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  • Opkier
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Mists of Pandaria Beta: Mysterious ruins found beneath Scarlet Halls {WoW}

Apr 3rd 2012 2:27PM This looks exactly like the old dev stuff you could view with the old map editor.

Arcane Brilliance: Blinking into the Mists of Pandaria talent calculator, the epic conclusion {WoW}

Dec 10th 2011 2:56PM I'm not worried about mana conservation, I'm worried about how much mana I'm going to lose to block some incoming damage. At present, Ice Barrier is the clear hands down for preventing damage to your health pool. At 85 at present, Mana Shield only prevents 9k or so damage for 9k mana, where as Ice barrier costs roughly 3500 mana to prevent 20k damage, give or take. Depending on how mana starved mages become at 90, it may be very difficult to justify specing into a mana drain like that, considering we only see Evocation and Mana Gems at the present options.

I understand the idea of the mage doing damage while avoiding as much damage as possible, but it's a simple fact we do take damage, and I'd rather have Ice Barrier to soak the damage and still have mana left to kill those damn warlocks.

Arcane Brilliance: Blinking into the Mists of Pandaria talent calculator, the epic conclusion {WoW}

Dec 10th 2011 1:54PM So, new revision, and it's starting to shape up, but here some of my... thoughts.

Tier 1: This tier is looking fairly solid, although the numbers could be adjusted further. It's a really hard call to take either PoM or Ice Flows when you are able to use scorch 100% of the time (not that you're going to move 100% of the time, but I think the CD's on these two could be lowered to about 45 seconds or so. A minute and a half is pretty damn long).

Tier 2: Looking over all the mana %'s all spells got, and the way Mage Armor now works, I'm still leery on Mage Shield. It's nice that all mages will get the chance to have a knock back, but until I see our new mana pools at 90, and what regen we're talking about then, I'm holding my breath. CD on Blazing Speed could use a small reduction, considering all mages get Improved Blink, these two will work great hand in hand.

Tier 3: More situational choices to be made. Do I need to lock out a group of people for a bit, slow em down, or lock one down? Nice to see RoF with a smaller CD.

Tier 4: Cold Snap still is weak compared to Cauterize or Greater Invis. Only thing that rubs me the wrong way with GI is the 5 minute CD (regular Invis is up to 5).

Tier 5: Yuck. I like the concept of this tree, but I have a hard time seeing anyone taking Sickly Polymorph. If we're talking PvP, why oh why would you CC someone at low health? I'm sure someone is going to use it for Rated BG's, maybe, but why take that when you can use Heavy Polymorph, or heck, Double Polymorph 2 people out of the fight for 9 and 6.75 seconds?

Tier 6: Really curious about Arcane Bomb. Honestly, going to wait to see this one in Beta. The discritption leaves it lacking on what behavior it actually performs.

Mists of Pandaria talent calculator gets an update {WoW}

Dec 7th 2011 7:51PM Blastwave missing, no damage component to Deep Freeze, Fingers of Frost seems to be PvE raid only, FoF and Brainfreeze no longer working together. I fear for frost. Things are looking up for fire though, Dragon's breath back to Fire baseline. Digging the new Ignite.

Arcane Brilliance: Blinking into the Mists of Pandaria talent calculator, part deux {WoW}

Dec 3rd 2011 6:28PM They feel like pre-Alpha, I'm going to have to wait til the next iteration.

Know Your Lore, Infinite Paths: The golden-eyed {WoW}

Nov 24th 2011 12:23AM No Arthas / Lich King in Northrend, no heroes to go kill Yogg'Saron.

Blizzard unveils Mists of Pandaria talent calculator {WoW}

Nov 23rd 2011 2:44AM The announcement of the frost mage nerfs (CC and Surviability) had me worried, and a bit pissed, but seeing the changes to the specs and baselines as a whole, it's taken the edge off. I can't wait for beta now. ^^

Ghostcrawler details potential solutions for gear inflation {WoW}

Nov 4th 2011 1:54PM The problem I see with the ilevel squish, is that, suddenly, items with procs become more powerful again, even to the point where old items start to become viable again. If we look back at Thunderfury, that item alone was vaible way into T4, and that was obtainable from T2. That's a massive shelf life for one item. Can you imagine how long other legendaries and other proc items would stick around for if they could get that kind of shelf life? And it will happen with *this* example of ilevel squish.

Arcane Brilliance: A preliminary look at the Pandaria talent tree for mages {WoW}

Oct 29th 2011 5:07PM I can't but help and look at other classes talents and go "huh, I think the mage tree is unfinished and completely thrown together". I mean, has anyone see the awesomeness of the Warlock's tree? I don't even have a warlock, and I'd be tempted to delete an 85 alt to roll one. Heck, the Deathknight, Warrior, and Priests trees feel very polished in comparisons to ours. Rogue is another one that feels very unpolished to me.

Addon Spotlight: Addon Roulette and win a Razer Nostromo {WoW}

Oct 27th 2011 7:23PM Magenuggets. Handles a lot of mage procs, spells, etc all in one nice package.