Oct 21st 2011 5:57PM I'm not sure if it was already mentioned because I don't like reading through so many pages of comments all complaining about how they will have to pay extra when there's no extra cost involved...
But I'd like to point out that this decision by Blizzard is simple: Starting after the announcement of an expansion like this, they have roughly a year or so to put it out. So we're looking at around a December 2012 release (estimated of course) with 4.3 releasing sometime within the next two months. That means we have nearly 12 months of 4.3 and if 3.3 was any indication the Wrath Expansion pretty much tapered off sometime around june and people were more or less waiting for the next expansion through the Summer months. (Check warcraft realms' census data if you don't believe me - subscriptions were at their lowest in the summer of 2010) A lot of people canceled their accounts for several months before jumping back in around October in excitement for Cata.
This access pass keeps people playing the game through the entire year and not skipping out on the 'down months'. It makes absolutely sure that we're not going to flake when things seem boring. A *Brilliant* business decision by offering us free Diablo 3, they're keeping us - the customers who will stick through regardless: A little bit of incentive to keep more people in the loop. Not to mention a Beta invitation.
Well played Blizzard.
Aug 27th 2011 1:08AM The high tinker reminds me slightly of FDR.
The country (Gnomer) was under extreme stress from outside influences and a capable leader stepped up and pulled them out of the fire. They begged him to keep his position because he was the most capable in their eyes, but there is a key difference. Mekkatorque is not in failing health and will likely not pass away anytime soon.
Does this effect the political climate? Here we have a democracy that has turned into a meritocracy that could very easily turn into a dictatorship when a leader realizes that the only thing supporting his rule is the war to reclaim their capital. If you want to delve too deeply of course ( They didn't 'retake' the city. Only a large portion of it. The conflict goes on. Why? The leader story seemed to imply that the he would gladly give up his rule at the point when hostilities are ended, but I'm curious of his compounded sense of duty for his people. Good intentions and what not always seems to be at the root of the destruction of personal liberties).
In an effort to root out a potential dictator the Stormwind king went on a personal mission to Ironforge and assassinated many of the would-be leader's forces and 'declared' that the country be ruled by a three person council (Source - the Shattering). The Alliance can hardly be considered a League of Nations when such overt subterfuge is used to keep order (I'd like to see the wording on that Mandate..)
--Note, keeping Anduin Wrynn a political hostage might have sparked the raid, but deciding how the city/dwarven nations should be ruled seems a bit beyond the scope of his authority.
Aug 24th 2011 2:49PM Love your posts Moose
The dungeon finder thing isn't really that difficult when you examine the nuts and bolts of how player data is stored. Players can be 'tagged' with a list of preferred dungeon finder folk that comes secondary to Blizz's own system of class/armour-type balance. Although I'm not sure if this would work out unless the other person can 'accept' this new feature to prevent creepy dungeon finder stalkers. On that point, why not just make a new cross-realm NON-RealID friend list that shows if people are online and in the queue for something (And you can request to join with them without interrupting their current wait)
Baba Yaga chicken house made me giggle.
Epic level solo content however is not something that I see in the works anytime soon. Balancing this so that a subtelty rogue or a holy priest are as challenged by the content as say a ret paladin or a blood DK is downright impossible. Breaking it down to class-only means a lot of different instances to bring out the best in each class. But that gets snubbed by those classes with healing specs who might feel left out. So now you're catering your dungeons to multiple specs. Will players really appreciate the amount of work this would take versus the loot it mets out? Pretty sure one 5 man dungeon seems a lot more acceptable in the eyes of a dev than 25-30 solo dungeons.
Speaking of story stuff in dungeons, did anyone else notice that Cenarius didn't have words with Garrosh for wielding the same weapon that Killed him and donning the same face tattoos to make him look more like his father? Or Alexstrazza never getting slightly miffed at the Horde's new warchief for allying themselves with the Dragonmaw orcs - the same unsympathetic band that forced her to mate to supply the horde war machine with riding drakes during the 2nd war? How neutral can they be to let these sort of things slide?
Jun 13th 2011 4:17AM Cataclysm sort of hinted at the Troll King - Rastakhan subtly playing both sides (Alliance and Horde) against the Gurubashi remnants. It doesn't mention outright, but it implies that he's the leader of the Zandalari - and could very well be in the intro video to 4.1 leading the delegation.
So this character, a unifier for troll-kind - setting out to assimilate all tribes into one massive empire: Vol'jin more or less refuses his invitation over his loyalty to the Horde? This seems shaky to me. VERY shaky. (Especially considering Troll's current place in the Horde) Could it be more reasonable to assume that Vol'jin is making a power grab by asking both Alliance and Horde to take down this Zandalar unification. Pitting enemies (or tenuous ally) against enemy. This little troll tribe that got bullied and pushed around is now capable (through its wily leader) of lashing back and striking a serious blow to the combined forces of ALL Trolls. To assume leadership himself maychance?
I really don't think he's quite as humble and loyal, as he is a master manipulator.
May 10th 2011 12:43PM These sort of contests really give you an idea of how many stealth viewers are poking around, without commenting all too often.
Mar 19th 2011 2:18AM Sylvanus deck..
May your 61 secrets never slip into the hands of my three closest friends.
Mar 7th 2011 12:26PM Reality Shock -
About 50% of the women responding in this AtWaS discussion are actually male.
There exists online a phenomenon where anonymity serves as a tool for deception. We all encounter this in a chat setting early on in our internet dabblings. When asked what I do for a living, I could embellish. I could be that race car driver, or astronaut, or cowboy. At which point we immediately realize that such stories are unbelievable and often laughed at.
The same could be said about the first time someone attempts to portray themselves as the opposite gender. And that high of a somewhat believable deception is incredibly potent. One carries it, molds it, and if given enough time transcends it into an online 'lifestyle'. This I think is what makes a lot of people uncomfortable when they hear that the person they've been interacting with was outed. Sexual preference has nothing to do with it. Its all about deception, and getting away with it.
Do they do it for gold or attention? Not at this point. They've spent so long playing the opposite gender that it seems unnatural to do anything else. (And let's not kid ourselves, this is mostly a male (RL) playing a female - Since the internet has always been predominantly male, there is no aura of disbelief and deception with females playing males. It is simply accepted as truth with nothing out there to prove otherwise. Thereby no 'high' is reached.)
TL;DR = M's who always play F's, whether in game, RP, or ERP are dedicated to their craft because they receive a 'high' when successfully being something they aren't and convincing others otherwise. This very rarely happens with F's who always play M.
Feb 6th 2011 6:39PM What concerns me is that this 'trend' that reared its ugly head around the time of Cata's release doesn't seem to be diminishing. How many people were frustrated by things there were brought up build after build during the beta only to see the bug hit live. (Darrowshire quest, broken fly to xxx zone, the re-emergance of the Speed Hack in Warsong Gulch)
Quality Assurance finds problem, sends it to management who determines (with the help of analysts) just how much negative feedback said issue will have and weighs that against the cost of man hours it takes to fix it.
Complaining and throwing a fit over these things is the only way we, as consumers, exert influence to those making that decision. Some people claim that WoW players are more whiny today than in times past? Well I don't think we're whiny enough. Not if they're slacking in this regard.
Dec 22nd 2010 10:10AM Cataclysm:
Witness the power bestowed upon me by Deathwing!
Feel the fury of URRRRRRRRRRRRTH
Dec 22nd 2010 7:51AM +1 Chance