Dec 29th 2010 6:29AM Actually, the winning move *is* 'not to play'.
Here's how it works. Attackers blast in and knock down the towers, extending the battle to 30 mins. Then, they just 'disappear'. By the towers is a good place, since there is no reason for the horde to be there.
Attackers can now swap jokes, tell unlikely raid achievment stories and keep themselves amused.
The horde now have nothing to do for 30 minutes. Eventually, they get bored and go away. More horde join, get bored, and leave. Attackers have 3 rogues keeping an eye on the keeps. Once they are all clear, attackers zerg all 3 at the same time with 5 minutes to go, and win.
If the defenders don't get bored, attackers just do nothing and give it up as a loss anyway. It doesn't really matter- they would have lost anyway. Eventually after two or three 'null battles' the defenders will get the idea and stop bothering. Now the attackers can finally swoop and have their moment of glory, happy that their patience has provided ample dividends.
The ideal raid composition for this is three rogues, two good story tellers, a good joke teller, and someone with that piccolo thing that makes you all dance.
Dec 22nd 2010 1:30AM When can we expect an article about how to win Tol Barad as an attacker?