Mar 29th 2012 9:40AM when did they change the brackets to 5 levels each?!?!
and why wasn't it shouted from the rooftops!
i generally find pvp frustrating, but it looks like they quietly made alot of changes to help things work better. i'll have to give pvp another try
Mar 28th 2012 8:59AM talent changes. terrible.
Mar 25th 2012 4:41PM as a pally tank, i think there were exactly 2 that i would be interested in picking. the rest? i'm just gonna skip. so insignificant that i'm just not going to pick most of them.
i like that my characters could be more unique (i know, with 10 million players, everything has been done) but most of the choices going forward are lame or obvious. the tank isn't going to take the healer choice, and so that already cuts the choice down from 3 to 2. unless of course the choices are all lame like "in which manner would i like a small movement buff". oh joy, how exciting.
with only 90 levels, a 1800 point talent tree doesn't work. but you were being sarcastic.
as for the argument that the new system helps new players.... hows that supposed to work? in the new system, they wait 15 levels between each disappointing choice.
as you know, under the existing system, after 10 levels getting to know their class, they get 1 talent point every 2 levels. that is constant interaction and control of how their toon will develop. what is confusing about that? talents are EASY for new players. they get to pick 1 of the 3 or 4 first tier talents to augment their existing powers, making them feel like they are choosing their play style and the direction they will take their character. and they get to keep choosing, keep caring, keep being involved.
i'm sorry some of you don't like choice. you are free to keep looking online or blindly picking whatever your raid leader tells you to pick. but those of us that enjoyed picking our talents now have to suffer cause you didn't?
i wish i hadn't agreed to the annual pass... MOP looks beautiful, but so far its absolutely terrible from a gameplay standpoint.
Mar 25th 2012 10:48AM you consider it manditory, i don't.
i'm sorry you feel you have no choice, but i don't see how taking away 35 opportunities to choose can ever give you more choice. you can lead a camel to water, but you can't make him drink.
right now my pally tank has 20 talents to choose from, and i get to choose 41 times. so i get to choose my degree of investment from 1 to 3. that's alot of fun choice, almost as fun as when i could choose from all 3 trees.
6 choices from 18 (usually lame) talents is not nearly as fun. simple math says its at least 85% less fun.
you can never create a "fun" environment by catering to the extreme min/maxer. and you shouldn't try. if there's a fun talent, i'll take it. if you think its funner to squeeze the last 1% of dps out of your talents, go fot it, have fun! but don't blame someone else. if some people have to play follow the leader, why take the choice from the rest of us?
Blizzard is not only bowing before the small percentage that won't think for themselves, but they are also giving their nod of approval to this, which is the saddest part. in a few months, the web will be full of sites telling you which of these 6 new choices are now "manditory".... what will we all do then? remove talents altogether?
Mar 25th 2012 12:39AM still upset at this whole new talent system.
i can't believe anyone thinks this is an improvement over what we have now. or better, what we had in BC or Wrath. it used to be fun to customize my toons, and get choices every other level. now i wait 15 levels just to get 3 (usually lame) talents to choose from. ugg
Mar 19th 2012 10:55PM looking forward to this.
personally, i quit doing LFR after about 50 raids got me exactly 1 drop. and it wasn't even a good one. and it was on an alt, so my main still went without. not much point to playing with strangers if there's no loot, and for me, there was never any loot.
this, however, seems like it should have always worked this way.
Mar 13th 2012 7:27PM i cannot state enough how much i hate the entire new talent system. less choice, less often just sucks.
only thing worse is how little i care for any of the choices. i wait 15 levels to pick 1 of 3 movement increases. that's not really much choice, especially when 1 of the 3 is way better than the other 2.
i liked the talents around mid BC. just sayin.
Feb 23rd 2012 7:22PM about the question of loot going right into your bags-
i was making a macro for ambush with premeditation, for my leveling rogue, and as an afterthought i threw in Pick Pocket. when it succeeds at 1-shotting things (and at level 38 it works quit a bit) it automatically loots instead of picking their pockets. not sure how or why, i'm none too good with macros. but since its useful, so i left it that way.
maybe its cause the mobs are dead before the pickpocket resolves? i dunno. just thought i'd add my 2c
Feb 22nd 2012 7:13PM i'm sorry... i somehow missed that the game was broken and needed to be fixed.
is blizzard trying to insult its 10+ million players, saying that the game we like is all wrong? that it (and our taste in games) is flawed? why are they messing things up?
i play this game cause i like it as it is. why do i want them to reinvent the wheel for a 5th time? (psst- round is the shape a wheel should be, just like it was 5 years ago)
Feb 20th 2012 12:40PM the sword reward from the demon killing quest as soon as you get to hellfire is also very close match. both alliance and horde can do a similar quest for the same sword reward.