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  • Urmacht
  • Member Since Nov 9th, 2006

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Enter to win a Spectral Tiger Mount from WoW Insider! {WoW}

Jul 26th 2007 12:52PM insert speech bubble from dwarf hunter:
Damn elves got me again, I wanted a Frostsaber, not a Frozen Saber!

2.0.5 patch notes {WoW}

Jan 15th 2007 5:24AM Reading from Europe and from work.
/thank

WoW Moviewatch: DPS-adin III {WoW}

Dec 28th 2006 2:54AM Palas will get nerfed down, or at least get a REAL cooldown on their dps-abilities.
It can't be for one class to have one of the highest armor ingame, good mana-efficient healing, the ability to stun their opponent for half the fight, put out some (not über, but) serious DPS, and bubble up if things don't work out.
What would keep poeple rolling any other class, if they can have it all in one toon? (maybe you'll get a pet and some real AoE soon too?)

Breakfast Topic: How to fix the official forums {WoW}

Dec 27th 2006 9:12AM http://forums.worldofwar.net/index.php

I like this one, it's pretty civil, without much flaming or trolling; and it gets past websense at work too^^

Breakfast Topic: A wipe to remember {WoW}

Dec 21st 2006 9:20AM I can't remember how many times I've seen the last surviving holy-priest of what should have been a wipe give the coup-de-grâce to some boss with his dot/wand. Makes me wet my pants from laughter every single time.

From the "fights to remember"-book, one of my favorites is with my former guild, on a Onyxia-raid that started really bad from the start. Too much deep-breaths and half the 30-man raid dead before having her at 50%. So it looked like we would wipe, but folks didn't give up and there were like 4 people or sth alive from 25% on. What impressed me most was my GF who was the only healer left standing keeping the MT up for the last (quite hardous) 25% with only a couple of hunters or something as dps. Was really a nice kill for such a bad start^^

Are PVP weapons and armor too cheap? {WoW}

Dec 12th 2006 7:52AM I guess it is no big secret that the review of the PvP-system was to get people hooked again until the x-pac comes out. Alot of raiders (that weren't doing Naxx)weren't raiding anymore because they knew it would take them far longer to grind for their gear than they would actually use it in TBC. Why grind BWL for 2 month to get about 4-5 pieces of T2 that would get replaced in less then 2 months of Burning Crusade?

Not only did they make pvp attractive to the casual or even non-pvp'er, they also give poeple that are in a guild too small for 40-man raids a chance to gear themselves out for Outlands.
Even poeple who did alot of pvp but never got to the last ranks will at last get what they were aiming for all the time.
Everyone can now have some fun on the BGs while waiting for the x-pac. I'm pretty sure that alot of people who were thinking about leaving wow, be it forever or until TBC will now stay and give BGs a shot.

So everyone is happy, except for the odd hardcore raider with über-gear (who should understand that MMORPGs shouldn't have superheroes that are better than anyone else, and that they still will stick out with they fancy Naxx-gear between all those HWL-clones) and the odd frustrated (former) rank14 (whom nearly everybody will still know by name for running around in rank14 before 2.0, having his glorious title displayed above his toon's head as a reminder if he wishes). It's not like these folks "lose" anything. They should be happy for those who don't have to go through the same hell they did. And that counts for every improvement made to the game.

The onset of expansion burnout {WoW}

Nov 9th 2006 5:13AM y

The onset of expansion burnout {WoW}

Nov 9th 2006 5:09AM I see a third cathegory which is the content-raider, who has see all 5-20 mans a zillion times and raids to see, learn and enjoy the end-game dungeons. Once he's successfully beaten the instance, he only comes back for two reasons:
1)It's not boring yet, so raiding it is fun.
2) He needs to gear up to have a shot at even harder stuff.
With the (not that)imminent release of new content and especially avaiability of better gear to tackle these challenges, some of these can't be arsed to grind the instances that have become boring. The fun/new-factor is gone, and loot was only a means to an end, and not an end by itself.
TBC promises a much more easy access to those means, all you have to do is chill a bit until realease, and you'll be able to focus on the fun part of the game only, with the whole gear/rep-grinding alot of 40-mans have become