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Shifting Perspectives: The bear's wish list, part 2 {WoW}

Apr 7th 2010 5:37PM FFF got damage right at the very end of TBC (the pre-wotlk patch 3.0.(something)). Almost all of TBC I got to run heroics and watch sheep wander while the dpsers (with perfectly functional ranged attacks) stood around wondering what the hold up was.

Yeah, FFF got damage about at WotLK launch and a threat boost soon after, but darn it, I'm complaining about the good old days when I had to tank uphill both ways!!! And we had to CC mobs too!! And we had to work to hold threat on groups of mobs!! And GET OFF MY LAWN!!!

Shifting Perspectives: The bear's wish list, part 2 {WoW}

Apr 6th 2010 8:29PM Bears need more buttons that's for sure. Proc? They seem to like those...

Don't see a ranged silence in the cards, but they may just shoe horn it in ("You growl with rage at an opponent causing them to forget they can cast spells for 2s").

BTW, you missed one of my greatest bear annoyances in TBC... CCed mobs at range. I'd just sit there.. faerie fire for trivial threat... can't shift and moonfire, I'd lose tons of rage... wait for one of the damned dps to shoot a bow or throw a knife... or till the CC wore off. 'Course this was back in the long, long ago when we used a thing called "Crowd Control"...

The Classifieds: News briefs on guilds and players {WoW}

Jan 13th 2010 4:44PM Love the idea of great LFG shoutouts. Wish I remembered the name of the moonkin that moved around and used typhoon to knock some annoying casters standing at range over to the tank.

Abilities I usually wish didn't exist in 5-mans {WoW}

Jan 13th 2010 4:37PM All tanks hate knockbacks. Pallies and DKs a little less, but we all hate it. OTOH, I actually had a moonkin use typhoon to knock casters TO ME as the tank the other day. Best. Oomkin. Ever.

And running with a good DK that you are in sync with is great. You can tell which mobs they are pulling over, target them in the air and taunt on landing. Very cool.

In 5 mans Army is fine with me. A little annoying, but not toxic. Haven't seen them in the new ICCs, so I may be more annoyed there. I do have fond memories of me (the tank), and 2 dps dks all popping army on the last VH boss and then laughing ourselves silly.

In-game changes for January 5th, 2010 {WoW}

Jan 5th 2010 3:02PM As a (pally) tank I find the standard strat annoying as a hell since the camera in such a tight space is often wonky. OTOH, I like the challenge of the encounter and the real feeling of relief I get knowing I just finished wave 4 or 9.

Next time I run it with a ret pally / shadow priest / hunter I may try to talk the group into not LoSing and CCing a mob or two. That might spice it up a little. Hunter would probably still be a PITA though.

Halls of Reflection exploit trivializes Lich King encounter {WoW}

Dec 29th 2009 6:47PM Yeah, the chase is not the part of the instance people should need to exploit. After getting the first 2 bosses down (a legit challenge) I've never been in a group that failed to finish the encounter (even losing an over eager ret pally in the chase once). I don't think the chase is trivial, but I go into it expecting to finish.

I'm sure low dps groups will get over run, but a group with low dps, squishy tank or weak healing wouldn't make it past the first encounter anyway.

Are invisible mobs ushering in the Cataclysm world event? {WoW}

Dec 28th 2009 3:24PM "Invisible Rabbits Cause Earthquakes" would be the best Weekly World News headline ever!

Are invisible mobs ushering in the Cataclysm world event? {WoW}

Dec 28th 2009 2:58PM Yeah, Dal has had a "shake" for a while. I figured it was tied to some alchemist npc blowing himself up somewhere.

Tom Chilton on Cataclysm additions and the upcoming world event {WoW}

Dec 15th 2009 4:38PM Best... Event... Ever.

More dungeon finder tips {WoW}

Dec 14th 2009 4:29PM @josin:

I worry about the ones that DON'T complain. Usually means they have no idea what's up. Ok, that's not entirely true, but ones that ask "where do I do the quest?", those I worry about.

I got H Oc 2 times in my first 6 randoms and it seemed always to have the least experienced players. All random groups for other instances seemed a lot more knowledgeable.