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  • zyrcona
  • Member Since Nov 12th, 2010

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WoW11 Comments

Recent Comments:

Profanity filters, homophobic slurs, and Blizzard's shaky relationship with the LGBT community {WoW}

Jan 25th 2012 12:25PM But rape isn't an insult or foul language, and to ban the use of the word in a way diminishes the issues faced by rape victims by preventing it being discussed. Plus you'll end up with words like 'therapist' and 'physiotherapist' being censored as well, as they are in the official forums. Also, rape is not just a 'women's' issue. Men get raped too. Rape is a crime that can harm anyone.

Profanity filters, homophobic slurs, and Blizzard's shaky relationship with the LGBT community {WoW}

Jan 25th 2012 9:50AM As a native English speaker, it is much more common here to call it a 'fag' instead of a cigarette. Faggots are a type of meatball made from offal, covered with gravy, tasting a bit like haggis. They don't seem to be popular to eat these days, but you can still buy them. On the English servers I play on, it is not uncommon in a raid for someone to say 'BRB fag' and for everyone to understand by this that the person is taking a break to smoke. I don't think I have ever seen 'fag' and 'faggot' used as insults. Derogatory words for gay men in this country are puff, queer, nance, arse bandit, shirtlifter, etc. While it may be appropriate for 'fag' and 'faggot' to be censored on American servers, I hope they don't ban them from British servers, as a lot of innocuous comments would not make sense, and I don't think that's the devs' intentions.

Breakfast Topic: What features from other games would you like to see in WoW? {WoW}

Dec 20th 2011 6:25AM If you have WoW model viewer, look at the human player models and compare them to the mob models for Medivh and Jaina, plus the mob models starting with 'human'.

Humanthief and humscitizenmid are male humans with slight bodies. Humlmerchant is the fat body. Humanfemalemerchant: fat woman. A lot of these have faces better than the player models.

Medivh: he seems to have an elf body instead of a human one, but his face is wonderfully detailed and filled with character despite not being animated. Also see Jaina for another character with a detailed face. It is a shame that the male humans have smeary faces looking like wet loo roll when a boss in a dungeon from the first expansion has a face like Medivh's.

Breakfast Topic: What features from other games would you like to see in WoW? {WoW}

Dec 19th 2011 5:24PM Fat characters: mages for a start. When they're thirsty, they conjure and eat cake of all things! They must be enormous!

There are already thin and fat humans in the game. There are big fat wizards selling things in Old Hillsbrad Foothills and thin assassins in Deadmines (or at least there were in Deadmines before Cataclysm, not checked recently). Rogues should be lithe and cunning-looking. A lot of the male bodies are more like bodybuilders, whereas I'd expect a fighter to have more of a well-muscled yet well-covered body as do builders and people who do heavy outdoors work. Most of the armour in the game simply overlays the skin of the character. There might have to be some adjustments for things like gloves, boots, and shoulder placements, but I don't think it would be an impossible amount of work to add two new body shapes for each race and sex.

Transmogrification and the dismissal of the silhouette theory {WoW}

Aug 18th 2011 3:10PM With the theories about this panda race some people are coming up with, what I would really like to see is the option of not only to choose a side, but the option of not choosing a side and remaining neutral. If you want to use the PvP feature, pick a side. If you don't like PvP, don't ally with either side, leaving you free to remain a neutral agent and gain rep with them (perhaps starting from a lower value) and collect all their mounts. It would be great if the game could feature more in the way of diplomacy rather then simply picking a 'goody' and fighting a 'baddy'. It fits in well with that post on here a while back about the third faction guild.

Blizzard comments on Outland and Northrend leveling in Cataclysm {WoW}

Apr 3rd 2011 3:49PM I like Outland. :-( Not Hellfire Peninsula (overwhelming orangeness of it all and how nearly all the mobs are named with 'fel' prefixes), but Nagrand is cool and Netherstorm is one of my favourite zones -- the way the quest chains lead you around the areas on the different islands makes questing very efficient too. I love the instances in Outland and the armour sets you can collect in the normal and HC versions.

On the other hand, I'm really tired of Northrend (with the exception of Sholazar Basin), but I think this is more because the zones lack strong visual differentiation and are rendered in such dingy colours (the landscapes, the mobs, and the armour you loot are all shades of brown and grey). I don't think that changing the quests is the answer.

What I would prefer to see is more flexibility about where we can choose to level. Blizzard nerfed the xp gain for old school areas after 60/70/80 etc. Now the rush to reach max level is over, wouldn't it make sense to return things to as they were before? This way people would have the choice to enjoy the high-level areas of the old zones and dungeons rather than being forced into the early areas of the next expansion pack.

Know Your Lore: Darius Crowley, Lord of Silverpine {WoW}

Mar 9th 2011 7:18PM Not really, used to work in a place like that. ;-)

The Queue: What a wreck {WoW}

Mar 9th 2011 7:16PM Pedantic piece of information for anyone interested: if it is abbreviated in the cast list, it should correctly be abbreviated to 'Dr Who' with no full stop after Dr. The programme is made in the UK, and in British punctuation abbreviated words only take full stops if they don't end in the same letter they end with in their unabbreviated form. (Prof. Rev. but Sgt Mr Dr Mrs etc.) :-)

Know Your Lore: Darius Crowley, Lord of Silverpine {WoW}

Mar 9th 2011 7:01PM I play both Alliance and Horde, but I'm really disappointed with the new direction the devs seem to be forcing the Horde races, particularly the Forsaken. :-( They used to be a cursed people trying to make the best out of a hard situation, but Cataclysm turned them into an evil supremacist race out to destroy everything. Although the starting area opens quite positively with characters being raised from the dead with free will and the quests themselves are very well designed, it quickly turns to acts such as murdering refugees and instantly 'converting' them to fight on the player's side, which rules out free will, suggesting that the undead are either brainwashed as the article said, or that they are demons or some other type of entity possessing corpses.

I appreciate that the Horde needed better levelling areas and more choice of where to level (and yes, they really did need it), but think it's a shame the devs chose to change the balance in existing neutral areas rather than to enrich the game by adding new areas for the Horde to make up the balance. I must admit I felt slightly sick when I first flew over Hillsbrad the first time to see mutated wildlife and ruins heaving with sewage and pollution. I'm also really tired of seeing 'mongrels', 'dogs', and suchlike used as insults in quests, and other races' customs described as 'disgusting' and likewise. These people are meant to be walking, rotten corpses. It doesn't fit the lore for them to give themselves airs and graces. I preferred the Forsaken as they were before Cataclysm. :-(