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  • George
  • Member Since Nov 17th, 2010

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Spiritual Guidance: Priest healing for Dragon Soul's Hagara and Ultraxion {WoW}

Dec 22nd 2011 9:38AM @jjustaposter
and when your 10 man healing setup is disc priest, holy paladin, resto druid, who takes green? The paladin takes blue, the druid can't take green because of hots, so the priest gets it. It's not even worth switching to holy because holy is still weak on 10 man, doesn't get green from sanctuary and disc is very powerful on that boss.

Your "I'm right, everyone else is wrong, lalala I can't hear you" posts are both useful and amusing though. Keep up the good work.

Spiritual Guidance: Priest healing for Dragon Soul's Hagara and Ultraxion {WoW}

Dec 21st 2011 9:37AM Red is good for everyone, green is bad for everyone.

As a disc priest I consistently top the meters in Ultraxion both before the buffs have come out and at the end of the fight. PoH + DA is just really good when it's pulsing damage on a stacked up raid, and being able to put out big 4P shields on people before they take twilight is useful too.

However, I usually take green. The reason for that is simply that green is bad for me but even worse for other healers. Healing Rain doesn't trigger green, and that's where most of a shaman's heals come from on the fight. Druids are out too because of HoTs, and paladins get blue.

Green for disc roughly doubles the direct heal from PoH but doesn't trigger DA.

The post-patch 4.3 rare gem market {WoW}

Dec 13th 2011 9:17AM Brilliant Inferno Rubies are currently going for 450g on my realm. Demand is high, supply is low, but it seems to only be an issue with the Brilliant cuts, while other red gems are going for a fraction of the price.

JCs, please cut more Brilliant Inferno Rubies. You will make a lot of gold, and supply will increase, helping everyone.

Spiritual Guidance: Further thoughts on priest healing in Pandaria {WoW}

Nov 15th 2011 9:01AM While I love playing disc and hate playing holy, I would be fine with them just merging the specs into one, and maybe making a MoP style talent choice between something like CoH and Atonement.

As disc, we already have different stat priorities depending on what we're doing. In 10 man we need to do a bit of everything so it doesn't really matter, but in 25 man you might actually be assigned to heal the tank or the raid and not both.

Holy and disc aren't really that different in terms of gear right now, because priest gear in firelands is so bad, we really don't have much choice of what to get. The main difference is how you reforge it, in which case switching from disc to holy is the same as switching from affliction to demonology. You just get the reforgelite addon and save up a lot of gold.

Now if they did merge the healing trees, what would they do with the 3rd spec? Keep shadow as DoT and make a new bursty DD tree based around things like mind spike and orbs?

Spiritual Guidance: A first look at healing priest talents in Mists of Pandaria {WoW}

Nov 3rd 2011 10:31AM Power Infusion does not stack with Blood Lust, unfortunately. It should work with self-haste buffs though.

Spiritual Guidance: Through a Glass, Darkly: Getting the legendary, part 1 {WoW}

Nov 2nd 2011 6:51PM Has anyone on 10 man actually got this yet? The first one should just about be finished around now.

Spiritual Guidance: A first look at healing priest talents in Mists of Pandaria {WoW}

Oct 31st 2011 8:56PM Well, for example, PI is just plain so good that all 3 specs would prefer to have it. The limiting factor right now is that only disc can get it.

VoU just seems like a really bad version of beacon. The power of beacon is that you can put it on a tank and even when you heal someone else, you're still healing the tank. If there are 2 tanks, you can heal both at the same time. VoU is a weak beacon that you can only cast on yourself, hurts you, has a long cooldown and is quickly broken if you put it on a tank, which means it's probably better for PvP than raiding. Swapping your health with someone with void shift is generally going to be a bad idea too, if there's any chance that you can take any incoming damage afterwards. You usually don't want to sacrifice a healer to save a DPS, and fights where you aren't going to take any raid damage at all, such as Baleroc, are incredibly few and far between. On the other hand, VD is a constant, free smart heal that is useful whenever more than one person is taking any damage, and is probably even more significant when you're balled up raid healing, depending on how they tweak it before release. Even as shadow, VD is probably better for your raid than VoU or VS.

Path of the Devout will be useless as long as levitate is broken by any amount of damage, and the moment boost from body and soul can be very useful, particularly when you're casting a lot of shields as a disc priest anyway.

While they aren't absolute numbers that can be crunched by theorycrafting, there are some which are just clearly superior to others and there always will be, because you can't make all 3 talents in a group equally good for all 3 specs at the same time.

I don't want to go into too much detail on every choice I gave, because we just don't have the final numbers yet and things will almost certainly change before release.

Spiritual Guidance: A first look at healing priest talents in Mists of Pandaria {WoW}

Oct 31st 2011 5:27PM As a raiding disc priest, most of the choices here are fairly obvious, unfortunately.

15: Pretty much nothing in raids can be feared, so go snare.
30: B&S for most fights, maybe Phantasm for fights that have slow puddles.
45: Divine Star, unless it's about as useful as holy nova, in which case SoL, because smite healing is generally bad.
60: Probably angelic bulwark.
75: Obviously PI
90: Probably VD (because who doesn't want VD?)

I don't really mind, but the idea that this would ever stop cookie cutter builds is just silly.

Spiritual Guidance: Minor glyphs for discipline and holy priests, plus some pre-BlizzCon silliness {WoW}

Oct 18th 2011 8:40AM Firstly, I should point out that you're posting this in the wrong place. Fox does shadow priests, Dawn does healing priests.

Now that that's out of the way, it sounds like you either haven't played shadow PvP for a long time or don't know how to play it.

For example, you can use dispersion heavily. Not only does it give 90% damage reduction, it also makes you immune to snares. There's also a talented fade that breaks snares on you now, with a 15s cooldown glyphed, your shadowform has a damage reduction, you now have inner will for a movement buff to get away or inner fire for some armour against physical damage, and the healer 4set bonus is used even by shadow priests so that when they shield themselves, they can't be snared. Psychic Horror is not just a normal fear which can be broken with things like berserker rage, it's a terror effect. On top of that, it has a built in undispellable disarm, which will also stop a warrior's bladestorm in its tracks.

I would say though that shadow self heals aren't nearly as useful as they used to be. You're better just taking less damage by killing them faster.

You should also be stacking resilience heavily. Gear makes a big difference in PvP.

Shadow priests, played correctly, are certainly not a "glass cannon" ... "with no gtfo button" in PvP.

I'm personally not such a fan of Disc in PvP, even though it's my raiding spec, but that's just my preference. Penance is just a giant "nuke me now" flag if you use it on anyone but yourself. In RBG they seem to nuke the disc priest first, and the most use I have is as a meat shield for the flag carrier. Pain sup myself, throw shields out where I can, other healers help keep me alive because they try to nuke me before the tank or any other healers that are there.

Spiritual Guidance: Minor glyphs for discipline and holy priests, plus some pre-BlizzCon silliness {WoW}

Oct 18th 2011 8:07AM I raid with glyph of shadowfiend. Here are some reasons why.

1) I do some PvP too.
2) I only use shadowfiend for mana, and even with the incredibly small chance that it dies, if it does die, I still want my mana.
3) Minor glyphs are pretty useless anyway. There certainly aren't 3 better than shadowfiend.

There's basically nothing to shackle in cataclysm and if something does need CC, you shouldn't be the one doing it. The mana cost of pw:fortitude only matters if you're casting it mid fight. If someone needs a rebuff mid fight because of a combat res, get a shadowpriest to do it.

Levitate is useful basically because without the glyph, it's a broken spell. They should honestly just remove the reagent cost from it in the first place. Nobody carries feathers, they either glyph it or don't use it at all.

While glyph of shadowfiend is pretty bad for PvE, if your shadowfiend actually did ever die to some bizarre mechanic, the glyph means it doesn't matter, which is just slightly less useless than the other crap minor glyphs, like 5y extra range on a spell I haven't cast once in raiding the entire expansion.