May 24th 2011 8:22PM Very nice read. I absolutely love the WoW history as it brings back a lot of memories of how the game excited me back then, being my first MMO. Looking forward to future columns that focus on historical happenings outside of patches.
Please cover Indalamar warrior kill speed video which lead to massive changes to the Warrior class shortly before the release (if I remember that correctly). Nurfed was also very active in the early days of world PvP, roaming their server with a group competing against various others ( http://video.google.com/videoplay?docid=-7307314717274050028# ). The Nurfed UI was also very popular back then. So all in all a very influential and successful guild.
Apr 26th 2011 12:04PM No of course they cannot foresee it and an example like EQ shows long term involvement in the MMO world. But from how I see it companies that run MMOs often don't have that many other great successful titles. And Blizzard has WoW and SCII right now with D3 coming and Titan at some point. I find it hard to believe that Titan will not be a major success that will be picked up by millions of players.
That does not mean WoW will be deserted by the players or abandoned by Blizzard but I could see a shift in dedication to produce exciting content once the new game(s) are out. Sure, patching and bugfixing is one thing. But still creating addons with raids, dungeons, new worlds, mobs, lore and all that jazz is something that might be of lesser economic value if WoW should not be the No.1 horse in the stable anymore.
Apr 26th 2011 11:44AM I am not sure that Blizzard will support WoW that long. Sure Broodwar is still alive today but an RTS requires a lot less updates apart from balance and fixes plus there was just one expansion.
There was this leaked schedule which indicated three more expansions, each raising the level cap by 5 so we end up at a 100. At that point the new MMO from Blizzard will probably be ready and despite being completely different than WoW (I assume) draw a lot of players away permanently, just like D3 will.
Afterwards I would have the fear that whatever support WoW still gets is going to be cheap compared to the focus and attention it receives now. The game will continue as it will still generate millions each month but I see less focus and dedication to continue the content and world development once the new game is out. Maybe they have some big plan to do huge changes to the game once level 100 is reached which could somehow transform it and make it new while still being the game world we are used to.
Apr 26th 2011 11:37AM I disagree with the example at the end about griefers who gank and flame you. From my own experience it is usually the people who get ganked or who lose a PvP fight somewhere in the world that behave like children, flaming and namecalling because they can't accept that they lost.
WoW would have a lot more World PvP if it was possible to communicate cross-faction. Not as much of an incentive as lootable player corpses would be but still an incentive to gank, grief and just PvP to collect some sweet sweet hate talk.
Dec 20th 2010 3:27AM I'd just like to note that the Paragon guide was created by their Holy Paladin DiamondTear on the forums and was just transformed into an article by tuutti for their new page. So all credits go to DT.
Nov 6th 2010 9:14AM There should never ever be any kind of pentalties for killing someone in the open world. It doesn't matter if the opponent is the same level and much lower. It doesn't matter if the opponent has full or half health. It doesn't matter if he is currently engaged with mobs or if you roll over him with multiple people.
You rolled on a PvP server. Live with it. Deal with it.
I'd even prefer if there would be some sort of special gain, at least if the opponent is in an equal level range, in order to promote more world PvP.
Dislike it? Roll on a PvE realm and be safe.