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  • Linda
  • Member Since Nov 11th, 2010

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Recent Comments:

Breakfast Topic: Has Cataclysm been a game-changer for you? {WoW}

Apr 10th 2011 4:43PM Yeah.

It is both liberating and sad that when I think "I need to do a daily" I then think, no I don't.

Breakfast Topic: Has Cataclysm been a game-changer for you? {WoW}

Apr 10th 2011 4:38PM Cataclysm is all about playing WoW less.

After the paladin changes I have neither healed or tanked on my previous main.

Most of the encounters seem to be about twitch out of fire.

Today my guild fell apart, due to attendance - at least as much due to the guild reward changes as well as the heroic/raid difficulty. The idea of getting another 42,000 guild rep on a few alts is causing several of us to decide that, if we need to grind all over again, then might as well do it in Rift.

I'm looking forward to when the replacement for Cata hits beta. Hopefully, we will know more about the timeframe after Blizcon.

Officers' Quarters: The perils of guild mergers {WoW}

Apr 5th 2011 12:55PM >>> the new guild will quickly gain those rewards
It depends on what you mean by quickly. IIRC, it took about three months to get to level 19 and a number of guilds still aren't 19 four months after launch.

As you say, a failing guild is not risking much. And a new guild is more likely to bond than an absorption. But if one of the old guilds is not failing, then the new guild plan causes them to give up some guild benefits for 1-4 months. It's hard to see many members in a non-failing guild being willing to do that.

Officers' Quarters: The perils of guild mergers {WoW}

Apr 4th 2011 9:02PM Reading some of the comments, I was stunned to read about forming a new, third guild. While there are level 25 guilds on my realm, my guild is only level 23. Still, unless I thought my guild was going under without merging, the idea of going to a level 1 guild just for the sake of solidarity would not sit well with me. So I am in a failing guild and going to lose all my guild benefits for a few months until everything is built back up. I am sure my first and second thoughts would be that if I am going to have to move, why not move to a successful guild.

Officers' Quarters: The perils of guild mergers {WoW}

Apr 4th 2011 4:40PM Guild mergers & alliances have always been a good idea, theoretically. And they have been many successes. However, as the guild members said, they tend not to be successful. But a chance for success is better than a certain guild failure.

Guild percs and reputation will obviously make mergers considerably more difficult than they were before Cata. Getting back to exalted takes about 900 dailies quests. You don't need to "merge" (destroy one guild) in order to raid together or share a chat channel. Surely you would want to run some combined raids for a few weeks before asking all the dieing guild members to lose their rep; the old guild can be preserved but their rep is gone when they join a new guild.

As WoW shrinks this will be an increasing occurrence. It seems like a reasonable bet; just recognize it will take some effort and perhaps some luck to pull it off.

GL!



The Light and How to Swing It: A year to remember for holy paladins {WoW}

Jan 4th 2011 11:27PM I do not understand the "stick with it comments". I was slightly wavering until the recent hotfix pally nerf. I know how this movie ends.

There are reasons to stick with a job, exercise plan or marriage when things take a turn for the worse.

But when the vendor who is charging me $15 a month for entertainment makes such radical changes, then why bother? It seems more sensible to find another class and/or game.

The Light and How to Swing It: The relationship between intellect and spirit {WoW}

Dec 5th 2010 2:41PM Looking at the Holy changes and listening to friends and guildies who play ret, I have decided when I eventually level my former main, a headadin, to 85 it will be as an archaeologist i.e. leveling via archaeology.

I get him to 85 in case they change paladins in the next expansion (summer 2012?). Plus, I can use him for professions. So 85 without having to deal with these annoying Cataclysm changes to paladins.

The Queue: 6 days and counting {WoW}

Dec 1st 2010 2:18PM You can earned unlimited JP per week but can accumulated up to 4,000.
You can have an unlimited number of Valorous points.

But what is the maximum number of Valorous points you can earn in a week? This of course affects how beneficial the extra VP/boss are for 25s versus 10s.

Enchanting Vellum now available from enchanting vendors {WoW}

Nov 25th 2010 8:32PM I think I also read/heard (CTA?) the comment about IOTS for vellum and it confused me.

The lowest level vellums used peacebloom/silverleaf herbs that usually go for a gold or two on my server versus say aprox 13-17g per stack for the iots herbs. If you used peacebloom to make a Vellum I, upon that patch, you ended up with the same vellum as if you had a Vellum III in your bag. So scribes before 4 were selling their regular vellums and producing Vellum Is to be ready for patch 4. After 4., unless your server had very strange herb prices, you used peacebloom not icethorn to craft the vellums. I.e., do not see how IOTS had significant a impact on vellum prices or vice versa.

I still think the biggest shaft in professions is Blizzard's design so that engineers who are not gatherers do not get the Electrostatic Condenser / Electrified Ether benefit. Very Annoying. But inscription is a cause for concern in the medium term. There will be a blip for worgen/goblin glyphs near the 7th. And I am sure the realm first Darkmoon Card Tsunami will sell for a big amount. While there were two more tiers(245 &264) of blacksmithing/LW/Tailoring gear after the 200 epics, there were not new tiers of DMC introduced and not many new glyphs. If inscription does not get a mid life boost this expansion, it will really be in trouble.

Win everyAir desktop app for the iPad {WoW}

Nov 25th 2010 12:13AM Yes, please!