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  • Mylozen
  • Member Since Dec 12th, 2010

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Recent Comments:

Patch 4.1 PTR: Zul'Aman examined {WoW}

Mar 5th 2011 4:56AM I have 10 man raids that I can do yes, you have those available to you as well. They require a lot of coordination and scheduling, which means typically raid guilds raid around 3 nights a week. I enjoy a tough 5 man just as much, there is no reason that 5 mans should just be for "scrubs" as you so put it. While I do think that there should be 5 man content available for you, I certainly don't think that only "scrubs" enjoy 5 man content and there is no reason that there shouldn't be content of that variety available to all skill levels.

Patch 4.1 PTR: Zul'Aman examined {WoW}

Mar 4th 2011 10:12PM I wasn't trying to imply that the 346 heroics shouldn't be faceroll for people in raid gear, but simply stating it would be enjoyable for there to be some challenging 5 man content for those of us mostly in raid gear. And I hope they add a plate healing bracer.

Patch 4.1 PTR: Zul'Aman examined {WoW}

Mar 4th 2011 8:29PM I'm actually happy to hear that we are getting some difficult 5 man's. I think it is appropriate considering they drop epics and the 346 heroics are faceroll for people in raid gear.

Breakfast Topic: How do you respond when others misrepresent WoW? {WoW}

Feb 17th 2011 5:21PM Your friend is a farking idiot. Anyone that thinks South Park or any other show that portrays gamers as fat, pimple covered mouth greatness that life in their parets basement is an accurate portrayal is quite frankly, retarded. In the case of SP it is done for humor, but to actually think that is the reality of the situation... And people like to say 'role-players' have trouble telling the difference between reality in fiction when in truth it is people like your friend. No offense.

The Light and How to Swing It: Surviving Chimaeron {WoW}

Feb 13th 2011 5:51PM We did it a little different, but that is part of what I love about this fight as many different healing assignments can bring success. I put my beacon on the OT and also gave myself two dps targets, and would just DL the OT if both my dps were at full for hp process, and also used hs on cooldown. I also had plenty of times to help out with other people. The druid had his hots on the MT and also kept himself and the warlock up, and our shaman had himself and two dps targets. Maybe this was foolish assignments, I don't have deep knowledge of other heal classes but everyone was able to keep their targets up and alive into phase three.

Any clarification, does the mortality debuff go up at 20 or 25, and does he stop the slime at 25?

The Light and How to Swing It: Surviving Chimaeron {WoW}

Feb 13th 2011 3:10PM It's also very important that everyone in the raid is assigned to a specific healer. That doesn't mean you can't help heal others but you must absolutely get your targets above 10k after a massacre. It is also important to coordinate cd's on feuds with other healers, you are going to have to deal with 3-4 and you need at least one big cd a fued. If you have a warlock you can have a coordinated HS fued.

Divine shield can have it's place as well. The following is theoretical as I haven't actually pulled it off. At 26%(I thought p3 started at 20%) hit the MT with a loh and hit chimaeron with a taunt as you haul ass. When he reaches you you can bubble and he will turn around and head back towards the tank, then you can continue to dps and save you bop for who ever gets next on threat after the tank dies.

Ready Check: Getting your raid going {WoW}

Feb 3rd 2011 8:55PM The first time we downed halfus it was definitely a rush, it was about twenty seconds past the enrage but the slate stun bought us some time. Omno and conclave have no enrage and magmas is at ten minutes so perhaps work on those if your dps is a little low. Also when are you guys lusting? I'd recommend downing all three drakes and then lusting when the last drake is about to die, everyone will do 150% increased damage on halfus so he will drop fast once all three are dead. Once you have better dps you can usually skip releasing one of the drakes. The fights are designed in a way that the first kill will be intense but it will get easier each week. We spent like five or six hours wiping to halfus in total before we killed him. Now we usually one shot him, sometimes two to reconfigure for drake combo.

Ready Check: Getting your raid going {WoW}

Feb 3rd 2011 8:47PM @ finnicks - what strat are you guys using on magmaw? It certainly can be a bit of an intense fight for healers but it offers plenty of opportunities for mana regen. Make sure the healers bring potions of concentration, they can pop them during spiked phase. It also helps a lot to have everyone except one kiter stacked in melée, we use a frost dk but there are other options. Also make sure tanks alternate after getting chewed on and the people doing the spiking do it as quick as possible to save the tank in the mouth.

Ready Check: Getting your raid going {WoW}

Feb 3rd 2011 6:18PM Going to have to respectfully disagree with you Wonk. I think raiding has become infinitely more enjoyable than it was in wrath. You don't need to be in full rep epics to start raiding, in fact I just got my third rep epic yesterday and my guild is currently 7/12 with chimaeron dying very soon. The fights do require you to get geared up but gear isn't everything. We actually had some one fill in as a tank on Atramedes and he was wearing two quest greens, and we three shorted it on our second night of attempts. But that is key, it was our second night of attempts. The fights all take time and patience for everyone to learn the finer aspects of the fight.

Sure you can watch the video, and that is great for getting a basic understanding of the fight, but winning is all about smoothing out the little rough patches. You need to make sure your guildmates are all people that want to progress and are willin to die a lot in order to do so. You said games are meant to be fun, well I don't have fun on games that aren't a challenge. I don't care as much about the loot that the boss drops as much as the thrill my team gets when we work out the fight and down a boss for the first time.

I just want to add that this can all be achieved on a pig schedule. We only raid 6-9 hours a week (2-3) nights and we have been progressing steadily. You don't need to play 24/7 to beat the raids you just need to accept that you are going to die a lot and be okay with it. Otherwise you can always go play wii or something.

Ready Check: Getting your raid going {WoW}

Feb 3rd 2011 3:43PM I think you are definitely correct about pushing forward to see new content or at least always raid at your raid times. I'm guild/raid leader of a relatively new 10 man guild, we formed like two days before Catacylsm so I certainly had struggles getting a full roster initially but I never let that stop me from having a raid. I've made it clear to everyone in my guild that they aren't on at raid time then I will pug any open spots. I don't like having to pug spots but it is certainly better than twiddling your thumbs.

Most nights we have really good attendance but we had a night last week where only five members were on and ready to raid at raid time, but that didn't stop us from getting a guild first 'maloriak' kill.

You can expect people to want to log on and raid at a certain time if there is a chance that a raid won't happen. The guild raid times are the raid times, establish them firmly and fill your roster with people that can make those times.