Jun 22nd 2011 12:11PM You are limited by the number of dailies you can do. In the initial Hyjal area, after the first day i believe you get 12 tokens, and you need 20 to complete the quest that advances the plot. After that there are a couple dailies per day you can complete, so it takes 3 days to get 20 (i think, only logged into the PTR once to check).
May 2nd 2011 10:57AM Back when i first started tanking with my Paladin, i would sometimes pull off the other tank, especially in fights like in BH. Now if i need to, i turn off RF after a tank swap for a few secs to make sure the other guy has a solid threat lead, then put it back up so I don't fall too far behind.
Also, make sure you have a "stopattack" macro, and click it immediately after you hand off to the other tank if necessary. This is great for Omnitron, as you will quickly frustrate your group if you pop someone's bubble and wipe the raid.
Jan 14th 2011 2:37PM How does the saying go? "There's no such thing as bad publicity"? Like others have said, sometimes it makes sense to take potshots at your competition, it causes a lot more buzz than the same ad would have without that single line of text.
I'm not going to pick a side in the RIFT vs. WoW battle going on here, but I will say that the fact that a battle is happening at all is a good sign for RIFT. On the surface it has an almost identical interface to WoW, right down to the same keybindings, but it offers enough new content once you clear the starting zones to make it a new and original piece of work. Whether it lasts more than six months depends entirely on how well the Dev team stays on top of player issues and suggestions, and so far they're doing just that. I can't wait to see how things play out once the game is released, I only pray it doesn't flop like FFXIV.
Jan 14th 2011 2:25PM I only have two major complaints about the current UI really One has already been covered, and that's the fact that most panels are not movable/re-sizable/hide-able by default.
The other is the lack of customizable on-screen information, like Spell Announcements, Scrolling Battle Text, and so on. Add-ons have come to the rescue in every case, but I feel like end-game content simply cannot be done using the unaltered UI anymore, and that's a major flaw that they have never adequately addressed in my opinion.
Jan 14th 2011 2:19PM Another idea that would be easy enough to do is a "Workbench" pane. You could click a corner arrow to expand a blank list-style pane, then select whatever you want from your full crafting menu and add it to the Workbench. From that point on, no matter what view your main panel is in, you will always have immediate access to the crafting recipes on your Workbench. Saves you all that searching time, and you can combine any material and final product recipes into one view.
Jan 14th 2011 2:09PM I've had the same thing happen to me on several occasions. If you haven't posted a bug on the Blizz forums yet, you should, they need to figure this one out...
Jan 14th 2011 2:08PM I have a perfect add-on that fixes this, I believe the Curse name is Minimap Button Frame (MBF for short).
It pulls everything into a mobile frame that can be maximized and minimized at will, and you can control which buttons are pulled in and which are left on your minimap, or removed altogether. The only issue I've had so far is that it doesn't play nice with Archy and the additional Archeology mini-icons.
Jan 13th 2011 4:02PM Your best bet is actually Move Anything, it will let you adjust the built-in frames to your liking. Quest helpers are going the way of the Dodo since the in-game quest tracking has been updated.
Jan 11th 2011 9:42AM I think I've been most disappointed by the plot of the expansion, to be honest, and the overall direction the game is going in. While I totally understand why they went in this direction, I find myself having a hard time caring what the Twilight's Hammer cult is up to, or what sticky situation Brann Bronzebeard is going to get us into next. Simply put, the expansion just doesn't feel as 'epic' as the previous ones did.
BC was an epic struggle against the Burning Legion and the minions of Sargeras. Wrath was an equally epic race against time to defeat the Lich King before he took over the world. These are plot lines that have been building and building since Day 1, and it really felt like you were a part of the story, saving the universe from evil-doers one kill-quest at a time. With Cata, it's like the game had officially ended, we were at the top of the world for a brief moment, and then someone hit the Reset button on WoW and we're starting all over again. It just sucks all the energy and drive out of me to play the game, to know that we went through all that and then it ended, and now we're expected to keep going anyway.
If this were a normal video game, that would actually be a good thing. I'd have reached the end of the plot, beat all the bad guys, earned lots of epic loot, and the game would be over. Instead, it's like we thought we beat the game, and then just as we're walking away victorious, Ghostcrawler jumps out from behind a rock and says "But wait! We have a whole NEW game for you to play! There's this dragon, you see, and he is WAY stronger than Lich King... like, a BILLION HP strong. And he has this cult following that has comically incompetent leadership but somehow still poses a challenge to people who can kill demon lords and masters of the undead... wait, where are you going? Don't leave meeeee..."
Where is Sargeras, who's had plenty of time to recover from his BC setbacks? Where are the Titans, come to check up on the mess we left behind in Ulduar? How many old gods are left for us to stomp on? We have been fighting for all these years in hope of defeating the true evils in the universe. To me, Deathwing is just a sideshow, not something to base a whole two-year expansion around. He's just one more dragon, sitting in a cave somewhere for us to crush at our leisure, then move on to more pressing issues. And if those pressing issues are not going to happen until 2 years from now when the next expansion comes out, then maybe it's time for my hero to hang his sword up and let the kiddies handle it.
Jan 11th 2011 8:49AM I feel exactly the same way. The expansion did exactly what it said it would do, and I applaud them for the effort, but something just doesn't feel right anymore. WoW is definitely starting to show it's age, beyond the obvious things like graphics or gameplay mechanics.
I know people who quit playing AFTER Cata came out, simply because for all the shine and polish they put on it, the same old daily grind just isn't enough to hold our credit cards hostage anymore.