Aug 23rd 2011 12:26PM @Dawn -- I apologize if you took my comment as offensive; getting "personal" about the comment was in no way my intention. Sure, I'm not in your guild, I don't play alongside you, I don't know you aside from the what I've read in dozens upon dozens of your entries or heard in your podcasts.
I'm not asking for a validation of my playstyle here. What I'm hoping, rather, is that you could point out more cases where holy COULD in theory shine, even if you hadn't done the fights as such (the two talents I highlighted -- not mentioned at all in your last couple of articles -- are the sort of thing I'm talking about).
I realize there was a lot of churn about holy and the lack of spirit gear in the firelands, and I know you even did an article to that tune. What I think must of us have found is that the fights are equally long to T11 fights, my spell mana cost hasn't changed, and that the increased spirit on the gear that actually does have spirit is more than enough to make up for the gear that doesn't have it beyond what we get from reforging. My opinion is that nullifies the spirit gear argument against holy. The biggest challenge right now is still convincing fellow cloth raiders that nearly all their gear should be equally viable for priests too (regardless of spirit or not).
So to the cooldown question. The comments around the limitations of holy seem to be focused largely on AoE damage recovery/mitigation (e.g. barrier). Do you think that there are even viable fixes out there for holy? Does sanctuary need to be doubled in cooldown and doubled in throughput? Does it need a mana cost increase at the expense of taking away diminishing returns with too many players in the circle? Do we need lightwell heals to not be canceled after taking too much damage? Are the issues dependent on the raid size, e.g. do the larger raids especially need the mitigation powers of disc when there are 5 other versatile healers, versus a 10-man with only 2 other versatile healers?
I'm actually curious what the other commenters think here too, hence throwing my apologies and further curiosities in a comment as opposed to an email. I want to raise awareness here. Discipline is already viewed by the community as the ONLY healing PVP spec, so it would seem that Blizzard would give holy a slight nod in the raid department, and that's obviously not turning out to be the case. Rather it's turning out that discipline is the heroic mode PVE spec too.
Again, please accept my apology Dawn. While it's disheartening to log in and face that the spec I'm good at isn't the ideal one and that there's a good reason the things I'd expect in an article aren't there, I never meant to attack the solid information you've always conveyed. Thanks.
Aug 23rd 2011 2:00AM It's interesting to me, Dawn, how you seem to write these articles as if a priest can just choose either spec at will as he/she goes from fight to fight. The reality, of course, is that even though the priest has the unique distinction of being the only class with two healing specs, the stat priorities for those two specs seem to have evolved to be so different that you'd basically need two different gear sets to do that. Not to mention that giving up shadow as an offspec would be brutal for doing anything else solo in the game.
It's very clear that you favor discipline, and that's fine, but it would be great to maybe have you join forces with a guest author who's a little more devoted to holy to get some more insight on that side of the spec.
Body and Soul is one of the greatest talents in the game. If you had to simplify raiding down to its core, it's tanking/dps/healing, and -- in a category on its own -- movement. As you well know, often times what makes or breaks a raid isn't pure healing throughput, but how fast some key individual makes it into or out of a situation. Luckily all priests get Leap of Faith regardless of spec (like you mentioned in your Shannox summary), but when my target has needed to move in a direction other than where I am, Body and Soul has saved many a death and/or potential wipe.
Lightwell is probably the second coolest talent in the game. Do I need to be in two places in once? Throw a lightwell across the room. Do I need more healing throughput available in the stack-up/AoE phase? Throw a lightwell next to the group.
I guess it's clear for me -- having tried discipline, I favor holy. Even if you take out those two talent examples, the "convertible" nature afforded by chakra in holy makes it ideal in a 10-man setting. Barrier is awesome, but it's too short in comparison with its cooldown, and almost every other key ability of disc is on some kind of cooldown.
I love your articles, but I'm starting to feel pretty left out here with the spec I dig. If you're that sold on disc, howabout put together an article on what buffs you feel it needs to be more viable. I think Blizzard has their eyes on this site, and maybe your views will get their attention. If folks are going to start perceiving holy as inferior, let's lay out what we need to do to fix that.
Aug 22nd 2011 3:06PM Eh, a few dudes have still (very temporarily) pulled off me in heavy AoE situations, like the hatch-all-eggs-and-supernuke-the-Dragonhawk-boss strategy. Hopefully due to DPS jumping the gun a bit and blowing all their CDs, but it was still enough of a surprise to make me curious about those specific abilities.
Aug 22nd 2011 11:42AM Regarding the recent threat changes: Blizzard issued the statement last week that threat was being increased from 300% to 500% of damage -- but aren't certain abilities naturally higher threat? DK's Death and Decay for example -- it doesn't do a ton of damage but supposedly generates high threat. I always assumed these abilities had a higher threat multiplier than the "normal" threat multiplier.
Are there comments out there on how these abilities were scaled? Was their overall threat also increased by 67%?
Aug 17th 2011 11:47PM I'm curious to hear if anybody else has experience on this comment. I'm a holy priest and run 10-man Baleroc...I considered trying to have our shadow priest take all 25 stacks, but I only had the balls to let him get to 15 or so, mandating a crystal swap still. I'm wondering if we should 2-heal him up to 19 or if it's even possible to solo heal to 19 stacks the way this article implies.
Aug 17th 2011 10:16AM I'm guessing I'll be shifting my DK tank gemming slightly away from mastery now in favor of avoidance, but overall I am totally in love with this change. Can't wait to get home from work and queue up as a tank!
Aug 16th 2011 4:57PM Replying to myself here, but just pointing out that my same question applies to tanking as well (timing death strike vs. rune strike, etc)
Aug 16th 2011 4:48PM Is there an addon out there that makes special attack sequencing easier? I've used Acherus and DocsDebugRunes, but both have the rune display so I kind of have to do the math in my head to figure out whether to hit obliterate or frost strike. Short of just staring at my action bar icon, is there an ideal way to just be able to tell if obliterate is up?
Aug 14th 2011 12:04PM I pretty much use to let people know ahead of time when I'm NOT going to be able to make a raid. So, I'd say it's a freedom feature for me.
Aug 11th 2011 10:58AM As a holy priest, I actually use my wand quite a bit. Sure, I'm there to heal, but if the group is doing well, I toss up two dots and wand away until somebody needs healing. I only pull 1-2k doing this, sure, but once the dots are out I don't use any mana at all, so if we end up wiping for some ungodly reason, nobody can point at me for blowing my mana on "dps."
Better than just standing there doing nothing IMO.