Dec 22nd 2011 1:35PM I believe Bioware's biggest mistake was forgetting one of the foundations of their own game: people don't read.
If they'd had one of their voice actors TELL people to remember to register their code and put in their subscription info before the 22nd instead of merely spelling it out in system alerts on the launcher, emails and on the website, I'm sure there would be less of a problem now.
(Sorry, that was a bit snarky. I do realize that it's natural to tend to skim over blocks of text that we assume to be unimportant, and Bioware could have written it out in bigger letters or made it some kind of pop-up window that you had to click to cancel.)
Sep 3rd 2011 6:00PM Good healers put out every last bit of USEFUL healing they can muster, IMO.
Take Alysrazor as an example. Assuming it's not a one-shot, as a Disc Priest, I can inflate my numbers enormously on that fight by building up a 50+k Divine Aegis on everyone before the pull. Constant PoH spam before the pull is boring, but I can do it.
If I don't do that, my Resto Druid buddy can pop Tranq during the big initial AoE to inflate HIS numbers. (Obviously he can Tranq even if I do build up shields, but the numbers won't look nearly as pretty.) Tranq won't be needed again until the Burnout phase, and the cooldown will be up by then, so there's no reason for him not to use it.
He cares about the meters, I don't, so he Tranqs and I twiddle my thumbs. Everyone's healed up to full regardless, and we're both still at full mana when the real damage goes out. The job's been done without over-extension of resources; does it really matter how we got there?
I could, however, make myself look better and make him look worse if I wanted. I think /that's/ what's called snipe healing, when the heals would have gone out in any case on non-threatening damage, and there's absolutely nothing extra to be gained except gratification of the ego.
Always pushing yourself on the meters can be a good thing to a certain extent. Beyond that, it's silly -- for instance, my Resto Druid buddy apparently had a /cancelaura macro for my shields back in T11. I'm sure it did up his numbers slightly when he used it, but did it in any way make him a better healer than when he refrained from using it?
To me, snipe healing is cross-healing that goes past that extent. I don't think it's particularly productive, but YMMV.
Aug 25th 2011 4:36AM We don't have a Holy Pally (our off-healer is a Shaman), so yeah, not exactly a pointless discussion for me. I don't expect that we'll get Ragnaros down SOON, but I do expect to get him down eventually, even if it's at the end of this tier, and by then I would hope there'll be more healing setups for 10-man kills than just Resto Druid/Holy Pally. I'm willing to respec for this fight, but not to level up my 70 Pally and relearn how to heal on her.
The current top-ranking priest on H Rag (25) is actually Disc -- his guild's healing comp was Resto Druid, Disc Priest, Resto Sham(!!) -- so obviously different comps are viable. I was just wondering if there were any specific mechanics on H Rag that made Holy substantially better for the fight than Disc on 10-man; sadly, there are no 10-man H Rag parses up on WoL to inspect.
Aug 24th 2011 2:47PM Is Holy really better for Heroic Ragnaros on 10-man as well? Honest question.
I've been Disc all the way this expansion, so I'm not challenging the statement; I'd just like to be sure of the reasoning. We should be starting on H Rag next week, so If Holy really is much better, I'd like to get used to a Holy spec before that happens. Usually I'd just say "Screw it," and stay Disc anyway, but given the difficulty of the fight -- still only 33 guilds in the world who've downed him currently -- I figure we'll need any edge we can get.
We 2-heal normal with me as Disc and a Resto Druid as my healing partner; currently he's on tanks and I'm on raid for P1 (because he wanted to test out his 4-piece the week we started 2-healing, I think, and then we just never switched), but that'll probably change on heroic. In any case, keeping the raid topped off in P1 hasn't been much of an issue. Barrier is nice for P2 seed explosions (though according to my v. vague understanding, with the strategy Paragon used for H Rag, you basically just run away from the seeds as a group, so Barrier wouldn't be necessary?), and the healing required in P3 is minimal.
I know the fight is extremely different on Heroic, so I'm definitely willing to consider the idea that Holy is the way to go.
Aug 15th 2011 11:45AM Don't knock 'em; Spirit Bolts were why Holy Priests were almost mandatory in level 70 ZA at lower gear levels. That steadily increasing raid-wide AoE /hurt/.
Aug 8th 2011 1:12PM "It depends on your guild's bank rules and such, but if they're going in to farm recipes that they can sell for 20k and none of it goes to the guild, that's clearly a problem."
I don't see what the problem is. They're farming on their own time, to no detriment of the guild or anyone in the guild. It's a boring and potentially unrewarding activity, so IMO if they want to engage in it, good luck to them. It would be nice if they'd offer first pick of the drops at a discounted price to fellow guildies, but I don't at all see why that should be obligatory.
About asking permission: you don't ask permission to use mass rez or Have Group, Will Travel or any of the other bonuses that open up with guild perks, even though you're piggybacking on the efforts of all the guildies whose activities combined to level up the guild, do you? I feel like permission is only necessary when you're doing something that might affect the guild, which isn't the case in this scenario.
My guild has no rules about this one way or the other; sometimes the farmers give a raider a drop if it's something they particularly need, sometimes not. No drama at all, and this from a guild that's not without its share of drama. :)
Aug 5th 2011 4:30AM My alt/casual raid group got our first Ragnaros kill last week at pretty much the same time we wiped. I think I was the last one alive; I'd gotten hit by a meteor (we had around 8 up at that point) and was flying into the lava when I saw the 'Firelands' achievement pop up on my screen. When I landed in the lava, everyone was dead, but so was Ragnaros.
At the end of our celebratory corpse run, we found...Ragnaros, looming over his loot chest. He'd respawned, but the chest was still there and lootable. Presumably we could have killed him again for more loot, but we didn't test that theory out.
So yes -- we cut that fight so close even the game was deceived! I don't think we'll ever top that. :)
Jul 23rd 2011 9:31AM Moreover, he still retains several annoying bugs apart from the missing Turning Flame buff, the biggest of which is he does NOT prefer volcanoes in front of him, directly contrary to the hotfix notes last week.
^^^ This, so much this. It's not too hard to power through the bugs on normal mode, but on heroic mode it's just such a huge pain when you have to wipe due to one bad volcano activation. Not the toughest encounter ever, especially as gear ramps up, but I have to say it's the most unpleasant one I've had to heal thus far.
(WTB something that makes Rhyolith transparent so he'll stop blocking the damned magma flows from sight!)
Jun 28th 2011 9:29AM This! Although I'll still be 4 short. :(
(And I won't be attempting to raid, firstly because we raid on the weekends, but also because the last time we raided on patch week, it took about half an hour after each wipe to zone into the instance. 'Instance Server Not Found', Deathwing's new battlecry!)
Jun 19th 2011 9:21AM Regular Chimaeron can definitely be solo-healed -- our Resto Druid did it on a night when I couldn't raid and they were 9-manning -- and I'm pretty sure I could solo-heal Twin Dragons without much of a problem, probably some others as well, but if you are capable of solo-healing these fights, why are you doing regular modes anyway?
And why would you use regular modes to determine encounter balance?