Apr 19th 2011 11:14AM @ Josh
Why 8+ refreshes? You have 2 real tanks plus a DPS "main" tanking I assume. So you apply beacon to the 1st off tank prior to starting. He takes doubles and the first fued because he doesn't have break yet. Then you switch and the 2nd off tank takes doubles and the second fued. Switch again, etc.
So, it seems like you guys are switching a lot more than you need to. You are probably going to get 4 fueds, so should only be 3 reapplications of beacon, therefore 4500 mana.
Apr 12th 2011 10:40AM The comment gremlins got me again!!! This was a reply to the mobile authenticator question on the first page.
Apr 12th 2011 10:39AM It does indeed work in Canada. I had an iPod touch when the authenticator first came out and installed it on that. Since then I have moved to the US and got an iPhone so I removed the touch authenticator and re-added the one on my iPhone. No problems with any of it.
Mar 18th 2011 4:40PM Poor French-Canadians, they always get left out....SUCKERS!!!!
Mar 17th 2011 2:16PM I have a main I play regularly and now doing heroic raids with my level 20 guild. That's great, but here's another story I can share about small guilds.
A couple of my friends started playing WoW so I leveled another Character with them with RaF and made it to 85 pretty fast. This character was unguilded as it was brand new and along the way we saw a guy in a guild with a name we liked so we asked to join. There was only 1 level 85 at that time (about 2 months ago), the guild leader.
Slowly but surely more people joined and ran heroics, helped each other craft gear, farmed for consumables and now the guild is forming a full 10 man raid and killed Magmaw for the first time last night after wiping for an hour or so the night before. So, it is possible to get a guild together in a relatively quick manner if you set your mind to it.
I guess my point is that starting a guild is a challenge with or without perks/levels. There never was an incentive to join a small unprogressed guild before these changes. So, I guess you can argue that it may be slightly more difficult right now with the added stuff, but if you put it into perspective with how difficult it already was, you'll find there is very little difference.
Here is a scale of relative difficulty I might use if trying to portray these values pre and post guild leveling. 1 being easiest, 10 being hardest.
Large guild: 2(pre) 1(post)
Med guild: 5(pre) 5(post)
Small guild: 9(pre) 10(post)
So, you can see what I mean by it getting slightly more difficult, but really it's not effectively changing anything.
Mar 16th 2011 4:52PM @ice
Do people really choose their guild based on perks? I'm in a level 21 guild that has two 10 man raiding groups. We operate independent of each other and sort of have a competitive nature and are tied in heroic progression. But if for some reason we had to split the guild up I really don't think anyone in my group would care that much about starting a new guild.
These are perks, certainly not necessities. So a mass summon is cool but not needed with summoning stones. Longer flasks are nice, but again not necessary. If someone is willing to leave a guild because of an extra 30-60 mins on a flask there must be greater problems at play there.
I guess some people are very pet/mount crazy and want all those achievement rewards, but they take a very long time to grind up to exalted with a guild and your old guild might have gotten the achievement by then.
I just can't see a large portion of the WoW community dropping ship because a guild is a higher level. I was in one guild for 4 years until they all had kids/family and became a once a week raid group. So a few of us left and joined another guild we had a lot of friends in, not once were guild rewards even thought about.
Mar 16th 2011 2:59PM I think they are making the first tier more difficult than the last simply to give the better (more time to play?) people stuff to progress through while they get the next bit of content developed.
They spent more time than anticipated making all the low level Cataclysm stuff so they didn't get the jump start on Firelands+ that they wanted. So to counter this they made Tier 11 more difficult to keep us there progressing longer.
This has had the effect of more casual players unable to progress through raids at the pace they are accustomed to. So, No. I would disagree that they are catering to the 'hardcore' community, but they simply had to stretch out the time before the next bit of content.
You can expect some nerfs to come to all of the Tier 11 raids soon enough. And if a lot of actual nerfs don't come, most folks will get the new T10.5 ZA/ZG gear which effectively acts as a nerf to current normal mode raids. you can already see nerfs in the 4.1 patch notes to certain bosses.
They will however not make heroic modes much easier in the future content patches. These are meant for the best of the best to challenge them up until the next content comes out, so don't expect them to ever be a cakewalk.
Mar 11th 2011 11:38AM I agree. 28" widescreen monitor + white background/edges/etc makes me never go to that site again. It's actually painful. Please do not do this.
Mar 11th 2011 11:32AM Everyone with an 'S' at the end is wrong. It's silent. The first response is correct.
Mar 9th 2011 4:59PM I'm currently using Quartz as my castbar addon, but the example you listed is a very good one. We are working on Heroic Maloriak and it's my responsibility to get the Arcane Storms. While I haven't messed it up yet it would be very nice to not have my finger twitching and almost interrupting every abberation on accident because that Arcane Storm ticks super effing fast. Gotta be on your game.
I guess my question is this: Does Quartz have a Whitelist/Blacklist feature as well?