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  • cyclopsfar
  • Member Since Nov 12th, 2010

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Recent Comments:

3 things to remember when you encounter a new roleplayer {WoW}

Mar 25th 2012 7:44AM Why, exactly, do elite players 'deserve' respect? It's not like they aren't another human being just like me. They just killed a harder internet dragon than I did, or can hit buttons better than me. They may have higher ilvled pixels too!

*ALL* players deserve respect, unless their actions dictate otherwise.

Beta Testing 101: What to, and what not to, expect from the MoP beta {WoW}

Mar 24th 2012 4:57PM TLDR: for companies not named Google, 'Beta' means 'not entirely working yet, please help us'. Live with it.

Getting started with World of Warcraft {WoW}

Mar 8th 2012 12:15PM May want to actually define what an 'NPC' actually is for those new players who don't come from an RPG background (not sure if other game types use the 'non player character' differentiation as commonly).

heck, a simple glossary of game/community terms could go a long way to explaining things to a brand new player.

The Queue: The Age of Fire and Gravel {WoW}

Mar 1st 2012 12:08PM I'm thinking that what you'll see is either situations where entire mechanics get added such that LFR to normal/HM become 'same room, different fight'. Will you see Flame Leviathan-like vehicle fights in LFR? Doubtful, but then again, we haven't seen one since Wrath anyway. Multi-boss and Council fights could be possible, but I imagine what would happen is things like the way the members interact (or the number of members) and how/when they need to be killed could vary.

We're looking at this from the perspective of playing something that was hurried into release, into a tier that likely wasn't designed for it from the outset. Somehow they made Madness and spine work out to still provide a challenge. I'm hopeful.

Breakfast Topic: What is the best player-run event you've participated in? {WoW}

Feb 23rd 2012 8:12AM Pirate-day event held by the WHU.

Ready Check: Tiered raid progression vs. raid accessibility {WoW}

Feb 10th 2012 5:49PM Why do I have a feeling you'd complain more loudly at the changes that would be needed so the majority of raiders could actually beat heroic modes consistently? Isn't the point of heroic modes that it's not something everyone will finish?

Breakfast Topic: How do you roleplay in WoW? {WoW}

Feb 6th 2012 8:19AM question: how do folks handle the ambiguity of body language/speaking tone in a text-based medium? Are emoticons considered OOC?

My only RP experience is tabletop, so if someone wanted to sound sarcastic, they simply acted it out or stated 'I say sarcastically...'

Breakfast Topic: Has the early Cataclysm gearing model failed? {WoW}

Feb 1st 2012 8:29AM While I agree that we've easily seen as bad or worse gear inflation this expansion as in wrath, your argument seems to hinge on having gotten really lucky with some drops and presumably having a bunch of money to buy stuff off the AH?

Dev Watercooler: Ghostcrawler discusses massive changes to threat {WoW}

Aug 16th 2011 4:01PM "(since the only really visible means of a tank being bad is losing aggro)"

You done any raids lately? Heck, even in the current 5-man heroics there are plenty of other ways to tell a bad tank, assuming you don't have group members that can easily compensate for the fail.

Since vengence was implemented, threat hasn't really mattered beyond the first few seconds of a pull where the good DPSers would be helping you out anyway (if they could), or letting you get going if they couldn't actively help.

Breakfast Topic: What item slot would you create? {WoW}

Aug 11th 2011 10:26AM Man, I got some nasty worm boring through my ears. And shards of a mirror.