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  • David.drake.hunter
  • Member Since Nov 23rd, 2010

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Why is Blizzard still OK with gender inequality in World of Warcraft? {WoW}

Apr 4th 2012 3:29PM i'm going to assume that this is an honest question and not a troll, and try to answer this.

The idea that complimenting women on their physical appearance being a good thing is predicated on the practice of viewing women as little more than man-chasers. Basically, that even a professional, educated woman holds as her highest goal landing a man to provide her with hearth and family, and hence, makes significant effort to promote her physical beauty in the hopes of attracting said man. So by making that compliment, you're saying, maybe without even meaning it, "Good job at making yourself up to attract a lot of male attention today!"


Look, there's nothing wrong with sincerely telling the special person in your life that they look great; if they're your special person, they probably *want* your opinion and attention, if not affirmation that you are attracted to them.

You could probably even go so far as to compliment someone on a choice of attire, an accessory, or even that they're looking really sharp or dapper, *if* you have an established casual relationship with the person (but even then, depending on the person, you might be crossing the line, so always err on the side of caution). But anything beyond that is an objectification of a person who has no idea what your intentions are, so by trying to be nice, you may be coming off completely creepy and making them uncomfortable.

Or put another way, let me assume for the moment that you are a hetero guy. Now let's further imagine that you're doing some casual activity, like grocery shopping, and some guy, let's say a big guy, tough-looking, muscles...Hell, let's say Ray Lewis of the Baltimore Ravens is passing you by with his shopping cart. He stops, slowly looks you up and down, and says to you, "I just wanted to say you look really good in those tight jeans, mister." Now, how does that make you feel? You don't know what Ray-Ray's intentions are. Is he hitting on you? Why is he looking at you like you were a piece of meat, and he a hungry lion? Did you *want* this attention from this large man who breaks people in half for a living? Let that swirl around in your head for a bit and remember that this is how you can potentially come across to someone else.

Why is Blizzard still OK with gender inequality in World of Warcraft? {WoW}

Apr 3rd 2012 9:52PM Am I the only one amused by the fact that "raingod" just called "rain" out?

Why is Blizzard still OK with gender inequality in World of Warcraft? {WoW}

Apr 3rd 2012 9:49PM Hmm...old post never made it. Ah, well.

As a hetero guy, I can say honestly and sincerely that few things are more sexy than a woman who has it together. Assertive without being aggressive. Confident without being arrogant. Self-reliant without being standoffish.

To me, a female avatar in Frederick's of Azeroth gear screams, "Look at me, everyone!" much like it does in real life; it's an attention-getter, no doubt. My hormones tell me that it's sexy, but my hormones seldom know their collective ass from a hole in the ground. That is, if I'm leaving judgment up to my hormones, I deserve whatever I get.

Conversely, a female avatar covered in plate from head-to-toe screams, "Bring your worst; I can handle it." Man, talk about chills; we're talking Ripley-vs-the-Alien-Queen, "Get away from her, you BITCH!!!" chills. *That* is the woman I want to face the end of the world due to zombie invasion back-to-back with, the kind who, instead of freaking out at the final incursion, would instead say to me, "Hey sweetie, big pack of undead incoming over here...hand me a grenade, would you?" It might not be sexy to my hormones, but it damn sure is sexy to my *soul.*

So I guess my point is that there are different kinds of sexy, just as there are different kinds of messages we want to send the world. Don't punish the people playing female avatars by giving them limited means to what message they can send.

Breakfast Topic: Do you like PvP? {WoW}

Apr 3rd 2012 4:02PM @Fluufy:

You are completely missing the point behind the complaints regarding School.

Your take appears to be this: it's hard, get help, get it done, quit whining about it. You presume that the reason people are complaining about the achievement is because it's too difficult, and apparently they're too short-sighted (or unpopular) to recruit all their friends to come in and help them get it done. That everything is in proper working order, because the achievement is *supposed* be one great pile of dogs f***ing.

What people are voicing displeasure at is that they are being forced to participate in an activity they do not enjoy (PVP), during an event custom-made for griefing, as requirement for completing an achievement meta that is roughly 98% PVE. That in order to complete their meta, they have to pursue an achievement that, whether by design or by corruption, brings all of the elements they dislike most about PVP out in droves.

Let's turn the tables a bit, shall we? Let's say that, in order for you to be able to purchase the highest level of PVP weapon for your class, you have to earn, oh let's say, "Do a Barrel Roll!" the achievement on Alysrazor. For some folks, this was a pretty achievement to get. For others, there will always be someone who gets hit by the tornados or lava spew. But now, it's a requirement for you to get your best weapon. But hey, you can ask all your friends to come help you out, right? Oh, and did I mention you can only do this a couple weeks during the year, otherwise you have to wait a year to try again? And look at it this way, you don't even have to worry about Firelands being flooded with people who have no interest in being there *except* to ruin your chance at the achievement. So it should be a piece of cake for you in your PVP gear. Bosses love resilience!

Now maybe you do both PVP and PVE with equal enthusiasm? Good for you! But maybe you're one of those crybaby PVPers that doesn't like PVE because it's too boring, or too repetitive, or requires too many people to do the right thing at one time, otherwise you all fail, even if YOU did exactly what you were supposed to do. If that's the case, man, that's a shame. Really it is. But if you want that weapon bad enough, I guess you better quit crying and get it done, right?

Ciao, baby.

Breakfast Topic: Do you like PvP? {WoW}

Apr 3rd 2012 12:56PM @Tauren Fan:

Well said! I really wasn't looking at it from the perspective of how the seeking player's team would consider it, but you're absolutely right, it promotes a personal agenda in a team-oriented environment, which is directly contrary to what creates a good PVP experience.

The more I think about it, the more I realize that, if Blizzard did pull this from the meta, how few people would actually do it (except for maybe the completists and diehards). That Blizzard continues to keep it in the meta is almost like them saying, "yeah, this one totally sucks, but if we didn't force you to do it to get the mount, few people would do it at all." That's crazy talk. If people need to be coerced into doing something, isn't there inherently something not fun about what you're asking them to do? And if it's not fun, why force them to do it?

Having said all that, it's one mount out of many, and no big deal unless you're a completist. But still...any time you have to dangle a carrot to get people to do something in your game, doesn't that speak loud and clear about the design?

Breakfast Topic: Do you like PvP? {WoW}

Apr 3rd 2012 12:42PM BGs have long been a microcosm of what people are seeing in LFR; that is, the more anonymous people you put together in one place, the greater the chance of running into someone being a turd. Neither BGs nor LFR are places known for their "warm fuzzies," and are generally ruled by two maxims: "GO GO GO" and "what's in it for me?"

Looking at it from the perspective of a new player (and by "new" I mean specifically, someone without a history in MMOs), these are some of the *worst* places to go for a fun time, which is completely counter-intuitive to their purpose. Think about it: a new player probably doesn't know many people (if any) and is still casual to the point of not investing heavy amounts of time in the game (yet). If you want to experience PVP or raiding, where do you go? Why, to the BGs or LFR, of course! And you basically get thrown to the wolves, as inexperienced players in both PVP and raiding stand out like a sore thumb, and seldom get the encouragement or mentoring necessary to make them want to come back.

What can be done to remedy this? Well, here's some food for thought:

- Spectator mode: you get into a BG/LFR and are basically an invisible spirit that cannot affect the environment. You can watch and learn without feeling intimidated. Hell, I know plenty of experienced players who'd love to do this. Got 11 people for a 10-man raid? Now everyone gets to at least tag along and feel part of the event instead of being sat and excluded.

- Gear-leveling BGs. You know how Magic: the Gathering went Type I and Type II to give people who got into the game later a chance at a level playing field? Why not have an optional BG type where everyone gets the same level of starter gear? Or even take a step further and tune everyone to the same level, such as temporary throttling everyone back to, say level 20? No, I don't imagine this would be everyone's cup-o-tea, because some people do this for their ego stroke, but I know a lot of people would be more willing to give large-scale PVP a try if they were given assurances that they wouldn't immediately be roflstomped by someone who outgears them by two tiers.

- Mentor positions: You know how five-mans have a voluntary toggle for someone willing to act as guide? Why could we not do something similar for BG/LFR? Give them a channel where they could broadcast to their role and give guidance to those who want it?

Maybe none of these ideas would pan out, but at least it's an attempt to allow people who WANT to be civil and encouraging to have a voice instead being drowned out by the asshats.

Breakfast Topic: Do you like PvP? {WoW}

Apr 3rd 2012 9:56AM Here is my one and only problem with School: it encourages people to behave like asshats.

Seriously. If Blizzard wants to include PVP-centric achievements as part of a meta, that's fine; School isn't the first one of its kind. But it is the only one, if memory serves correctly, that encourages the worst kind of behavior in other players to try and keep you from getting it. Yes, there are many people who have stories recounting courteous opponents who saw that they had their orphan out and stayed their wrath long enough for the player to get the achievement, but for every one of those stories, you have ten that describe people going out of their way to keep people from getting it. Either because, A) all these non-PVPers are "messing up my BG" with this achievement, so I'm going to teach them a lesson; or B) because it's practically an asshat invitational tournament, where every griefer comes out of the woodwork to harass people in the BGs because they know there will be plentiful targets. It's almost as if Blizzard were encouraging people to their worst natures by refusing to pull this from the meta. How many people out there have the meta completed, except for this one achievement?

Whether you think that's unfair or just "tough luck, suck it up, I had to do it," what does this phenomenon say about the achievement itself?

Breakfast Topic: Do you like PvP? {WoW}

Apr 3rd 2012 8:57AM I enjoy PVP where people support each other and work as a team. It's also a bonus when the other team acts with sportsmanship and honor.

I don't enjoy PVP where you have individuals putting their personal agendas ahead of the team's, or focusing on telling everyone how terrible they are compared to their own blinding magnificence. It's also a major turn-off when the other team decides to go out of their way to humiliate you (teabagging, GY camping, etc.) to stroke their own egos.

Raid Rx: Mists of Pandaria healing changes {WoW}

Mar 26th 2012 6:49PM Also, do not forget the cost of the Beacon itself. I'm not sure one holy power is worth the cost of Beacon plus losing the echoed heal. Even on a fight like Baleroc, where you might acquire stacks more quickly by blowing a one-power WoG each time instead of healing for effect, I'd think the GCD on WoG would still make that strategy prohibitive.

Beta Testing 101: What to, and what not to, expect from the MoP beta {WoW}

Mar 25th 2012 8:42AM I don't think you can really blame folks for wanting to get into the beta, because most people really don't have a firm idea of what a beta really is or what to do with it. As far as they know, a beta is just a "sneak peek."

What a beta really is, is a stabilized test version made available so that large amounts of people can both stress test the system as well as uncover all sorts of bugs that you would never think to check for. I started my software engineering career as a QA tester, and let me tell you, people are nuts. People do all kinds of stuff that makes zero sense whatsoever within the context of the software, but if it causes system instability, that's a bug you need to address.

So what should you be doing in a beta? Simple: both what you would normally do as a WoW player, but also whatever crazy thing you can think of to try to break the game. This is your mission, if you choose to accept it: break World of Warcraft. Look for glitches, logic faults, loopholes that lead to ULTIMATE COSMIC POWER. And *log* them! Don't assume someone else is going to!

Being a beta tester isn't totally a negative experience - here's your chance to say what you like and why. Did you just complete a "gather X" quest that took forever because the drop rate was way too low, even though the mechanics of the quest worked fine? Say so! Did you think a particular quest was fun or made you laugh? Say so! And be as detailed as possible; don't just say, "Me liked funny bear-men. *DERP*," tell them *why* you liked them. Tell Blizzard *why* you thought a quest was too hard to solo and should be labeled a group quest.

That's what beta testing is all about: making the game better.