Dec 15th 2011 9:56AM Me me me!
Aug 4th 2011 8:32AM Most recently, the Alysrazor encounter, we were doing great, until one of the add tanks dies with the boss having less than 5M health left. The free roaming add begins to annihilate everyone in its path, one painful kill at a time, and there I was... Firefoxing my way through ring after ring as I heard raiders scream, "It's on me! I'm down.". One by one, they dropped, as I darted in and out of the clouds on the wings of hope. Alysrazor now has 2M health as I heard the last of our ground forces go under, I heard them all chant, "Kill it Willard! Kill it!", and "You got this, kill that ___________!". 1M health and I'm still airborne, watching the hungry adds menacingly stare at me from below, anxiously anticipating my landing, I managed to pull it off, circled around the air above in my spiral 'victory' landing, and then mass rezzed everyone. It was truly heroic, not in the sense that everything went as planned, but more importantly, because it didn't.
May 16th 2011 6:58PM It's clearly a nerf, but as was previously said, it is only to make us Spriests use our direct damage spells more often. The only issue here is for PvP. I cannot for the life of me recall the last time I stood toe to toe with a warrior, dk, rogue, or pally and was able to get off a Mind Spike or Mind Blast. Being such a long cast, these are easily interruptable, so our dots were the only thing that gave us hope.... not to mention spamming Devouring Plague when Shadow Word: Death was on cooldown.
Mana has never been an issue for me on single targets, only on multiple targets, therefore this will be a substancial nerf for our class. I would suspect to see, at a minimum, around a 10% or more loss in overall DPS, for Vampiric Touch, typically our number one source of damage, will now see this nerf. Mindblast and Shadow Word: Death were a distant 4th or 5th on the list due to internal/global cooldowns.
Feb 18th 2011 6:24AM I love the Naga. I have used it for more than a year now. It did have a pretty decent ramp up with regards to 'relearning' everything, but once you get it down, you will wonder how you lived without it for so long.
The key is setup. You have to relearn EVERYTHING, so this is a great opportunity to do some of the things you wish you would have done/learned from day one of playing WoW. This is where I setup ctrl, alt, shift modifiers, to also include ctrl-alt, ctrl-shift, ctrl-alt-shift... you get the point. What this does is basically provide me with a never ending supply of bound abilities on the Naga's 12 buttons. Not to mention if you set up the 3x4 Naga provided display to 'change' when you press one of the shift modifiers, man, it is so sweet.
The only problem I have had with this mouse is that it has, and continues to have on occasion, tracking difficulties on black surfaces. Also, the first versions of these mice did not have the raised 'bumps' on the home numbers (similar to the raised bars on the F and J keys on your keyboard that help you remember where you are, they had sticky things you affixed to the buttons. Thankfully, Razer fixed this to where its actually part of the key itself.
This mouse, coupled with the Nostromo n52, will make you a formiddable opponent.
Jan 24th 2011 11:24AM THE INSANE!
^ for sure
Jan 21st 2011 6:50AM Although the prices seem a little high, they are fair and directly reflect current market values, especially on smaller sized realms like Duskwood. Crafters should have the advange.
For example: Heavenly Shard
You can purchase one for 1,200 JP, or if you are an enchanter, you can buy one of the 950 JP items and DE it for a Heavenly Shard. The advantage should ALWAYS go to the crafter, atleast until the point where the market has leveled off again like it did in WotLK with Frost Lotus, etc.
Dec 23rd 2010 7:44AM Omg! =P