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  • Preyy
  • Member Since Nov 23rd, 2010

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Recent Comments:

The Light and How to Swing It: We should never have had a block chance mastery {WoW}

Jan 21st 2012 9:21PM Yes, remove diminishing returns and go back to having boss hits be near one shots every time. Seriously though, without diminishing returns on avoidance and mitigation stats they would scale exponentially making the last tiers of gear be impossible to balance without a gimmick like Chill of the Throne or Sunwell Radiance.

The Light and How to Swing It: We should never have had a block chance mastery {WoW}

Jan 20th 2012 5:20PM The difference is that these classes have theoretical caps for their mastery whereas Paladins have a cap that is actually reachable.

Using the examples you provided:
A Marksmanship Hunter would need approximately 7131 mastery rating to cap at level 85
An Elemental Shaman would need approximately 7560 mastery rating to cap at level 85
An Arms Warrior would require approximately 6741 mastery rating to cap at level 85
A Combat Rogue would require approximately 7560 mastery rating to cap at level 85

As an item level 393 Paladin tank it takes me only 2806 mastery rating to cap. While this number will vary a bit between different Paladins based on their Parry and Dodge percentages you can see that a Paladin can cap with little over a third of the mastery rating required by other classes.

TL;DR: You're right, here's some napkin math.

The Light and How to Swing It: We should never have had a block chance mastery {WoW}

Jan 20th 2012 5:15PM The difference is that these classes have theoretical caps for their mastery whereas Paladins have a cap that is actually reachable.

Using the examples you provided:
A Marksmanship Hunter would need approximately 7131 mastery rating to cap at level 85
An Elemental Shaman would need approximately 7560 mastery rating to cap at level 85
An Arms Warrior would require approximately 6741 mastery rating to cap at level 85
A Combat Rogue would require approximately 7560 mastery rating to cap at level 85

As an item level 393 Paladin tank it takes me only 2806 mastery rating to cap. While this number will vary a bit between different Paladins based on their Parry and Dodge percentages you can see that a Paladin can cap with little over a third of the mastery rating required by other classes.

TL;DR: You're right, here's some napkin math.

Blood Sport: Seeing the big picture in PvP, part 2 {WoW}

Dec 23rd 2010 4:47AM I think a cleaner syntax for the "focus if presetn, target if not" macro would look a bit closer to.

#showtooltip
/cast [@focus,harm,nodead,exists][] SPELL NAME

The back to back square brackets exist as a blank conditional and will ensure that the spell will be cast normally if the previous conditionals are not met.

Spiritual Guidance: A shadow priest's guide to Cataclysm's heroic nightmares {WoW}

Dec 23rd 2010 4:31AM Pretty solid post except for the fact that you listed Divine Hymn's cooldown as six minutes as opposed to it's actual cooldown of eight minutes. I have also found myself healing very often in progression 10 mans and I would recommend Prayer of Healing to any Shadow Priests who have to do the same.

Also, any word on a cap for Shadow Word: Death backlash damage? It's really out of control in this expansion's healing climate. For instance if I get back to back crits with Dark Archangel on I can receive backlash damage of over 70k. Seems a little bit bizzare that shadow priests should have to tax the healers so harshly to pull equivalent DPS. Perhaps a cap of 5%-10% of the Priest's maximum health would help normalize this ability without it loosing all of it's flavour.