Mar 7th 2012 2:34PM >8< spider pride
Mar 7th 2012 2:29PM A human possessed by a demon. Seriously, if the orcs can waive everything off as "nasty demons tricked us", then I think Medivh should get a pass. He was possessed in utero while the orcs voluntarily drank demon blood.
Mar 7th 2012 2:28PM A human possessed by a demon. Seriously, if the orcs can waive everything off as "nasty demons tricked us", then I think Medivh should get a pass. He was possessed in utero while the orcs voluntarily drank demon blood.
Mar 7th 2012 11:52AM @ Killik
The SC has the same "duped by demons" excuse that the orcs have.
Mar 7th 2012 10:35AM "Sure, you can argue that the orcs are evil -- and they absolutely were, back in the day. But when you start looking at the justifications for the orcs' actions, that label of pure evil comes into question."
I think there's a difference between "justification" and "excuse" and I think you used the wrong one.
Mar 7th 2012 8:53AM As a rogue for life, I won't play a hunter or a mage ... ever.
Hunters are banned because of the gear issue and mages because of predator/prey relationship in PVP.
In fact, I doubt I'll ever play a RDPS class ... get in the scrum you pansies.
Mar 6th 2012 8:40AM @ Snuzzle
On the Trogg, you had to have RDPs kill it away from the boss or CC it and make sure no one used AOE near it. It's a bit more involved than you are suggesting.
On the Erudax adds, you generally couldn't have all DPS follow one player around early in Cata when it was gear appropriate ... you needed to split up and use slows and stuns to keep them from the eggs. Early on, the eye of the storm was hard for MDPs because it was difficult to see ... an easy fix was to mark the healer, but it could be frustrating for PUGs.
I didn't mean to imply that these dungeons could not be done without DBM or vent, only that inexperienced and/or casual players would have difficulty and they were a bit much for experienced players to explain or carry them through. They should not have been included in the first batch along with the much easier dungeons.
Mar 6th 2012 8:11AM I agree that the HoTs are too short, but the "run a dungeon over lunch" goal needs to include queue time and for DPS that will be 15 minutes on average. The HoTs needed about one more boss each.
Mar 6th 2012 7:57AM I think the test for intro five-mans should be: Do you need DBM to do this? I think the test for hard five-mans should be: Do you need vent to explain or complete this?
Stonecore fails the first test. The first and third bosses have mechanics that can insta-kill mdps and without DBM, it was frustrating for casual players.
GB fails the second test. Explaining how RDPS is to deal with the purple trogg on Unbriss or handling the adds and the eye of the storm on Erudax was painful to do in a chat window if you had an inexperienced player.
Players with more experience end up pulling out of DF and only running with their guild and less experienced players get stuck in a long wipefest ... not fun. In the end, you are going to have some n00bs who don't care to learn and some jerks who are too impatient to explain, but at least create an environment where inexperienced players who are willing to learn and experienced players who are willing to teach can interact in a PUG.
Thinking back, one of the better tuned dungeons was probably Blackrock Caverns. The boss fights had interesting mechanics, but those mechanics could be explained to an inexperienced player quickly and easily.
That's not to say that five-mans should not be difficult. Even though they were too long, the Zans were an appropriate difficulty level for the gear that they dropped, but having GB and SC mixed in with all the other dungeons at the start was a mistake.