Apr 4th 2011 6:51PM I may have been a bit too strong. The Shield Block idea may not be the most awesomest per se. I'm just a fan of moving in the direction of having hit and expertise actually do something traditional/different/new that makes me think about my gearing/gemming/enchanting/stat weighting more.
Many people probably don't mind that threat stats are unimportant, but to me it takes away from the depth that comes with having to balance more stats.
Maybe I'm geeking out too much.....I need a sandwich.....
Apr 3rd 2011 8:23AM Rossi, I cringed when you suggested this on the podcast a couple weeks ago. :)
Seriously.....I'm a big fan, love ya, tanks unite and all. But GC's idea is too cool, and this one just seems a bit lazy and redundancy creating at the same time. Making a stat do something that other stats already do? Why even have the stats in question to begin with if they don't do something unique or previously stated.
Mar 23rd 2011 1:53PM I would love to see those stats gain import. More choices!
Dec 24th 2010 7:37AM Mmmmmm
Dec 7th 2010 3:47PM Done
Dec 7th 2010 3:44PM Done
Dec 6th 2010 12:15PM Done