Jan 5th 2011 3:12PM For my first character, an old Dwarf Priest, I wanted to make a good strong dwarfy name. I rolled the random name generator a few times, then eventually made my own... and thus "Seoduk" was created.
When I made my human paladin, I knew I wanted a retadin, and needed a good, strong name, preferrably something with a verbal reference to light in it. So he became "Kaurion".
My guildmates, however, had taken to referring to me as "Duk"... so on my death knight, I decided to go all out on the odd spelling, just for fun. Thus, I have "Lhyeaduk".
And then finally on my gnome mage (with engineering), I went classic gnome, and he's named "Widgex".
Jan 5th 2011 3:01AM Frankly, I could care less about who wins and who loses TB. My problem is that the victory conditions are unrealistic. As mentioned in this article, no amount of tactical skill can *realistically* counter the very simple Circle Zerg strat, which requires almost no advanced coordination and is easily doable with your average pug.
My favored idea for changing TB is this - the attackers win if they get 3 bases at once OR if they control 2 of 3 bases when the time runs out.
I understand this may make the towers work in a bit of an odd fashion... thus I would also suggest that the defense starts off with a small buff that goes away after, say, the initial duration of the battle.
This would give the defense a strong incentive to protect the towers - the shorter the battle, the more of an overall advantage they have. However, they'd also have to manage not to overcommit to the towers, or the attackers could swoop in and snatch up territory under their collective noses.
Of course, I don't do this for a living. I'm sure that Blizz has something good up their sleeve.