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  • Ymp
  • Member Since Nov 26th, 2010

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The OverAchiever: Help update our list of evil achievements {WoW}

Feb 10th 2012 8:48AM "Only the penitent..."

You'd think an achievement that didn't require any level of gear and only simple coordination from 6 raid members would be a cakewalk, right? Then again, all it took was one mess-up and you'd be prety much locked out of the achievement until the following week. It took my 10-man group about 3 months until we finally did it, after weeks of people forgetting about the achieve and just running heedless across the bridge, or someone hitting the sit button a milissecond too late, or realizing they're mounted and thus are not able to sit, or sitting too far from the fire globe and not being able to click it on time... you get the figure. I also don't see it becoming any easier as the game gets older, seeing the zergfests old-content raid pugs tend to become.

Spiritual Guidance: When I was your age ... {WoW}

Sep 6th 2011 9:34AM This is pretty recent, since the first time I rolled a priest was on WotLK. I dual-specced as disc for healing dungeons and shadow for solo play. Every couple of levels I'd run to the trainer to learn new spell ranks. The trouble was, if I trained the new spells while in my shadow spec, my tool bar on my disc spec would not be automatically updated with the new spell ranks. It took me a loooooong while to figure that out but until then I was busting my ass out healing Trial of the Champion with downranked heals (in some cases as much as 2 or 3 ranks below max) and thinking "WHY IS THIS SO HARD???"

Amazingly, heals were so overpowered at that point of the expansion that I actually managed to kill bosses even with that crippled tool bar, and once I figured out what i was doing wrong I was drunk with power with my 5k flash heals and renews that healed for a lot more than the 400 health per tick I was used to.

Nowadays your spells get buffed every time you gain a level with no need to run to a trainer; I remember back then I had to re-think my spell priorities all the time because you would only get new ranks for some spells (say, greater heal) every 5 or 6 levels.

Encrypted Text: Rogue tips and tricks for Firelands, part 4 {WoW}

Aug 17th 2011 4:27PM This is a very strange fight for melee, as it's usually ranged dps who switch to adds and we're just used to stay on the boss at all times. As an assassination rogue, I always try to land a Rupture just before he leaps and make sure He has 5 stacks of DP at all times. Using Rupture on the adds works as well; as they die usually quick you get a nice chunk of energy to restart your rotation on Staghelm.

With a little practice you can get into the "sweet spot" on scorpion phase at all times. He works just like Magmaw: although you're technically in front of the boss it still counts as if you were in its back. I stay very close to his hitbox, at around 75 degrees (0 is where your tank is standing). This way I can help my raid soak up damage and happily Garrote/ Backstab when needed.

Encrypted Text: Rogue tips and tricks for Firelands, part 3 {WoW}

Aug 11th 2011 7:02AM Flying duty is incredibly fun! I did on 10-man mode and basically doubled my dps (as assassination) and outclassed every other dps that had tried it on previous pulls.

It's very hard not to get energy-capped if you get every ring; I liked the Backstab suggestion and will test it on my next tries.

Another thing of note, you are gonna have A LOT o threat at the beginning af phase 4, especially if you stay buffed. Tricksing the tanks may not be enough; save vanish for this part and watch your meters.

Breakfast Topic: Design your own level 90 spell or ability {WoW}

Aug 10th 2011 10:15AM Rogue (all trees):

Leap through Shadows (Instant): when activated, it uses up your Vanish cooldown and teleports you to the back of your target, dealing [insert formula here] damage, awarding you 1 combo point and placing you in Vanish stealth effect. After used it reduces vanish cooldown by 50% but will not put you in stealth afterwards. Effect lasts 3 sec; any damaging attack done by the player after the initial hit cancels the effect.

Basically an offensive Vanish, which assassination and subtlety rogues already include in their rotation, only with a reduced cooldown and the added shadowstep effect for all specs. Of course, it would trigger Overkill/ Master of Subtlety, and while it lasted you'd have your stealth toolbar, just like regular Vanish. The teleport effect would not trivialize Shadowstep, since it'd require Vanish to be off-cooldown, and would only be available every 1-1 and a half minute. It also wouldn't replace Vanish for defensive purposes since it doesn't put you in Stealth when it's finished.

Cataclysm Daily Quests, Part 1: Daily basics and profession dailies {WoW}

Dec 31st 2010 5:51PM Exactly. I was very disappointed with the new fishing dailies, there's no reason to keep doing them once you get tje achievement (not even the skill up; it's faster leveling fishing in some random location).

The Queue: Shattering is over, time to go home {WoW}

Nov 26th 2010 9:20PM Is it just me, or was the Horde less affected by the shattering than the Alliance? I count 3 lost costal cities (Auberdine, Feathermoon and Southshore), one flooded (Menethil), one destroyed dam (Loch Modan) and one city with a missing chunk (Stormwind). Sure, Thousand Needles was flooded and all, but the cities were all up in the mountains and are still there... and the Horde may have lost half of the Barrens but did get a lot of Ashenvale.