Jul 3rd 2011 10:56AM World of Warcraft had a very long struggle to get me to play it. I was a hardcore Everquest player, and had played Everquest prior to the release of Ruins of Kunark. So, I was actually playing Everquest when I heard of the World of Warcraft Beta Testing, and a friend of mine signed up and had started playing it. He thought the game was pretty good, and gave it high marks, but I clung to my Evercrack like a true addict! Evercrack was my drug, er um, I mean, game, and I was going to have none of another. Eventually EQ2 came out, and I lost my internet capabilies for a while. When I got them back, I immediately jumped back into Everquest with the new expansion Prophecies of E'Ci. But slowly I began to realize the community that was left on Everquest was not the community I had come to know and love previously. It was not the same game, I was not the same person, and I no longer fit in the world of Everquest. To this day I still blame EQ2 for the downfall of EQ. At any rate, I dropped out of playing EverQuest and got very bored. My mom called me one day and told me I should give WoW a go. So, I downloaded WoW, played for a bit, and enjoyed myself. But I will fully admit, what got me addicted to WoW, I mean fully addicted: Blood Elf Paladins. Thank you, Burning Crusade Expansion! Who's with me?
May 15th 2011 6:46PM My main spec on my Paladin is tank, but honestly, this seems to be a staggering nerf. You guys keep saying that the WotLK style raid healing will make a come-back, but I honestly don't think that is going to be the case. I think the Devs realized they had made a mistake with the WotLK play style and are trying, perhaps even over-compensating, to prevent that type of play style from becoming viable again. That is why I think we're seeing these nerfs, because we we're sinking back into a one-heal play style, and it sent up a red flag with devs.
Jan 23rd 2011 8:38AM Agreed, it is really the people and the social environment that make or break a guild. However, that's only the first step. If people enter the atmosphere and can't breathe, they leave. The next thing people look for is activities: Does the guild do the activities I like? For me, that's Raiding. I think that this third thing most people look for comes after being in the guild for a while, but it's cohesion. Does the guild do things I like, in a way that I like to do them? To give you an example of a difference in cohesion take Raiding for an example: some guilds are laid back, "we'll down the boss when he get's down" types, others are goal oriented, server/world first guilds who aim to be the first, and best, at everything.
If you can find those three things in a guild then you can usually be happy there.