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  • theckhd
  • Member Since Dec 16th, 2010

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The Light and How to Swing It: Patch 4.1 for the protection paladin {WoW}

Apr 23rd 2011 10:40AM Quick correction: EG is about 47 DPS per point, not 14. It's sort of nonsensical to consider EG's effect on the 939 rotation, because 939 doesn't use WoG. In other words, that 14 DPS difference is all simulation noise.

W39 (which is WoG>SotR>CS>AS>J) is the rotation you want to look at for EG. Note that SotP's value in W39 is 0 because it's assuming you have SoI running. So the relevant comparison would be EG's ~47 DPS increase per point to the ~130 or so from SotP if using SoT.

Warlocks getting male and female versions of all demons {WoW}

Apr 15th 2011 10:43AM @Omegan01

I'm wondering if it wouldn't be easier to let players summon a Shivarra instead of a female felguard than to create a new model entirely.

In the same vein, I'm not sure the voidwalker needs a "female" form simply because it's not clear that the form we have is "male." Some species are just gender-neutral with regards to appearance, and it gets easier to accept that rationalization the more a species differs from a humanoid. The good 'ol blueberry could probably get away with just having an alternate voice track for the female version.

You could actually make similar arguments for the imp, infernal, and felhunter - I've honestly never thought about the gender of any of them, because they're different enough from humanoid that the thought never occurred to me.

The one that really does need work is the succubus, because that IS both humanoid and very gender-specific. Having an incubus alternative makes perfect sense there, especially given how overt sexuality of that particular class of demon.

Felguard and Doomguard are a bit odd - both are humanoid enough that we might think about their gender, but they're still different enough that I think you could get away with their current forms. It wouldn't hurt to have the female versions here, though I still think it would be cooler to be able to substitute a Shivarra for a female Felguard.

The Light and How to Swing It: Gearing your tankadin for raids {WoW}

Mar 25th 2011 6:27PM The reason for keeping Parry a little higher is twofold:
1) You get more dodge from raid buffs than parry
2) You have less base dodge than you do parry (~4% compared to 5%).

The Light and How to Swing It: Protection Paladin 101 {WoW}

Mar 11th 2011 1:55PM As far as I'm aware, all bosses have the parry haste flag turned off. The mechanic still exists in-game, but only for players.

The Light and How to Swing It: Cataclysm 101 for protection paladins {WoW}

Dec 16th 2010 12:55AM There are also a number of factual errors in the article.

1) You don't *need* 8% hit. You can hold aggro perfectly well with very little hit rating, in fact, thanks to the awful Vengeance mechanic.

2) In a similar vein, you don't *need* 26+ expertise. You need as much hit and expertise as it takes to prevent you from losing aggro, but not much more than that.

3) Expertise is no longer our best threat stat past 26. That was true in previous patches, but not at level 85.

4) Parrying an attack still hastes the player's next swing in the same way it always has. This feature is normally turned off on bosses, however.