happens if you use a proxy service (600+ Australian pings are terrible) what the affect would be? with a proxy its now around 230.
BTW when I started playing back in 2005 my ping was 150-180 with no proxy or packet mod. now without either or both its 600 & climbing.
Jun 16th 2011 11:17PM This is exactly what the community needs-reasons given for decisions taken. I'm not a GC faboi & don't agree with all of the changes made but full marks to GC for standing up & saying whats going on & the reasons behind the changes.
There will be idiots who nitpic & (verbally) bash GC & the devs for this but hopefully, with the use of a very strong brain filter, the foolish posts can be filtered & intelligent discussion can be held to continue to improve class balance in both PvE & PvP.
Jun 15th 2011 3:22AM Well if everyone thinks the tank Q & A was bad the wait for the DPS Q & A . 40+ posts from a lvl2 hunter-some/many questions were quite reasonable but it was over the top & shammys trying to hijack the thread. I started a thread to ask if the page limit could be extended-faint hope I know but I could only try-& everyone raged at the shammys & hunters. The shammys got so defensive they should be wearing plate...
Jun 8th 2011 8:16PM Whats a patch without the obligatory warlock nerf? I see the mage nerf has dissapeared as well so it must be ready to launch.
I'm in the same boat as many warlocks are-been my main for too long & have too many achieves,mounts etc to change. It is sad to see a fun class that could do some amazing things get eaten away by the poor choices made by uncaring devs.
Jun 6th 2011 7:16PM /quote In terms of damage, of course, Fel Armor is easily the best out of all of the armors available to any class. Fel Armor directly increases spellpower, which is something that mages don't know from any of their armors. That right there puts it well above anything that a mage could even dream of using. Inner Fire from priests also increases spellpower, but it gives less of it than our defensive tool does. I call this a solid win for the warlock department. /unquote..Hey Keep this quiet or the mages will try to get this nerfed or spellsteal it!!! /facepalm..;)
/quote Warlocks do not escape damage as much as they are expected to tank damage, and they don't rely so much on damage reduction tools as they rely on a mixture of damage reduction, self-healing, and a passive increase to healing received. /unquote
In Vanilla & BC warocks had much higher health pools-the same (or almost) as tanks. With the gear homoginisation we have lost that & the nerf to self heals (while other classes have amazing self healing-warriors & rogues are 2 for certain) have reduced our ability to tank damage more than other classes.
Jun 2nd 2011 4:24AM Quote GC:- At the risk of catching flak for this statement, I feel that the game is as balanced as it's ever been. When you look back at the vanilla or Burning Crusade days there were many specs that were just jokes and the difference between the highest performing and worst performing specs was on the order of 30-50% or more. Nowadays, players worry about 5-10% differences. Those are differences we still want to fix, absolutely, but we've come a long way. The talent trees have helped us do that. Unquote.
Flak incoming:- Look at frost mages in PvP all through Cata. Now complaints of arcane mages "blowing ppl up" in PvP are starting to appear-wait until T12 gets rolling.
Warlocks are great in PvP...in 3's only...as a fearbot only..don't expect any dps from a dps class.
Warlocks have so many spells to contend with in combat we need a custom UI to perform properly. We run a spell priority system of 9+ spells to get the DPS other classes get with 3. I will not mention another 1 button class here. All of our rotations/spells are so clunky the bosses hear us coming a fall over laughing-just like the dev team.
Quote GC:- Mastery integrates into the trees well. We can delay the complexity until higher level, and we're at the point now where it's a competitive stat for many specs (though to be fair, not all yet). Unquote.
Destro warlocks using BoD & Corr-neither benefit from fire mastery & our 31 point talent should be called "wet noodle bolt".
Demo warlocks using fel puppy for single target dps insead of the pet we spend talent points for.
Afflict. warlocks "required" filler is talented in the destro tree. We can't use a filler that actually has points in the afflict. tree.
Quote GC:- Some players miss true hybrid builds. (Hybrid in this context means spending near evenly in two trees -- I'm not talking about the more common use of "hybrid" as a tank or healing class.) To be fair, these builds were either not very competitive or were just cherry picking a few powerful talents in order to create something that was likely overpowered, especially in PvP. In other words, the reality of the hybrid build never lived up to the myth. But it's fair to say that it's impossible now to have a hybrid build, and we understand some players want them back. Unquote.
0/21/40 was overpowered & at the end of BC warlocks were SMASHED for it. We "paid" for it all through WotLK & we are still paying for it through Cata.
The unemployment line is that way--->>
May 31st 2011 9:32PM
All of this xpac I have been disappointed with Destros AoE as i raided with a Boomkin & a hunter.
You specifically compared destructions bad AE and Arcanes suburb single target damage in low mana consumption area.
Hmm I think I am being trolled by someone that has even failed as an arcane mage......
Back on topic- after the ISF + haste being changed to +damage & now drain life scaling better than SB & being nerfed it really seems as if the devs don't have much understanding or put much forethought into where warlocks are heading.
I understand warlocks are hard to tune but knee-jerk responses to obvious problems don't look like they are providing long term stability for the class.
May 31st 2011 6:10AM wow
wow May 31st 2011 2:05AM
So you argue that mages are broken because they can spec to arcane that is meant to be oh so very easy (I'm not going to get into that) and OP, and yet refuse to spec into demonology and complain about destruction's AE ability's?
I sense double standards and grass is always greener.
Having played since 2005 doesn't automagically make you a good player. being a good player makes you a good player.
Please quote where I "Refused to spec into Demonology"
I have in fact specced demo & find that the Aoe in meta fine but meta being on a cooldown where boomies,hunters etc is not makes me question the viability of it.
I posted that I have played since 2005 to show a long term commitment to/& experience over a long period of the game NOT to say I am a good player.
I have a mage (alchemy alt) somewhere in the mid lvl70s that I could have at 85 in a few days & be raiding on shortly after BUT the playstyle bores me & knowing it could smash the meters in PVE & be melt faces in PVP with no skill (& less brain cells) is no challenge.
The "double standards" are all on Blizzards part.
Warlocks juggle a minimum of 9 spells (dots,nukes etc) in a standard priority system not including trinkets,procs etc to do the same damage as most other classes who use around 3.
I'm NOT saying warlocks should do 3 times the dps because we juggle 3 times the spells etc but the effort/reward ratio is somewhat unbalanced.
Our pets are much squishier than hunter pets. I have seen a hunter take down shark tank (TB) with a DPS pet (cat) & never pull aggro whilst the pets health dropped very little. If i try that with a void walker (Warlock tank pet) it gets smashed & I pull aggro with 2 dots & 1 incinerate or 1 dot & health funnel for healing aggro. I am not picking on hunters & I do remember when a warlock used a Void walker to tank Sartharion so i understand that can't be allowed to happen but when hunters dps pet holds aggro & mitigates damage better than a warlocks tank pet........
May 31st 2011 1:29AM I have played WoW from October 2005 & raided all raids in every xpac. My account came up for resub. back in November-just when they changed & warlocks were actually fun....for 2 weeks & then in came ISF. I got caught there. I did ZG the other week on my (alt) warrior (346 fury) & the other DPS were 2 arcane mages. I never saw either drink & they pulled 29K & 27K respectively on each boss (90% from arcane blast from skada) whilst I did around 13-15K. My (warlock) mains raid spot was completely secure & I have topped the meters in BWD & BoT but I could see the writting on the wall. My account was to resub late this month (may) I didn't get caught again.
All of this xpac I have been disappointed with Destros AoE as i raided with a Boomkin & a hunter. I have always felt that warlocks have to work 3 times as hard to do as well as others can pushing 3 buttons whilst arcane mages are a 1 button wonder.
Since finishing with wow I have seen posts where arcane mages are now blowing ppl up in RBGs.
Blizzard needs to fire Ghostcrawler & most of the "B" grade devs they are currently using & get someone that has a clue on warlocks & class interaction.