Jan 27th 2012 5:56PM I actually think we should go back to the hunter model in MC. Class based epic weapons and quests. Legendary weapons are more than just imbalancing classes, they also are largely a waste of player/guild time and resources. Unless the weapon is introduced at the start of an expansion the weapon is largely useless. It provides slightly OP dps for one tier, and performs roughly on par with the top end gear of the last few tiers. At least in the Cata and WotLK legendary models that is how it goes. Vanilla had some of the best designed legendaries. First off, the first two melee legendaries were available in the first epic raiding tier (UBRS, LBRS, Scholo and both sides of Strat were initially entry raiding tiers). Sulfuras was useful for a good number of tiers after that, thunderfury was useful all the way to BT for tanks. That was the first right thing done with Legendaries. The caster legendary Atiesh from Naxx and AQ40 was also elegantly designed. You did a long quest gathered the pieces, which in truth was the real start of the model used in WotLK and Cata, and then at the end depending on your class you got a version of the staff that was unique to your class. Even though this staff was from the last tier in Vanilla raiding it was still better than anything you could get all the way to Karazhan and even then was on par with the stuff in there, just like the rest of T3 was. To top it off the staff allowed your raid to get to the next expansion's first raid even faster, how awesome was that? The raid that was placed in the old content of the previous installation of the game, and thus slightly awkward to get to, that item your guild worked so hard to put together lets you guys get there instantly from anywhere else!
All that said, I do think that something more along the lines of a cross between the ancient petrified leaf quest, and atiesh needs to be done for now on and legendaries need to be ditched entirely. If a weapon isn't going to be so super awesome that breaks class balance for an expansion, it shouldn't be a legendary. The fact that something like that can exist though is fundamentally bad, and so they shouldn't exist any longer. Having well itemized epics on the other hand with moderately involved quest lines to achieve them is acceptable in my eyes.
Dec 23rd 2011 2:08AM In Warcraft 3 Tyrande never differed to Malfurion when it came to the leadership of the Night Elves, Malfurion's only purpose was to lead the druids to protect the lands. That said, Malfurion is being done in a very retarded fashion. WC 3 Malfurion would not have let the orcs chop down the forests, he got pissed off when Illidan was cracking glaciers that no one cared for.
Honestly, the Tyrande and Malfurion unit in general have been written at a level I'd expect from a second grader. I would very much like Malfurion to come back from Hyjal after Cataclysm and be like, "wtf" and lead a massive strike against Orgrimmar from Ashenvale. To have him summon treants and Tyrande taking advantage of the situation to have the sentinals lead strikes and take back land.
The writers at Blizzard have some obvious favortism towards the Horde, it would be nice to have a similar love towards the Alliance.
Dec 13th 2011 4:27PM As Ji mentioned, you missed an "n't" on your "aren't" in relation to dot's efficiency in fast dying situations.
I like the comment about destro, it really is the strongest dungeon spec, and with the ability to just spam queue dungeons to a level cap almost, there is no reason not to spec destro.
While regrettable that incinerate is not available until 64, searing pain is available at level 18, and at low levels isn't that bad at dishing out damage. Heirloom tanks push out more than enough dps and tps to out threat searing pain spam for an execute phase, and bosses die fast enough that you should only get three or four off anyways. Note that you'd only want to use searing pain if you also picked up the talent for the extra 40% crit.
Just a thought on the matter.
Dec 5th 2011 7:27PM I dunno, so far my experiences in DS have shown destro to be more flexible than than demo. I'll have to wait and see for spine, but between playing demo and destro on the fights, I can say that I personally perform much better as destro over demo. I would argue that most fight mechanics at the moment actually help destro more than demo. Destro's extremely short ramp up time makes transitions incredibly painless.
Just my 2 cents though. I love demo and I love destro, so both being on top is fine by me.
Dec 3rd 2011 2:29PM I would love to relive my adventuring days back in '04. Back when the game was new, and trudging around in the forests of Ashenvale, hunting for quest mobs, npc's and items. Being some of the first to discover Darol's Rod of Transformation, and encountering the demon infested areas of Ashenvale. Showing members of the Alliance from the East Kingdoms that the first instance the Night Elves get to tackle on their home turf doesn't have an easy to access door. The entrance to our first instance was hidden deep underground, underneath a pool of water, and then in a network of tunnels. The last boss in that instance also was then further hidden behind a false door that could only be opened by the usage of candles. No direction or hint given to us as to how many villians were hidden in the instance.
Another fun time to relive would also have been my first trips through Uldaman, oh the wonder of that place in its original glory and difficulty.
Nov 20th 2011 7:21PM I like how the author says, "sometimes the Horde has the upper hand like in Cataclysm" and then says the same about the Alliance yet never cites a source. Since WoW started the Alliance has never had the upper hand. Shifting back and forth between in an eternal tug of war is fine, blatant favoritism as has been shown since Cata is not fine.
You can't let one side gain the very visable upper hand in a setting like WoW. You could in the Warcraft RTS's but not in WoW, where the player base is split between the factions, and you need to keep populations roughly equivalent in order to maintain a moderately decent player experience.
Zhar pulling the Gandalf card was a low and pitiful move as well. Why? When Lord of the Rings originally came out, it all came out together, and the Hobbit came out later. Readers weren't that invested in Gandalf, they simply didn't have that much exposure to him by the time he was killed off. Gandalf wasn't killed off either, nor was he shortly removed from the cast to "start" anything, he was removed to allow for him to carry out some roles later on and cover up any plot holes as why he couldn't carry out those actions previously. Jaina could get character growth without demolishing Theramore, there are an infinite + 1 different ways to spark her growth without giving the Horde complete domination over the southern half of Kalimdor.
No, there is no excuse for torching Theramore other than poor story telling with respect to the stage in which you are telling the story. In an RTS it would have worked, MMO, nope, bad move.
Nov 19th 2011 12:41PM Night Elf lore has always kept me occupied with the game. I prefer to look at them with their WC3 light though; where they'd sooner gleen an enemy's head clean off their shoulder than politely ask to not cut down the forests.
Where pre-WotA, they were mad with world conquest and had an empire large and powerful enough that even split, could still hold its own against the Burning Legion.
The castration the Night Elf race got in WoW is still fairly depressing.
Nov 16th 2011 2:23PM In WotLK beta, for a little while druid's didn't have a gcd/cooldown on typhoon (due to a bug), and so you just make a macro that kept casting typhoon until you ran out of characters, and then you'd just spam that button. You could literally kill raid bosses in manners of seconds. There was a video showing a boomkin solo'ing Sarth, and killing him before he even got in melee range.
1.5 second gcd is annoying, but it has its purpose. If they got rid of the ability to macro spells/abilities in any fashion, they may be able to take away the gcd. I see that as way more effort than its worth though.
Nov 15th 2011 11:37AM I think tank leather is a totally real possibility. Monks are going to use leather, monks have a tanking spec. With the new guardian spec that means that there will be two specs and different classes that utilize tanking leather. Toss that in with making the programming easier for raid finder to distinguish who gets what loot and it just adds more to the foundation of the argument.
Spell plate is still a bad design. Until they add in a feature that looks for a holy paladin in raid and then turns on the ability to drop spell plate or not, spell plate is always a bad design.
Nov 14th 2011 2:32PM I can very much empathize with Robby as I had a similar situation occur earlier this year that ended in a flaming mess.
First off I'd like to comment that some people, particularly males it seems, are just not interested in being social. Having one individual you are intimate with, and then minor chit chat at most with colleagues at work and in game is more than enough for some people. Call these people what you will, but they simply do not like spending time with groups of people, they prefer one on one time.
Next off I very much agree with Lisa in that there is a lot more going on than is cared to be admitted. Be this in the infantile stages or if it has already grown to be something much more that is being very carefully covered up, you do need to take some action. Attempting to make a new friend is probably one path that can be helpful, but the thing I'd strongly recommend is to get the two of you away from WoW and online period. Try to encourage more activities with one another outside in the real world. There is some part of her that is feeding off the relationship with this other guy to satisfy some need, and the sooner you can identify the need and the sooner you can ween her off of it.
The absolutely most dangerous and worst thing to do though is to leave her and the matter in general alone, hoping that it'll work itself out for the best.
That is my two cents at least, take it with a grain of salt if you will.