Dec 18th 2010 10:51PM I think that bad people are usually less bad, and good people less good than we like to think.
Dec 18th 2010 10:43PM I play on Terenas EU, a server with Horde minority. I am a Horde player.
Before tenacity was removed, we hardly ever won WG. As someone mentioned earlier, the ability to hit harder doesn't help with snares, mind control etc. Tenacity simply wasn't working as intended. The moment it was removed and we got into 1:1 battles, we started winning. It's almost as if the opposite faction didn't know how to fight when they're not outnumbering us 3:1.
The first time I joined Tol Barad we were on the attacking team and we won. Sure, now we defend it more often then attack, but the 4 times (out of 15) I joined TB and attacked, we won every single time. I honestly don't know how to explain it. Possibly the months upon months of getting our outnumbered asses kicked in WG taught us to communicate. And report, re-position, adjust, give up on points not worth defending, and generally stay alert. I think that's the key.
As someone's said before - Cata seems to be about cooperation. A well coordinated 10 man team will roll over a chaotic 20-man, just like a pre-made will roll over a random group.
As for the "difficult" dailies: why not group up? I'm a clothie (and got stuck in the D-Block once. Did you know they lock the doors 15 minutes before the battle? anyway) I *always* team up for the harder dailies. In fact, the first question asked, still in the raid channel, after we win is "who's up for Problim"?
TLDR: Yeah, Tol Barad probably needs some changes. But you can still win it if you play smart, communicate and cooperate.