Mar 29th 2012 9:08PM 100% agree with this idea: just highlight the "correct" piece, no need to straight up eliminate the other choices. I really dislike this move.
Mar 29th 2012 8:59PM I get that they want you to get the best item....but why not just indicate which is the best choice for your spec rather than restrict what you can choose? Like have an icon or colored border or something. This just seems like a poor implementation of the idea.
Mar 23rd 2012 2:54PM Am I the only one that totally digs the Shaman set? That set screams Tribal, so awesome, especially the green one.
Mar 21st 2012 1:28AM "We'll be inviting Annual Pass holders based on several factors, including how long your World of Warcraft account has been active"
First sign of veteran rewards possibly?
Mar 20th 2012 3:24PM @NeverDeath
Yeah, MoP is going to alienate sooooo many people because of....wait, what part of that again is Blizzard not having any idea of what's going on?
Mar 20th 2012 3:16PM That's the thing though: the community and the game don't support non cookie cutter specs. People are going to look at your spec and say you're gimping yourself, because you really ARE. If you're not choosing the talents that are gonna give you stat boosts, you're not doing as well as you can. And why wouldn't you choose the best spec?
I'm not talking about frost in PVE or stuff like that, I'm talking about talent spread. Every tier there's going to be some specs that do better than others: in one tier Fury could do better than Arms, in the next Arms could do better than Fury. Only in the top-end guilds to people say "hey, Arms is doing better than Fury, switch to Arms." But I'm not talking about that, I'm talking about talents. And even if you play in a casual guild that's not focused on progression, playing in Arms fury with the non-optimal talents is wrong. You know why? Because there's mathematically a best talent spec. When some of your choices include straight up stat boosts, you're gimping yourself if you don't take them. You're not going to get away with using a non-optimal spec because guess what: it's not OPTIMAL. It's not the best, it's not going to give you the biggest boosts.
With the new spec, there no longer is an overall best talent spec, because there's no longer "choices" between choosing stat boosts. These are all gameplay talents, things that will directly affect your gameplay style, and there's not clear correct choice. And that is so much better than the current system. I play a Prot Warrior and I looked at talent trees when I hit 85 a few months after Cata came out. There were 2 choices: the AOE-focused tree and the single target tree. I set up my talents as such and since then have never ever looked at my talents again, and I'm still an optimal tank because the builds have not drastically changed. There's almost no likelihood that someone who's experimenting and choosing different talents is better than me because the talents I have have been mathematically deemed the best talents.
With the new talent system, there will never be an optimal spec. If you're not changing around your talents every tier or even every boss, you COULD be gimping yourself. Experimentation with these talents is encouraged so much more because it's easier, there's fewer choices but all have significant impact, and it's very much based on how YOU want to play. Maybe for a specific boss someone will look at your spec and say it's off, but with this, almost every talent tree is viable.
Mar 19th 2012 6:17PM @Skyydragonn
When was the last time you actually made talent choices, instead of going to Elitist Jerks and copying the mathematically best talent spec? When was the last time you could actually choose talents, instead of having a best talent spec and any other spec you choose is inferior?
The new talent system has so much more choice involved since it's not all about getting 5% more crit or something inane like that.
Guess what? They're devs that keep on looking to improve because they know their systems aren't perfect, don't know what more you want from them.
Mar 19th 2012 6:13PM @Tom in VA
Well, one that company that comes to mind is Valve and their total lack of any statement on Half Life Episode 3
Mar 19th 2012 5:56PM So they haven't actually determined who gets loot? I'm a fan of a set amount of players getting loot off each boss. The "each player has an x% change to get loot" seems like it'd be possible for everyone to get loot if the rolls ended up that way, I'm more a fan of each boss dropping a set amount of loot. Determining which players get that loot could be by everyone rolling and the top....say, 6 get loot, or maybe there's a set roll number and the 6 players who get closest to that roll number get loot.
Mar 16th 2012 8:34PM @ btsfstr
Guess what: the ONLY requirement for signing up for the Annual Pass is that you were registered with a full WoW account before October 18, 2011. You could have been a subscriber since launch in 2005, or you could have just bought all of WoW and started playing on October 17, either way, you can sign up for Annual Pass. MoP Beta and Diablo 3 are rewards for FUTURE loyalty, not for past loyalty.
And even then, that only recognizes 12 months of loyalty. What about people that have subscribed for over 7 years?