May 13th 2011 2:32PM How did they know of my warlock's love of setting spiderman pajamas on fire!
May 13th 2011 10:59AM Just think how fast a warrior actually moves when he charges something. Then imagine he's charging something very immovable, like say... Ozruk. Or Argaloth. I get the feeling he might have a bit more than a headache if we were dealing with physics here!
May 13th 2011 8:33AM Ultimately, games are designed and balanced around the physics engine deemed appropriate when they come out. High-level play in WoW, both in PvE and PvP, has always been highly movement- and positional-based, simply because that's the best way to take advantage of an engine with no player collisions and very precise ground movement.
You really couldn't bolt on a collision and friction physics engine to WoW without redesigning everything - it's more than just recoding the game. You'd also have to rethink a huge proportion of the boss fights, player abilities, and even simple navigation.
Ultimately, I think it works rather well as it is.
May 11th 2011 7:01PM I stayed up til 3AM playing WoW, then went to bed and had a dream in which I was breaking into my own basement to steal an ironing board. Take of that what you will.
May 8th 2011 12:45PM Yes, unfortunately it's still 8 for the old 10 mans.
May 5th 2011 8:26AM The mage 4-piece is odd. It's certainly a great effect, but it has the potential to make playing Arcane quite distinctly different depending on if you have the 4-piece bonus or not. Most of the others just give you a cool bonus that helps with the way you usually play - I kinda think that if cast-while-moving Arcane Missiles is seen as a good thing, it should really be a normal talented ability rather than one isolated to a 4-piece tier bonus.
May 4th 2011 6:34PM I don't think I've used "For science!" as a justification for anything in WoW yet, but it's certainly a regular part of my real-life arsenal whenever someone can't come up with a good reason to *not* do something.
May 3rd 2011 12:50PM DPS, in its basic form, is "damage per second", ie the total damage you dealt in combat divided by how many seconds the combat lasted.
May 3rd 2011 12:48PM I think they've specifically said they aren't going to update it, basically saying that it's a Northrend item and hence Northrend food. They did hint that they may well put in a Cataclysm equivalent at some point as another gold sink, though.
May 3rd 2011 7:17AM They're still looking into the warlock spell pushback problems, apparently!