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  • work4latte
  • Member Since Nov 10th, 2010

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Recent Comments:

Drama Mamas: Dealing with WoW bashing {WoW}

Oct 11th 2011 1:05AM in case noone said this already, if there were people you liked in that place, please do contact them and maintain/build what relationships you can. Good people are a great find, and it's important not to let the 'haters' have more negative impact than absolutely necessary. I'm betting your impressions of the folks you liked were on target, and that they will be kindred spirits.

Ready Check: How to deal with multiple wipes {WoW}

Jun 10th 2011 1:19PM In the little 10 man that i lead, i try to do two things when we wipe. First, i ask about what folks think we need to do differently. Sometimes i think if one person has an issue, i'll ask about it - hunter didn't trap an add? i might ask if the trap idea is workable. I learn all sorts of interesting things about mechanics this way! The other thing i do is look for who's improving, who's doing well, and publicly comment on it. So, even if we wipe all evening (and we do sometimes) everyone gets a 'moment in the sun', to feel good about their hard work. We have all the rules you talked about above, but keeping up morale and keeping the raid focused is the raid leader's job, imo. Our team is the best folks ever!

Officers' Quarters: The great raid-size debate, part 3 {WoW}

Nov 16th 2010 12:13PM i'm suprised at the number of commenters that describe 25 man raids with constant afk, loot drama, and subs. To all of you, get yourself a decent raid setup. 25m raids need more organization, to help 25 folks all work together well. Some kind of DKP system helps alleviate loot drama. Strict policies about afks and attendance help a lot too. You don't have to be a 'serious' raiding team to do these things - you just have to be willing to accept some structure. 'Casual' does not have to equal 'Chaotic'.

In 10s, it's all easier, and less structure is ok because 10 people are easier to keep track of. But you do still need some. Agreed processes for loot, some kind of attendance preferences and afk policy - all these things will help you match up with like-minded players. for 10s, you don't even all need to be in the same guild.

Me, I'll be doing both. 25s progression. 10s progression on an alt, but slower. So in a few months i should have some pretty well-formed opinions on relative loots and difficulty :)

WoW Moviewatch: Epic {WoW}

Nov 12th 2010 2:06PM Like most all of the machinima presented here, i enjoy watching it, seeing the things people create. i appreciate the work that goes into it and the guts to put it out there for all of us to enjoy. Thanks Cryssy! Keep working at it, I'm grateful for the chance to see you progress!

Blood Sport: Red flags for realm transfers {WoW}

Nov 10th 2010 2:24AM So much of this rings true for any kind of server transfer. Know your objectives in the transfer. Match your skills to the group you're joining. Check everything out.

Matching your skills is especially important. Arena or raiding, be honest about your own performance. Look for a guild/team that matches and hopefully slightly exceeds your level. Don't oversell yourself. You'll be happier, your team/guild will be happier.