Apr 29th 2011 10:15AM This is indirectly related to the subject, but I am unhappy with the number of people I have to cross-server ignore when doing randoms. It seems like it's only gotten worse lately; I rarely get through even a single random dungeon with the same group I started with. Sometimes we go through 8-10 players in one run.
The problem is excessive impatience, discourtesy, rudeness, and general bad sportsmanship. Because there are no consequences for their bad behaviour (other than a brief wait to get into another dungeon), many people think nothing of spewing curses at other group members, deriding their gear, ability, etc., half-assing encounters, and quitting without a word if an item they want doesn't drop (or someone else gets it). These are usually the same people who immediately charge the first group of mobs without waiting for people to drink, get mana, change pets, set focus, or whatever else people might need a few moments to do when the instance starts.
I still get good groups from time to time, but even when I group with 2-3 members of another guild there's no guarantee they're going to show courtesy to non-guild members. For now I'm just grateful when I get a group that is friendly, patient, and cooperative. For my own part, I try to keep my cool and be upbeat even if someone in the group is having a hard time doing their job. I've lost my patience a few times, usually when someone is harassing or berating another person in the group, but I wish it never came to that.
Apr 25th 2011 12:48PM Are the Dark Iron dwarfs different from the Ironforge dwarfs in any significant way (besides appearance)? For that matter, are the Wildhammer different? If not, what are the chances of Blizzard adding Dark Iron and Wildhammer options for dwarf characters? Wildhammer tattoos would be an excellent option to have for RP'ers.
Apr 20th 2011 10:59AM Unrest in EverQuest was always very unsettling, especially at lower levels. The ghost was scary, and the festering hags' underground moaning was a constant warning of imminent death... but the worst for me was the eerie sound the ghouls made while they were idle, a kind of echoing sigh that was always spooky. Like anything scary, it was always worse to hear something without seeing it. Considering that nearly everything in Unrest would aggro through walls, floors, ceilings, etc., you usually didn't have to wait to long to see stuff, either.
Apr 19th 2011 11:36AM Queue question: Exactly why is Muradin such a complete lickspittle to Varian? I know Varian is the exalted high poobah of the Alliance, but doesn't Muradin have any dwarfish pride at all?
Mar 1st 2011 12:56PM I wonder if the Fire Nova proc from a mob will ignore shaman-CC'ed mobs. Although I guess if you're AE'ing you're probably not worried too much about CC.
Mar 1st 2011 10:12AM One does not simply walk into Old Ironforge!
Feb 4th 2011 11:14AM The djinn that removes the Curse of Flesh from the Neferset is Siamat, the end boss in Lost City of Tol'vir.
Jan 20th 2011 12:04PM It does seem like extinguishing all life on Azeroth would be pretty easy for Deathwing; the only city that is in any way protected from him is the Undercity. He wanted to activate the Re-Origination Device in Uldum to "re-tune" all of Azeroth, which would presumably have the same effect as the Genesis Device from "Wrath of Khan" (although it probably wouldn't kill the Old Gods). Why he didn't utterly destroy Stormwind when he landed on it is a mystery.
To me, Deathwing's actions don't strike me as insane so much as largely random. From his dialogue, he clearly retains significant presence of mind, even if he is hearing one (or more) Old Gods whispering to him constantly. He puts grand plans in motion, then fails to oversee them, or even care about their consequences.
It seems more like Deathwing suffers from Azeroth's worst case of ADD than torment-induced insanity. I suppose he might be motivated by the same eternally sadistic malice displayed by the ultra-computer "AM" in "I Have No Mouth and I Must Scream", but since destroying and/or remaking the world is clearly on the agenda, that seems unlikely. I guess we'll have to wait and see, since he's not giving interviews.
Jan 7th 2011 1:52PM I got the opposite impression, that the beams from the towers were not radiating out, but coalescing in, as if the engines you activated are drawing power from local stars or some other source.
Jan 7th 2011 11:09AM Lore-wise, what will happen to Neferset City after the events of the Ramkahen storyline in Uldum? Will it be occupied by the Ramkahen? Are there any tol'vir left, or did they destroy them all? Who controls the colossi now, or did they just fall over dead?