Apr 12th 2011 6:46PM I have been a tank since BC. Not only have I stopped LFD, I have stopped playing. More anecdotal evidence for you, but there ya go.
Mar 4th 2011 11:37AM From BC: Progression. Still having to do first raid tier until you're ready for the next.
From Wrath: The sense of camaraderie. And by camaraderie I mean "OMG WTF pull faster GOGOGO!"
Just kidding. Thus far I liked the lore in Wrath much better.
Mar 4th 2011 11:29AM You guys are crazy. Not really, but I can't relate--warriors are my face class.
@Tor: It's not so much shield vs. sword but single vs. AoE leveling, priority will be Rend debuff > TC > Cleave > S. Slam.
Me, I can't stand to play most DPS classes. Not as fun as tanking, and the queue times suck.
Mar 3rd 2011 6:50PM It's a bit overwhelming... I'm really interested to learn this addon, but I think I need more of a practical-application tutorial, a.k.a. how to use it to perform specific tasks. Not just how to use it, but why use it, I guess?
Feb 26th 2011 12:35PM Considering there was no Horde, nor any orcs on Azeroth when the War of the Ancients took place (when the Night Elves found Brox, they were like "WTF is this thing?") there's no real chance to see Horde and Alliance joining forces. :P
Feb 25th 2011 5:07PM My hats off to all of the people in here who are raiding 4-5 hours a week and seeing a fair amount of progression. I think it's a great sign that Blizzard has raids tuned to a place that you don't have to be "hardcore" to be making some progress in current content. I feel like this is a major contrast to Wrath raiding which, although not exactly difficult, felt like it required 12 hours or more a week of raiding to remain even remotely competitive.
I'm guildless and not raiding right now, but the groups and progress you all are describing are EXACTLY what I hope to find when I get going.
Feb 25th 2011 1:37PM Yeah... I'm always down for a good bit of counter-trolling, if given the opportunity to do so (ninjas seem to be the best marks). But I think counter-trolling is a defensive art--once you reach the point of harassment or causing harm, you've just become another troll.
Most ninjas just aren't worth the effort, but occasionally there are those that will actually gloat over their ninja-ing. If that's the case, I will often perform a sit-in, refusing to tank until the ninja leaves, instead lampooning them in party chat, trying to goad them into tanking it themselves (which, below level cap, they are SO willing to try to do) or telling them that they ought to be able to heal themselves with that new cloak they got.
Other times, if someone's acting like they're *trying* to be a pain in the ass--pulling constantly, rolling need on everything, etc.--I'll be a bit more covert about it... I'll turn off Righteous Fury, or else only white damage a mob that I know is highly likely that problem player is going to pull aggro on. I'll let them tank stuff and keep pulling things at a quick rate, both to move the dungeon along faster and to hold them near the brink of death. When they do die, I'll keep the pulls going and try to finish the dungeon without them. Sure, they still have a shot at the loot, but it gets the point across that I'd rather finish the dungeon with their corpse abandoned halfway across the dungeon, than put up with their BS.
So yeah, I'll do stuff like that. I'm especially this way about players who ninja loot from other DPS. Stealing tank loot from a tank is just dumb because I can throw the brakes on the whole dungeon, but often DPS don't have any sort of leverage to fight against ninjas. So I'm compelled to stick up for them.
But I won't go out of my way to keep after someone once they've already retreated. If they drop group, or apologize, or hand over the clearly-not-meant-for-them loot to the rightful party member, I will drop the harsh treatment and sometimes even thank them. I know I've pissed a few people off with these antics, sometimes to the point of them dropping group (yay!), but I really don't think I've ever come close to making somebody cry. If I did, I'd feel bad about it regardless of the person's age.
Feb 24th 2011 4:08PM 1) Interrupts: I see this as a quality of life improvement for tanks and healers who want to be able to reliably interrupt. (Right now, it's not economical for tanks to get hit-capped; the only reason to do so is to prevent interrupts from missing.)
On the flip side, if a DPS is assigned interrupt duty, this will prevent the excuse of "oh, it missed". At least in the case of the interrupts listed here.
2) Rallying Cry: I don't think it's going to lock you out of YOUR Last Stand... It's just going to lock them out of their Last Stand. If they're even prot. If they're not prot, then this won't matter to them.
Seems to me like it was an attempt to give DPS warriors some desirable utility, and something unique from just another CC or interrupt.
Feb 24th 2011 3:01PM @ Dewd: You're right about the "rhythm" being missing.
The real problem is that, prior to Cataclysm, the rhythm of bear tanking was "Chopsticks". We could weave in Maul or Mangle or Lacerate all we wanted, but we were ultimately still relying upon Swipe spam, which was always sort of a mind-numbing (and RSI-inducing) rhythm, when you think about it.
Now without Swipe spam, we're expected to do more tanking, but haven't been given any more (effective) tools to do so. So the best rhythm we can muster is, oh, say the bass part to "Heart & Soul": http://youtu.be/rKrZiddRphw
Warriors, in contrast, have so many tools to work with, but they must be used in concert with each other in the right way. To extend the music metaphor, they get to play Mozart, Beethoven or Tchaikovsky. Pallies and DKs are somewhat in between... Perhaps John Williams? I guess DKs have dibs on the Imperial March. :P
Anyhow, bears need more abilities, or abilities with greater synergy. Blood & Thunder offers some nice interaction between Rend and Thunderclap, two abilities that a warrior will be using anyway--it provides great blanket threat for a warrior at the expense of one GCD's worth of snap aggro. But even without a Rend, TC does provide good snap aggro--something neither Swipe nor Thrash provide. What is Maul--is it our OOC dump, making it a counterpart to Revenge, or is it (glyphed) our poor version of a Cleave, something that is fairly essential to warrior AoE threat? I say it's neither. And Shockwave is a full-blown Swiss army knife in itself--we don't have anything that comes close to that.
I don't just wish for bears to become prot warrior clones--though it would be an improvement over the current state. But yes, bears need more rhythm and more synergy... more payoff for good tanking.
Feb 24th 2011 12:49PM Feral tanking:
I think the reason the LFD circles seem to think it's broken is because there are a lot of bears running around still expecting to hold aggro with Swipe spam, clueless as to how impotent/impossible that is these days.
I am more casual than I expected to be right now--haven't raided aside from BH, mostly doing randoms, not very frequently at that. But my feral is 347 equipped and can hold aggro roughly as well as my 351 warrior can.
On the other hand, I've stopped playing my bear, because it's just not fun. It's frantic. Frantic CAN be fun--I think warrior tanking is both fun & frantic, and was even more so in the past--but this is not that type of frantic.
So I agree that they need to fix bears, not because they're "broken" in terms of their overall capability, but because the gameplay is just mind-numbing.
The long version of my bear rant: http://bit.ly/hzZDvO