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  • Draken
  • Member Since Nov 5th, 2010

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Arcane Brilliance: Magery within the Firelands {WoW}

Jul 24th 2011 1:39PM Sometimes, a man must join the machine.

Daily quest! I require you to collect the following items:

10 Bear Flanks.
10 Cat Paws
10 Tree of Life Roots
10 Moonkin Horns

Reward: That warm feeling that you took revenge on the druids.

The Light and How to Swing It: The return of the shockadin {WoW}

Nov 7th 2010 11:50PM I am not sure what your complaint is.

He didn't say this was an awesome dps build or that he would be trying to put Mages, Rogues and Hunters out of a job with it. I am fairly sure there was a line in there somewhere that said "There are several times where we don't need to be healing immediately, but a bit more damage could cause that Val'kyr to die sooner or XT-002's heart to break a little faster. That's where the shockadin niche will really fit in well with a serious raid group."

I could be wrong, of course, and no such thing could be directly quoted from any line of the post.

He's not going all out dps. He is a healer with some dps. Which, in the post-Wrath scenario, is actually quite viable form what I hear, every healer spec has something of the sort, a talent that lowers the cost of an offensive spell by a monumental ammount, spirit-to-hit conversion, and other quite heavy stuff that dps specs can only have wet dreams about. Spamming the biggest heal you can all the time is no longer the core of healing, so taking a moment to shoot some extra damage towards a boss is no more dangerous than just staying still, picking your nose.

This, for PvE, is utility, utility comes in many shapes. For DPS, utility is being capable of saving a party-raid member, or keeping themselves alive. For a healer, utility can only pretty much mean damage, because keeping themselves alive and keeping other party members alive is the job definition of healing.

And there is the "buff everyone else" utility, but that is kind of generic, as in, all of those are ultimately buffs shared by the many classes and specs, as we all know.

Cataclysm: Guards in starting zones buffed to level 90 {WoW}

Nov 5th 2010 9:45AM Their massive high level actually works against them. You see. Deathwing is boss level. So his effective level is equal to your level (in this case, 90) plus three.

To add to this discrepancy, their level 90 causes these guards to suffer horrendous diminishing returns from avaiable epic gear, which puts them at very low hit, crit, haste and mastery, which in turn murders dps and tps.

Plus, these guys have just a silly NPC class of some sort. Lots of HP, no abilities, no heals, no high-threat powers, no omega-murder-nukes. Nothing. Just hack and slash like relatively common trash mobs. The threat they represent to players is nothing to a true raid boss.

Plus, they don't have bloodlust. Everybody knows bloodlust is vital.