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  • Herculis
  • Member Since Dec 27th, 2010

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Recent Comments:

Learning your role {WoW}

Jan 27th 2011 8:09PM You're probably not bad. Blizzard has nerfed healing "to the ground," so it's just that it's much more difficult now than it used to be. Maybe it's to make them more rare in LFD (tongue in cheek).

Feral Druid Tanking 101, page 2 {WoW}

Jan 18th 2011 9:29PM So do you try to keep at least one lacerate stack on each mob in a group pull then? Or what is a good rule of thumb to use?

Feral Druid Tanking 101, page 2 {WoW}

Jan 18th 2011 9:07PM Another quick question: Does lacerate actually have a threat bonus as it describes in the tooltip, and if so, does that matter? I know we're supposed to keep it stacked to 3, but was curious about the threat bonus text.

Feral Druid Tanking 101, page 2 {WoW}

Jan 18th 2011 9:00PM This is exactly my issue. The plate-wearing tanks all seem to be better at aoe tanking than druids. Does it get easier when you re-learn to basically tab-sunder like in vanilla? Are there any tips for aoe tanking specifically, besides to hit swipe and thrash on cooldown?

My bear is my 4th tank, I already have one of each of the other tanking classes, but I'm still moving through the 70's with it and feel very unsure about tanking with him compared to any of the other's primarily due to the difficulty in keeping aggro on 3 or 4 trash mobs at once. I'm hoping once I hit level 81 and get thrash it'll get easier, but I'm not convinced. Whatever happened to getting rid of tanking niches anyway, I thought all tanks were supposed to be able to handle similar circumstances?

Breakfast Topic: Has Cataclysm let you down? {WoW}

Jan 11th 2011 8:40AM Blizzard's changes to both tanking and healing are directly responsible for your LFD queue times increasing. They have exacerbated the wait time problem with their nerfs to both roles.

Not saying that ALL the changes are bad, but you know, cause and effect.

The Care and Feeding of Warriors: Testing 4.0.6 PTR changes {WoW}

Jan 8th 2011 5:31PM As I'm still learning to tank on my Warrior, in non-heroics, is it better to use devastate than HS on single targets when Revenge and Shield Slam are on cooldown, once you have 3 stacks of sunder? As it is I've been using HS whenever possible (enough time and extra rage) to produce extra threat, but Revenge and SS proc enough for me that I don't get much extra gcd's during which to use Devastate.

Basically, what I'm asking is does its damage and threat production warrant an extra focus on its usage besides stacking the debuff?

Official PTR Patch 4.0.6 patch notes {WoW}

Jan 6th 2011 7:41PM I know they hate aoe tanking too, but seriously.... The cleave change hurts as prot. They hate healer mana and aoe tanking. I'll be glad when they get a new paradigm of things to hate.

Spiritual Guidance: The shadow priest of 2010 ... and 2011 {WoW}

Jan 5th 2011 10:30PM silly comment system

Spiritual Guidance: The shadow priest of 2010 ... and 2011 {WoW}

Jan 5th 2011 10:28PM Your point is well taken. Maybe Fox was referring to the new healing paradigm when he said "Running out of mana is not fun, no matter how much Blizzard tries to convince us otherwise." I'm not trying to put words in his mouth though, just thinking about other areas where that statement could be applied.

I agree that the possibility of running out of mana when playing wrong should be there, however, I'm not sure that the way that plan has been implemented works very well with every class. For instance, Arcane mages seem to have a good model (not sure how well its working) for being able to run out of mana if you do it wrong, but still (if implemented right) being able to put out really good dps. I'm not saying it's working, just that the model of how it designed seems very cool.

Spiritual Guidance: The shadow priest of 2010 ... and 2011 {WoW}

Jan 5th 2011 8:17PM Your argument is a straw man.

"dying because I DPSed the mob that was supposed to be CCed is not fun, no matter how much Blizzard tries to convince us otherwise" or "having finite hit points is not fun, no matter how much Blizzard tries to convince us otherwise."

That is not the same thing as what Fox is arguing for; he is arguing for parity with the other dps classes.

WoW having design = good. WoW having class imbalances = expected, but something should be done about that by the developers, and hopefully will be.

It is a bit worrisome that you seem to think the developers are beyond mistakes. Believe it or not, Blizzard employees are human. That means they can make mistakes.

Eventually, the worst class imbalances will be fixed, because Blizzard is pretty good at balancing. They're just not perfect at it, because no one can be.