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  • Lennox
  • Member Since Jan 21st, 2011

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The Queue: Colin Hay, WoW, Tailspin, Darkwing Duck, and Scott Pilgrim {WoW}

Oct 20th 2011 1:17PM Launchpad is interesting because he was created just for the Duck Tales show. Most of the episodes in the series were based on various stories from Disney Comic's Donald Duck and Scrooge McDuck books. Since Duck Tales did not use Donald Duck for most of the stories, Launchpad was created to fulfill the same role. The only Duck Tales episode they could not get around this was the one where Donald got possess by the spirit of a pharaoh, so Donald was used there.

Scrooge got a little of a makeover too, in the books he was a bit meaner, well to Donald anyway he still adored Huey, Dewey and Louie. He still had way more of a conscience then his competitors though.

Wouldn't the closest thing to Duck Tales have a sequel be Quack Pack? I know that show has some issues being a sequel, and that's not even mentioning the quality drop.

BlizzCon 2011 presale merchandise now available {WoW}

Sep 17th 2011 1:27PM One thing people should keep in mind with the Battlecruiser. That item has a very good chance to show up in some form as a mass market item. No way would Mega Blocks deign something that large just for Blizzcon, the amount of people who can get it do not offset the costs to manufacture it. That, and this is something which would be a high end flagship for Mega Block's Starcraft 2 line.

What we may see though is the red version here as a con exclusive, while Jim Raynor's blue colored one will be the mass marketed release, and go for much cheaper since it is not a con exclusive.

Shifting Perspectives: Not seeing your gear is no excuse {WoW}

Sep 7th 2011 2:47AM Malorne did have a kilt, back during BC Beta. It looked very nice with it too. For some reason, when BC was released proper, Blizzard went with the kilt-less pants look. Real shame, I remember how sad I was when I saw the final set.

Still is a rather nice set, though unlike Nodrassil and Thunderheart, I can not think of any matching staff options for it.

Shifting Perspectives: Balance druid gearing from Firelands {WoW}

Jul 8th 2011 12:35PM I can confirm that these shoulder pads have an awesome variation for Balance Druids, as I was lucky enough to get it from Shannox. The one I got was the Flickering Shoulderpads of the Undertow with the following stat breakdown:

Int: 281
Sta: 453
Haste: 192
Spirit:192
Yellow Socket bonus +10 to Int

These are a great upgrade from the shoulders that dropped from Omnotron. Going to be using this as my off tier piece.

Patch 4.1: Guide to the new Zul'Aman, part 2 {WoW}

Apr 27th 2011 1:15PM My group got the Bear and Eagle. Bear is very similar to Narolak, including the need to have people alternate being furthest away.

Eagle is much more simpler then back in the original ZA. The wind effects this time are much easier to avoid. Tornados pop that will follow people around and will stop for a few seconds, a bit like the tornado on the air elemental mini boss in ToO. He still does damage to casters if they cast, but the damage is much lessened. Our Resto Shaman was so bored during this phase he started doing some DPS, he said the damage was really easy to cover. Admittedly, in our group, he was the only caster, so a more caster heavy group will make things a bit more damage intensive.

Shifting Perspectives: The balance druid AoE rotation {WoW}

Mar 26th 2011 3:20AM The thing about Hurricane is it is still useful in 10 mans. Lets take Cho'gal for example. You have a limited amount of people who can take out the blood when it spawns. So first blood come out. Mushrooms work great and you can get the rest down via the other AoE'ers, plus Moonfire/Sunfire. Okay good.

Blood spawn two, okay now you have eight bloods. Repeat above, rougher, but you can still do it, though getting a bad worship can make things trickier, but still they go down.

Blood spawn three. Okay now you have 13 blood. If you are lucky your mushrooms will hit them all. Okay now start using Sunfire and Insect Swarm. You will not be able to get them all in time because of the cooldown. If you start trying to target every one, your raid will be swarmed by them, people get corrupted blood and it is game over. However, as expensive as it is, that one hurricane, in addition tot he mushrooms, along with a typhoon to place them well if need be, will hit every blood immediately. If you glyph it, you add another slowing effect, if needed.

This being a 10 man, you need every way you can to take the blood down asap and that one Hurricane makes things much simpler and more controlled. Keep in mind you also have to deal with worship, which if it hits you that means even more time removed when you can start dotting the things up.

The starts listed in the post today do work great for 25 raids, but with less people in 10's to help out with the blood, Hurricane becomes a bit more useful.

Shifting Perspectives: Raiding early Blackwing Descent as a balance druid {WoW}

Jan 21st 2011 2:54PM With 10 man Magmaw, Hurricane can actually be very useful, since in the 10 man version, your group may not have many viable ways to slow down the parasites. To make this work you need to have Hurricane glyphed. One Hurricane should be more then enough to slow them up with the rest of the DPS working on killing them.

Of course this will be much less viable once Wild Mushrooms are fixed in the upcoming patch, but for now this works out rather well.