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  • Tyranor
  • Member Since Nov 9th, 2006

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Recent Comments:

EVE's Quarterly Economic Newsletter focuses on impact of anti-RMT operation {Massively}

Nov 11th 2009 10:06AM As an econ student, I really wish we could get more data from CCP...seriously, EVE could be one hell of a huge economics experiment if you had the right data.

CCP's Ryan Dancey on keeping EVE Online compelling {Massively}

Nov 7th 2009 5:02AM Oh cry me a river, build a bridge, and get over it.

Better know Global Agenda's Assault class {Massively}

Nov 4th 2009 5:02PM Having played this at the Eurogamer Expo, I'm very excited.

Demo impressions of Star Trek Online from Eurogamer Expo 2009 {Massively}

Nov 3rd 2009 4:00AM You have shield yes, but the warbirds don't. They just have a health bar you power through by spamming space bar and getting in at the right angle.

As for the speed issue, yes he accelerates greatly, but that doesn't change the fact that with most players the combat was over within 30 seconds. Sorry, but that just doesn't feel like star trek ship command to me.

The only tactical considerations in the demo were angle and shield distribution. That's it.

Demo impressions of Star Trek Online from Eurogamer Expo 2009 {Massively}

Nov 2nd 2009 7:10PM Having played the demo as well...I can safely say I disagree with him entirely.

Also, I talked to the Cryptic members on location, and they confirmed that that it was an old build (3 months at least), but let me point out the following issues:

Space combat: no differentiation between hull shields, and no reason to alter fire in the least. In the build we played, the only tactical dimension was getting into range and position and spamming space.

No ramming damage that I noticed, and movement was far too fast to be tactical. When you close range in less than 25 seconds when a warbird emerges from warp, the tactical choices are limited

Hud was ugly as sin

Ground combat: my god, boring. No tactical definition at all. Just sit there and spam 1-2. No cover, no nothing. Barely any abilities, and obviously unfinished.


After talking to the cryptic members on scene, they think they can hugely change all this during beta, as well as implement random mission generation. I'm sceptical, but they are correcti n pointing out that seeing most of the architecture is the same as CO's, it should be faster to iron out bugs. So I'm hopeful, but for now, it's not great.

Star Trek Online cinematic war trailer shows off combat footage {Massively}

Oct 26th 2009 7:40PM You really need to stop taking old news and claiming it's new..

One Shots: It's all about the PvP {Massively}

Oct 24th 2009 3:49PM Damn, I guess I forgot to put my name in...Crimsoneer in game btw. I sent it in :P

The Daily Grind: What's your first MMO? {Massively}

Oct 23rd 2009 8:15AM Anarchy Online! Joystick in France gave away a free 2 week trial back in 2000 or some such...God I remember being so damn excited.