Dec 20th 2011 4:12PM Not really Edymnion. All they would need to do is have a seperate "ilvl" calculation to use for dungeon/raid finder. You are maybe trading some extra CPU cycles there but you don't need to rewrite the entire item code.
Personally I've always thought they should treat pvp gear as one ilvl "step" below its actual ilvl to account for resillience being worthless in pve. i.e. 364 pvp = 359 pve. They really should try to account for gemming and stuff too though.
Dec 19th 2011 1:16PM Eyhk is right - it's because Blizzard can regulate the cards and be assured there are no scams going on. You cannot do that with player-controlled casinos.
Nov 17th 2011 8:29PM Huh, after they joked Blizzard was taking so long that Torchlight 3 would be out before Diablo III....
Nov 17th 2011 3:26PM Pretty sure this has always been changeable by updating your keybinds. It's just an extra hassle for me because I liked holding shift - now I have to change it back
Nov 9th 2011 6:51PM Need vs Greed (and non-stupid Master Looters) should solve that I would guess
Oct 26th 2011 9:36PM Except Rogues have two of those tiers. Tier 2 and 5 might as well be the same tier. They both have the same types of talents.
Oct 26th 2011 4:14PM The answer they gave to your question was really unacceptable. The sad thing is, our new talents seem to reflect this philosophy too. I mean, we have an entire tier devoted to stuns! Unless they plan on making raid bosses stunnable, that's pretty much a pure pvp tier. I really don't think they get it, which is a shame.
Oct 19th 2011 5:36AM How long will it last? I don't think I'll make it there by 5 but I should be able to come a bit later.
Oct 6th 2011 5:43PM The Lore Zone seems to be something entirely different... but I have no idea what
Sep 26th 2011 11:29AM People quit WoW "for good" everytime a new MMO comes around. They are almost always back a few months later :p